Maegwyn

Friday, May 17, 2013

Testing

Star Date 17 May 3013

BATTLE ON! The Shadowscythe themselves seem to have been aligning themselves against the MQ Team - if something could go wrong, it probably did - but we're pressing onward because WE ARE MAKING THIS HAPPEN! Ghost wrote an amazing new soundtrack, "System Overload," which I'll be setting up as a Starship item Stereo player for Star Captains for a low introductory price to thank you for your patience and your continued support. 

Everything seemed like it was good to go for today's release. Received the missing background, and the finalized cutscenes. Plugged it all in, and...

BOOM

http://cms.mechquest.com/mq/images/sysoverld.jpg click...

... click

clickaclicka

...

When it's set to False, it won't loop. It'll play, and then it'll stop playing. Pretty simple, right? Well as it turns out, everything depends on how you define "it." "Song2" can be set to True but if what's playing is "musicTest", which is set to False, you can set "Song2" to True over and over and over, but what you hear isn't going to loop as intended,  because "it" is not Song2.

Same thing with the cool sound that should play and then stop playing (except when it doesn't ever stop playing, even when you thought its Loop was at False... but Flash reorganized the component elements, so its Loop was actually still set to True). And what if you really don't want to hear sounds at all? The sound toggle button works everywhere else, so it should just be a matter of inserting a layer and plugging it in. Right? Right? ... how can that not be right?

Testing.

System.

Overload.

All the components are lined up like ducks. In a row. We're now going to get them to swim together in a synchronized dance. 

Korin & I worked together to figure out what was going wrong while Plasma Charge worked on testing potential fixes and pointing out issues. I figured out why the player was facing backwards and fixed that, so you won't encounter that Gremlin. We work hard to get everything bug-free and I'd also like to thank Elryn, Gibby, Practel, and Vivi for taking the time to pitch in. 

As always, thanks for your support - your responses and messages always affect the team, as we read everything you say even when we don't necessarily have time to write back. 

Target Release Date: MONDAY! 20 MAY 3013

Join us as we ...

Battle ON!