Friday, May 29, 2015

The Lost Shipment

Greetings! Tonight we've got several things for you.

First up I did some rebalancing to the Memorial Day Mecha. They were a bit weaker than they should have been so I buffed them!

All 3 version have the same stats, based on type, on each that way people can just pick which they like.

115/120/125% damage
Nerfs immores by -50(-55/-60) and attempts a stun.
15% (20%/25%) chance for a 2 turn energy regen halt.

110/115/120% damage
If at least one of the hits connects.
3 turn 1.5 (2/2.5)x HP DoT
3 turn enemy damage nerf of -30(-35/-40)

Starts at 125% damage
Damage increase per use, stacks using either shoulder. +25% damage up to cap of +50% extra damage. (175% damage total)
Stacking enemy Bonus nerf. -15(-20/-25) per use, either shoulder, up to a cap of -50 Bonus.

100% damage
Increases Boost by 25(30/35) for 3 turns.
Increase Bonus by 15(20/25) for 3 turns.

0% damage
4 turn defense buff of 40(45/50)
Heals 10% of your max HP.

These will be sticking around till Monday the 1st so pick one up by then if you want!

Next up it was Jemini's Birthday yesterday! You can pick up a hologram for your starship in Soluna Main to celebrate!

This week's mission is to help Tek! One of her normal item deliveries went missing! She needs your help to recover the items! If you succeed then a new head weapon awaits you!

LazerHead Series

150% total damage split over 5 hits. Starts at low damage and ramps up.
60 CD
- Hit 1: 20% damage
- Hit 2: 25% damage
- Hit 3: 30% damage
- Hit 4: 35% damage
- Hit 5: 40% damage

Inflicts a (-5/-6) * (number of hits connected) 40 turn nerf to Dodge

Hopefully you all enjoy the mission! We're continuing to work on some changes that will be coming out soon!


Friday, May 22, 2015

Memorial Day and Extra Experience

Greetings! I have finally discovered how to appear in this small little box like Mae and Korin can over here! I've got a bunch of stuff to go over so I'll try and keep this short enough that you all get the big things but don't get bored!

First up, it's Memorial Day weekend. I'd like to say thank you to all those currently serving as well as all of my fellow veterans. Everyone here thanks you for your service and the sacrifices that you have made. There are various mecha models available in Soluna Main to celebrate the holiday.

Secondly, it's Gianna Glow's Birthday! You can pick up her E-blade, also in Soluna Main, to celebrate. Happy Birthday GG!

Next is a two part issue. We've heard a large number of you mentioning that it both takes too long to level AND that there are issues with certain areas of the game. We're working on fixing that in several ways. I'm currently working on changing overall Experience and Credits rewards, and the Exp curve, to make leveling less painful at certain points and so that you still have enough credits to replace your items and mecha at appropriate times. To help in the short term we have a quest at Tek's that grants boosted Exp rewards. This will allow you to power past certain "sticky" points until we adjust the rewards game wide. At that point the quest will go away as it won't take as long to level. (Note that the bonus exp won't show up immediatly after you get the popup. You must either complete the quest OR fight another enemy in the quest for it to apply to your Exp Bar. This is NOT a bug, this is how the game processes earned quest exp)

There are also issues in terms of overall difficulty on planets after Lagos. Most notably are Yokai and Romero but there are issues on plenty of other planets. Part of my job will be to help make the difficulty curve more uniform as you progress through the storyline so you're not hit with a giant spike in difficulty for no reason. You're supposed to have more challenging content as you level up but there shouldn't be really really easy content and then really really hard content. It should be a nice consistant increase so that you gain power as you level and the game then gets harder as a response. This won't be happening immediatly, but it is being worked on. The Exp/Credit reward overhaul will be occuring first and this overall difficulty changing will be happening as I have time over the next few months.

I also know a question plenty of you may have reading about the Exp curve being adjusted. No, we don't have plans right now to raise the level cap. This is to make sure we CAN raise it later on and you won't be hit with an even bigger wall of Exp needed or difficulty spikes past level 50. Once the overall difficulty is adjusted properly and we get the Exp Curve handled we'll eventually look at raising it. Right now though we have to make sure the game is ready to have that happen.

Also now that I have DN access, and Mae has a bit more time, you will be getting a DN post at least once a week again! We've wanted to do that for the past few months but there have been a lot of issue and it's been hard to actually get them up and posted. We're looking forward to a bunch of new stuff that's planned for the next few months and we hope you all will enjoy it!


Saturday, May 16, 2015

Static Cannon

Star Date: 16 May, 3015

The Traveler is back in town and he has brought a new Back Arm weapon. Here are the specials.

Static Cannon

Non-Star Captain 
0 CD 
110% damage 
1st use - 2 turn, 1x EP DoT 
2nd and 3rd use - 2 turn, 1.2x EP DoT 
4th and 5th use - 2 turn, 1.4x EP DoT 
6th and higher use - 2 turn, 1.6x EP DoT 

Star Captain
0 CD 
115% damage 
1st use - 2 turn, 1.5x EP DoT 
2nd and 3rd use - 2 turn, 1.6x EP DoT 
4th and 5th use - 2 turn, 1.8x EP DoT 
6th and higher use - 2 turn, 2x EP DoT 

Nova Gem 
0 CD 
120% damage 
1st use - 2 turn -15 Bonus nerf. 
2nd use - 2 turn -10 Boost nerf. 
3rd use - 2 turn -15 Defense nerf. 
4th use - 2 turn +10 Boost Buff. 
5th use - 2 turn +20 Bonus Buff. 
6th and higher use - 2 turn +20 Boost Buff, -15 Boost nerf.