Friday, May 18, 2012
Avenger-Themed Weapons! These are available until June 1st. Find them in the Event panel of the Shop interface.
Extra-Special Limited-Time Rare o.Ops versions! Available only until Sunday at 10AM Server Time (Eastern US time) - L45 head (Non-Star Captain - so, available for all players) and L45 Front Arm (Star Captain ONLY) - their price is set EXTREMELY high, and they have a boosted Damage Per Turn (DPT). This version will become FOREVER RARE after Sunday.
Specials - HI VIVI!
First hit: Chance to heal the damage done by this hit
Second hit: Chance to increase defense and bonus by 7 per turn for 5 turns
First hit: Chance for an HP DOT for 3 turns
Second hit: Reduces enemy boost by 30 for 3 turns. If the first hit connected, boost is lowered by 30 for 4 turns instead, and you get +80 defense for the enemy's next attack.
Damages enemy EP at the beginning of the attack. Tries 12 times total, each time there's a chance to do 2% of their max EP in EP damage
On hit: Inflicts an EP Heal Block (enemy cannot regen EP or heal it in any way) and has a chance to attempt to stun for 1 round (enemy takes -50 immobility resistance for this attempt)
If all three are equipped, all three of them gain this special:
Last hit: If not already affected by this, the enemy gets -40 bonus for 3 rounds
If you use an arm and the head on the geekatrons, they'll combo like other zargon weapons (they also fit with the existing combos as well).
Lightning Mallet -> Iron Head -> Geekatron Body = Damage Boost
Captain Soluna Shield -> Iron Head -> Geekatron Body = Defense Boost
THANKS VIVI! (Vivi came up with these specials - with a couple of suggestions from Korin - & coded them. Plasma Charge suggested the Geekatron combo surprise bonuses. And zccheng97 of the forums suggested the o.Ops super-rare high credits versions. HUGE thanks to all of you!)
Planet Romero Challenge Mode: When you go to the Comm Building and use the Missions button, you will now see an option labeled "Challenge Mode." Available to ALL - NSCs can get a taste of what the Star Captain Exclusive challenge modes hold in store (though keep in mind that all are different in some way).
Also fixes an issue with the original timed quest where the perimeter health dropped to 0, and a blackscreen upon exiting an area with Helia.
Have a wonderful weekend - thanks for playing MQ! See you on the forums!
Friday, May 11, 2012
It has been too long since my last Design Notes for you! Need more hours in the day!
This week we have a NEW zone on Romero. If you completed last week's quest, the Walk to the Comm Building, you will be able to use the Comm Bldg button to go straight there. Or if you weren't able to complete that quest, you'll see lots of healing stations now along the way and at the end, you will be brought directly to the Comm Bldg. I am setting up a harder version for those of you who love a challenge so look for that next week!
You'll be likely to encounter a new Zombie-C in the new quest (Helia will give you that quest when you reach the Comm Bldg) - and the D and E models should be more interesting in all the quests.
Loki mechas got some fixes and a bit of a buff - also some of their scaling was re-broken so that's re-fixed. That Loki, such a trickster... should finally function as intended now!
We tested a lot sooo I'm hoping we might have a Gremlin-free release - that's always the plan, actually. But if you do run into a bug, please let us know in the Gremlins forum & we'll get it figured out & fixed as soon as possible!
Sorry I can't stay to write more tonight! Have a great weekend - and thank you for playing MechQuest!