Maegwyn

Friday, February 3, 2012

Buffs and Bugfixes

We are still preparing Planet Romero for you - and so for this week we have continued our Buffs and Bugfixes while we're still getting things in shape on the new planet.

Buffs!

1) In the Dropship, the "Fly This Ship" minigame that you can play (go right till you find Worsh flying the ship) got a buff. I set it up so that it now gives much better credit rewards - for example, a score of 20 used to give you 20 credits but now gives you 200!

2) Tyranno Mecha - I made NEW level 14 and level 19 versions as well as the buffed-up level 10 originals - find them in the Repli-Mecha shops after completing the Museum Jobs for Val. blues designed the buffs, and Vivi coded them and has the following info on the new specials.

Specials are NSC (SC,NG) 
Head: ---> CD=5 

- starts with 1.1 (1.3,1.5) times damage 
- general damage boost BoT of +5(8,10) per turn for 5 turns 
- frightening attack, enemy BtH reduction of -20 (30,40) for 5 turns 
- SC/NG only: Disables an equippable enemy's head 

Body: ---> CD=5 

- starts with 1.1 (1.3,1.5) times damage 
- combined HP/EP DoT (normal, 1.5 times, double) 
- Chance for double (triple,triple) EP regeneration. 
- SC/NG only: damages EP with half damage done 

Arms: ---> CD=1 

- rage attack: Damage increases by 10% (20,25) per use. Increases stack between the FA and BA. 

Shoulders: ---> CD=2 

- starts with 1.1 (1.3,1.5) times damage 
- Chance for an extra Hit with 50% damage 
- Chance for a HP Dot for 3 turns, stacking 
- SC/NG only: Chance for enemy EP regen stop for 2 turns 

3) Soluna Battle Button!!??!!

Vivi updated the encounter list:

  • fewer Ghost types, so more chance of variety
  • At Level 25 and up, Advanced House Mecha opponents can show up
  • buffed 3 monster specials

Goliath A (flamethrower, bombs) 
Flamethrower: 120% damage with improved accuracy, inflicts a 1.5x HP DOT 
Bombs: Rolls between 10% and 50% extra damage, reduces enemy boost by between 8 and 15 per hit 

Goliath B (machine gun, ground pound) 
Machine Gun: Damage and crit chance increased, Inflicts a DOT with strength based on number of hits 
Ground Pound: Damage increase between 20 and 40%, reduces enemy bonus by between 8 and 15 per hit 

Turret (small attack, big attack) 
Small attack: Less damage than usual, first hit deals EP damage equal to half damage done, second through fourth hits each lower defense by between 8 and 10 
Big attack: Increased damage, if all 5 hits connect it attempts to stun you

Thanks, Vivi!

Bugfixes:

1) Korin fixed an issue with the menu bar disappearing from the interface and messages of "undefined" (required another engine change, so please clear your cache and reload).

2) I fixed (with Vivi's assistance) the Hazuko series weapons that were causing NaN values

  • Hazuko Machete
  • Hazuko Katana
  • Hazuko Staff
  • Hazuko Sai
  • (Note: I am still working on a head fix - the Tremendous Lightning still gives NaN for now, but I'll get that fix rolled out soon too)

3) Vivi fixed a NaN issue with the Morehawk (which was actually for last week but got included with this week instead)

...and last week some fixes for which I didn't get you Design Notes written:

  • NaN issues with Korin Bag head series, Subzero Gaze heads, and the AC-490 mechas
  • SC Xtreme Challenges Necryptos X-A and X-B (rolled Saturday) - losing no longer takes you back to the intro & kicks you out of the quest 

I *think* that covers everything we've fixed & buffed so far!  More fixes are on my list, and we have other improvements in store - we're eager to bring you new content and it's on its way!  It's been an insane few weeks with the pre-production of the new planet getting a couple of delays, but this is actually turning out to make it better that it would have been.  Ok - I think that's all from me for now. Have a great weekend - have fun - and of course, thanks for playing MechQuest!