Friday, June 28, 2013
March of the Shadowscythe Heralds End of Universe
Star Date: 28 June, 3013:
Beginning of the End! The homepage countdown has hit 00:00:00 - launching The March of the Shadowscythe! The End of the Universe??!!?? Queenadent Odessa has TWO brand-new missions for you at the War Camp - complete with NEW music, NEW enemies, and NEW cutscenes!
GEAR UP! Check out the Head and Shoulder shops in the War Camp & Soluna City for a new Exclusive Limited-Time Set. Valoth's Epic Destruction Head & Shoulder work together to create combos vs. those nasty Shadowscythe enemies!
Happy birthday, Korin!
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Friday, June 21, 2013
Epic Arm Weapons and More
Star Date: 21 June, 3013
New Valoth's Epic Weapons! The Limited-time Epic Heads are back for just a few weeks so that you can pick up all the commemorative items to equip for the upcoming March of the Shadowscythe battles! Today the "Of Doom" colored versions of last week's Cannon hit the Arm shop, along with all-new "Valoth's Epic Cannon" arms (and some with the "Of Doom" variant). You can find them in Soluna City Main or in the War Camp.
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Tuesday, June 18, 2013
Thyton and Diozz join forces to create a Commemorative MechQuest Poster
Star Date: 18 June, 3013
Thyton & Diozz collaborating on the poster goes a lot like this:
Rock!
Paper!
Sizzzle!!!!!!!!
Thyton describes it this way: "A mind-meld happens - and something comes out." From where I'm standing, I'd say... something EPIC comes out! The poster will blast into HeroMart in a few days!
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Friday, June 14, 2013
A Behind the Scenes on Testing in MechQuest
Star Date: 14 June, 3013
Incoming transmission from Practel!
Hiya Questers!
Today I figured I would walk you down the road of testing a weapon in MechQuest. Something awesome about MechQuest weapons is that each weapon is unique in its own way. Every weapon has a different special, different art, and different effect! Since each weapon is so unique, every weapon must be tested individually to make sure that everything is working. You can't just equip the weapon, say "This weapon looks good" and then release it because there are a LOT of bugs that come up!
For instance, I just finished a weapon this morning that is releasing later today. I would say I have 9-15 different versions of this weapon, each with little buggies. For this weapon, there are 17 different things that the team and I had to test. The beautiful thing about testing is that you can locate and pinpoint the bug, and then attempt to fix it. In the list of things the team and I had to test, we went down the list one by one, checking off the things that worked and noting the things that didn't. What happened a lot during this process was finding one bug, fixing it, doing a miniature celebration, then find another bug. Rinse and repeat.
Last night when I was working on the weapon a rather annoying bug occured. I have since dubbed it the name "Bug of Staying up Late!". Last night, with only one thing to test, a bug that literally defied the logic of math worked its way into the weapon. The bug was: 5 * -7 = 40. Which is false. 5 * -7 SHOULD equal -35. Why was this happening? I reviewed the code with Maegwyn and Vivi about 5-10 times over, and we still couldn't figure out why it was occuring. We decided to call it a night and tackle it in the morning.
Boom, 10:30AM and the bug was never a bug. The enemy had an inherent -5 boost, and the -35 was just being added to that. So in all, the code was right, and it's just I never realized the enemy had -5 to begin with. It's safe to say the game trolled me.
Well, that's it from me this week. I hope you enjoy the weapon coming tonight! It's called the "Valoth's Epic Shredder" series.
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Tuesday, June 11, 2013
Automorph P Specials and Other News
Star Date: 11 June, 3013
I'm actually transmitting to you from the Secret Underground Lab, which I can tell you is a far drive from my Undisclosed Location. I battled the elements to get here - Water and Lightning were especially strong, and Darkness turned out to be a factor in the end. Mission Accomplished - I'm sitting across the desk from Korin!
Specials: Here are the specials for the Automorph-P series mecha models that are now in the Star Captain Club mecha shop on the 2nd floor (Artillery Level):
Front Arm:
- 1.25 times damage
- -30 enemy defense
Back Arm:
- 1.25 times damage
- Roll for an additional hit
- Hit 1 and 3 get additional a roll for -10 enemy defense
Shoulders:
- Roll for an additional hit
- Hit 2 and 4 get a roll for +20 BtH each, stacking
Body:
- each hit gets a roll for +10 BtH , stacking
- Hit 1,3 and 5 get a roll for a critical hit
Head:
- Hit 1: +10% general damage
- Hit 2: +15% general damage
- Hit 3: +20% general damage ---> no rolls, stacks up to 45% general damage bonus
Hits 1 and 3 get a roll for a critical hit
Thanks to blues for the specials, and to Vivi for doing the coding!
SC Club "SCEM" for Levels 43 and up! With last week's Automorph-P release, many of you asked for it and other models to be released for the higher-level players. I'm going to show Practel how to add the scaling code and I'll make the new database entries for this Friday's release. Automorph-P, Dharmahp-P, and Falcon-P will the the models getting the higher levels this week!
Tweet #MechQuest: Send out a tweet using the #MechQuest hashtag with your wishlist of non-rare weapons and mecha models you'd like to see at higher levels. The weapons are the very fastest for me to put together so if you get me a list I should be able to add a TON of them!
Magitech Scythe Recolor: Plasma Charge did a nice recolor to the arm that is a huge improvement upon my original. This is the promo weapon that comes with the Artix Entertainment Artist Sketchbook, which you can get from HeroMart
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Friday, June 7, 2013
Automorph Arrives
Star Date: 7 June, 3013
Automorph-P Arrives! Swing by the Star Captain Club in Soluna City any time to pick up the new SCEM - the Automorph-P series! A newly-balanced version of the original model, this all-terrain mecha is a must have for any Star Captain!
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