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Maegwyn
Maegwyn
June 16, 2010

Unbugglifying... Wednesday!

We had a "Buggy Monday" that was tested further on Tuesday, with typofixes added, and then finalized and rolled Live on Wednesday this week. When you log in, here is the list of what we've fixed:
Fixes:
House Mascot weapons now work properly when you are in the correct House, and disable properly when you are not
Exiting the Dojo on Planet Yokai now properly loads your character into the scene, so you're not invisible.
Circe's Museum Map dialogue no longer cuts off when playing in the smallest resolution.

Typofixes:
Zargon Comic Issue #5 - now displays player name on 'page 2'
Police Zone - Many typos fixed, in the police station and within the quests!

Along with all this fixing, we've been working steadily on this week's upcoming release and continuing to prepare some of the things we've been hinting at in Design Notes and Newsletters..

The Story Project continues (in-game instructions for meeting the requirements for The Dragonoid Saga) - this involves such things as recording the technical details of precisely what opens up when, taking account of people having done quests in a non-linear progression. O I got SO MAD at Mayor Roy Silver! 4 steps ago, the new Story Buttons told me: "Qjik-Han needs some help with a project. He's just west of Arin-Ha and Jhaek-Ha in the Khaeldron Research Labs. " Then I completed Catch a Thief - and he told me to... go help Qjik-Han at the research labs...I was all yelling at him, "I JUST DID THAT, IDJIT!"

However, after further testing of possible quest completion sequences, Vivi assures me that my "Wait, WHAT did you just say?" reaction was a fluke...So yeah, we're working to get this properly accurate progression-wise, rather than pushing something out telling you to do x when you know nothing of y as of yet. Because it's not just about what you need to do - it's a matter of when, and why! (Huge shout-outs to Vivi & Lyris & Korin for the team effort here!)

Another thing we've kept hinting at is a Star-Captain-Only quest. It's been "Coming Soon" in the newsletter for weeks now. The pre-planning on this has resulted in its turning into an awesome quest (if I do say so myself) - and it fits better into a timeframe that is still a few releases away. So yes, it is coming soon - when the time is right!

Khelios (formerly known as Personater) is the Head Moderator of the Mech Quest Art Museum Submissions Forum - he told the entire AE staff about the REALLY awesome submissions coming in already! So please check out the art your fellow-players are submitting, and don't hesitate to post your own! We're all insanely psyched about the Art Museum displaying your selected submissions!

Now, speaking of the Art Museum... many of you have been hunting madly for the 'hidden feature' - those boxes that say, "Do not kick," and that one next to it that says there's a noise coming from it? If you're there... you're in the right place. Reading the anticipation on the forums, I'm rather certain that some of you have found the existing 'feature' already and were perhaps expecting something spectacular when in fact it is currently set up as "amusing...." It was something I had to position just right for it to work at all,.. but in fact, it's not like it turns into a Jack-in-the-Box or anything. It's just a combination of 'possible action' plus 'mouseover' that's funny...

Have fun - be safe - and don't forget to add a little ketchup!


Tags: Maegwyn Buggy Monday Art Museum C-Mail

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