Friday, July 29, 2011
SCMM and NEW Wormhole Quest
NEW Wormhole Quest (access it via the Dean Warlic button in Soluna City): It's a race against time - can you get to Starstorm before Boltavolt does? (Cliffhanger...) The cutscenes in the Wormhole this week are the simple style, rather than the animated, to give Lyris some breathing room. The backgrounds - specially destroyed by Minar - have some animated fire effects. Note that this can cause a bit of lag in the quest, but shouldn't affect your ability to complete it.
Here's Vivi with the specials he programmed into the new Star Captain Monthly Mecha, the Dharmahp, according to blues' specs:
Mecha Triggers - Additional Damage Against:
Shadowscythe: +25% damage
EbilCorp Units: +20% damage
Equippable Enemies: +15% damage
BA - 2 Hits --> CD=2
Both hits do increased damage
First hit lowers immobility resistance by 100 for 3 turns
Second hit attempts a stun
FA - 2 Hits
All hits do increased damage
First hit lowers enemy bonus by 30 for 3 turns
Second hit lowers enemy defense by 50 for 3 turns
Chance for a third hit
Shoulders - 2 Hits ---> CD=1
Alternating damage buff. Start with 125% damage and add +15% every turn, caps at 250%
Head - 3 Hits
Increasing damage per hit
Hit 1: Chance for a Bonus BoT, starts with +10, adds +10 every turn, lasts 5 turns
Hit 2: Chance for a double HP DoT for 5 turns
Hit 3: Chance for HP drain of damage done
Damage BoT, starts with +10%, adds +10 every turn, lasts 5 turns (not tied to any hit, activates at the end of the attack)
Body - 2 hits
Both hits do increased damage
Critical BOT. Starts with 5% and adds 5% crit chance every turn, caps at 75% (not tied to any hit, activates at the end of the attack)
Thanks for putting that together!
We had lots of time for testing and tweaking, so we hope you won't find any Gremlins - if you do, please report them via the Gremlins forum
Have a great weekend - stay cool if you're in a hot climate, and keep warm if it's your winter! Thanks for playing MechQuest!
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