Ashendal

Friday, August 21, 2015

House Mecha Updates

Greetings! Just like I promised I've done quite a bit of updating to all the older house mechas. If you noticed anything weird in the past couple of house using one of the ones that got updated it was because I had to manually go in and adjust them. Everything should be setup properly now but if you notice anything I missed let me know on the forums in the thread for these DN's and I'll get it fixed!


RuneHawk (Base version to 3.8)

FA
Mechronomicon
CD 4
25% chance each for one of the following to happen.

- Icy Shard: 120% damage. 30% chance to stun for 1 turn and inflicts 1/1.5/2x EP DoT for 3 turns.
- Ghostly Gun: 120% damage, +30 BtH for all hits.
- Magic Missile: 100% damage, increases Boost by 20 for 2 turns.
- Healing Chant: Heals 30% of your total health.

BA
Fire Phoenix
CD 3
110% damage
Inflicts a .8/1/1.2x HP DoT effect for 4 turns.

FS
Arcane Orb
CD 1
100% damage
Damages foes EP by 50% of the damage done.

BS
Arcane Orb
CD 1
100% damage
Damages foes EP by 50% of the damage done.

HD
Warp Visage
CD 3
110% damage
Lowers enemy Defense by -20 for 3 turns.
Increases your Defense by 20 for 3 turns.

BD
Mana Burst
CD 5
120% damage
Increases EP Regen by 50% and lowers enemy EP regen by 50% for 3 turns.


Mystraven (Base version to 3.8)

FA
Volt Slasher
CD 4
110% damage
Inflicts a 1/1.5/2x HP DoT effect for 4 turns.

BA
Shock Bolas
CD 3
100% damage
Stuns foe for 1 turn.

FS
Compound Archer
CD 1
100% damage
+50% chance to crit

BS
Compound Archer
CD 1
100% damage
+50% chance to crit

HD
Lotus Missiles
CD 3
110% damage
Increases Bonus by +20 for 3 turns.
Increases Boost by +15 for 3 turns.

BD
Mist Kick
CD 5
120% damage
Lowers enemy Bonus by -100 for 1 turn.
Lowers enemy Defense by -20 for 5 turns.

Wolfblade (Base version to 3.8)

FA
Wolfsmasher
CD 4
120% damage
Stuns for 1 turn

BA
Howitzer
CD 2
100% damage
Each use increases the damage by 20% up to a cap of +100% damage.

FS
Piercing Round
CD 2
115% damage
Lowers enemy Defense by -10 per use for 3 turns and caps at -40. Stacks with BS.

BS
Piercing Round
CD 2
115% damage
Lowers enemy Defense by -10 per use for 3 turns and caps at -40. Stacks with FS.

HD
Wolf's Rage
CD 5
120% damage
Increases Boost by 25 for 5 turns.

BD
Wolf Smash
CD 2
120% damage
If your HP is < 50%
- Damage increased by 50%.
If your HP is > 50%
- BtH for the attack is raised by 100.


A bunch of the older effects were either gimmiked in a way, like the Runehawk healing effect on the FA needing a random chance of greater than 90 as well as being below a certain amount of HP, or were setup in a really weird and convoluted way that didn't really equal out to what was intended in the coding. Now all 3 types have effects that more closely feel like the intent of the house itself and have weapons in every slot which should help out in terms of overall power of the mecha themselves.

In addition to these updates I also swapped the Advanced Wolfblade Head Weapon with the Body Weapon. All that did was make it equal to the others in that you can now customize the Head Weapon without losing the effect that the mecha was designed around. I got a request to do so when I was in there tinkering with the older mecha and it made sense to with how the other advanced versions were setup.

I also did some poking around in the labyrinth quest to see if I could figure out why people were getting stuck on walls randomly. The quest isn't setup like any other quest that we do so it took quite a bit of tinkering but it shouldn't catch you on walls anymore. I wouldn't suggest purposefully running into the same wall over and over because I can't guarantee that won't cause it to still happen, but you shouldn't get caught randomly on the edge of a wall anymore.

As for other news, the birthday mecha and items for Maegwyn will stay up until Monday and then disappear for another year. Grab them while you can! Next week I'll also be back with another quest. I'm hopefully going to be able to finish up the last quest in the mini Ebilcorp questline. (When Soluna North is ready they'll all be there in case you've missed any.) We're still working hard to get that area done and ready but we don't know when exactly that will be since Lyris is still working on some art and I still have a bunch of small things and a bunch of quests to build for it.

I also wanted to let you all in on a bit of a secret that will be happening in September. (That's the plan anyway.) AQ, DF, and MQ are all going to be having a crossover event. No, this isn't the anniversary event or anything like that. This is just something I had the privilege of writing to do something fun across all the games. I'm hoping you all will look forward to seeing it as I'm trying to do something really fun for it.

I hope you all have a good weekend!

Tags: #Ashendal