Artix Entertainment

13597 Players Online 193550 Players during last 24 Hours



 

MechQuest
Home
About
Screenshots
Create Account
Design Notes
Videos
Wallpapers
FAQ
News Archive
AExtras!

Support
Help Pages
Privacy Policy
Terms & Conditions
Other Languages
Contact Us
For Parents

Account
NovaGems
Upgrade to Star Captain
Forgot Your Password?
Manage Your Account
Guardian Verify
DragonLord Verify
Gift Certificates
Upgrade Cards

Community
Artix.com
Tee-Shirts and Gear
Forums
Facebook

NEWS: Twitter | Facebook | Forums| Star Captain | Nova Gems

Maegwyn
Maegwyn
June 14, 2013

A Behind the Scenes on Testing in MechQuest

Star Date: 14 June, 3013

Incoming transmission from Practel!

Hiya Questers!
Today I figured I would walk you down the road of testing a weapon in MechQuest. Something awesome about MechQuest weapons is that each weapon is unique in its own way. Every weapon has a different special, different art, and different effect! Since each weapon is so unique, every weapon must be tested individually to make sure that everything is working. You can't just equip the weapon, say "This weapon looks good" and then release it because there are a LOT of bugs that come up!

For instance, I just finished a weapon this morning that is releasing later today. I would say I have 9-15 different versions of this weapon, each with little buggies. For this weapon, there are 17 different things that the team and I had to test. The beautiful thing about testing is that you can locate and pinpoint the bug, and then attempt to fix it. In the list of things the team and I had to test, we went down the list one by one, checking off the things that worked and noting the things that didn't. What happened a lot during this process was finding one bug, fixing it, doing a miniature celebration, then find another bug. Rinse and repeat.

Last night when I was working on the weapon a rather annoying bug occured. I have since dubbed it the name "Bug of Staying up Late!". Last night, with only one thing to test, a bug that literally defied the logic of math worked its way into the weapon. The bug was: 5 * -7 = 40. Which is false. 5 * -7 SHOULD equal -35. Why was this happening? I reviewed the code with Maegwyn and Vivi about 5-10 times over, and we still couldn't figure out why it was occuring. We decided to call it a night and tackle it in the morning.

Boom, 10:30AM and the bug was never a bug. The enemy had an inherent -5 boost, and the -35 was just being added to that. So in all, the code was right, and it's just I never realized the enemy had -5 to begin with. It's safe to say the game trolled me.

Well, that's it from me this week. I hope you enjoy the weapon coming tonight! It's called the "Valoth's Epic Shredder" series.

http://www.mechquest.com/images/cms/MQ-FA-ScreenShot.png

The specials are attached below :)

(FA and BA)
5 hits
CD = 3
As always NSC (SC,NG)
  • Reduces enemy BtH by 6 (8/10) PER SUCCESSFUL HIT, AND duration is 3 turns
  • Hit 5: NSC & SC good chance for a crit / NG guaranteed crit
  • Vs. ShS Enemies: reduces damage by -6 (7/8) per hit
  • SC Only: -- Hit 1 reduces immo resist by 70 -- Hit 2 tries to stun
  • NG only - scales - 10 (to 19) 20 (to 29) 30 (to 39) 40 (to 49) 50 (to 59)
  • Commemorative only: General damage boost of +20(25,30%) and BtH boost of +50(60,70) against Shadowscythe and Ebilcorp enemies.


Tags: Maegwyn specials Limited TIme Shop Practel

Design Notes Archives..
 

OMG BattleGems Puzzle Game World War Lore


 

Copyright © 2007-2014 Artix Entertainment, LLC. All Rights Reserved.
"AdventureQuest", "DragonFable", "MechQuest", "ArchKnight", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Portals: New Games · Mini Games · Browser Games
Multiplayer: Browser MMORPG · PvP MMORPG
Single Player: Online RPG · Fantasy Dragon Game · Space Mech Game · Web RPG · Sci-Fi Alien Game

Privacy  ·  Terms and Conditions