Friday, June 1, 2012

Zargon Geekatron Chassis and Weapons

Higher-Level Zargon Geekatron Chassis - PLUS Corresponding Weapons!  Due to popular demand on the forums, and discussion sparked by the ArchKnight Thiefboy109, I spoke with Korin & we decided that this week would be good to bring you higher levels of the Zargon Geekatron chassis.  The levels correspond with the limited-time Avenger-Themed weapons which will remain in the Event shop until 7PM Server time tonight.  Also after listening to your forum comments, we will have non-rare versions of these set up somewhere on Zargon when we get a few details decided - they will not be identical to the limited-time-shop ones but they will be similar and will have Geekatron combo effects.

Yes, I'm crazy enough to get up early to do higher-level versions of all the regular weapons that go with the promised new chassis at each level ... only something like around 100 new entries in the database... Check the weapons shops on Zargon!

...and whoops! I did accidentally leave the Level 30 body weapons equipped to all the chassis models at release time but that was an easy fix & didn't take long for me to set up properly.  That fix is already implemented, so please refresh your browser and you will have the correct body weapon!

Gremlin Fixes and News! This release brings some other fixes from Vivi: a fix to the Guardian mechas which were giving a mysterious endless-loading issue.  The Loki (extremely rare) One-Hit-KnockOut, or OHKO, was not quite functioning as intended, so that was also addressed.  Regarding that OHKO, it may be behaving oddly with the Simu-Castle in the Star Captain Club, along with the Castle on Necryptos, so we are still sorting that out.  Thank you all so much for your reports!  Special thanks to Plasma Charge for all the Gremlins work during school exams!  Ello is coming back to being active in Gremlins when his exams are complete, and welcome to Practel who will also become an active Gremlins AK after exams are over (and actually Practel's school is now over for the summer).  

"Back" Button Added - the ArchKnight golden1231 noted that Helia's dialogue at the new Challenge Mode missions on Planet Romero was missing a "Back" button, so I added one.  Thanks!

If all goes as planned, the Romero finale will be ready for next week's release!  So far all is going well aside from some issues with the movieclip that signifies player placement within cutscenes.  There are unintentional gravity-defying effects in one cutscene, and in another, the character looms very large, blocking dialogue and very definitely taking center-stage.  Which is of course exactly as it should be!

Seriously, you guys do take center stage and we are so excited to bring you more MechQuest every week!  Have fun over the weekend and thanks for playing!

Tags: #Maegwyn