Greetings! Tonight we're celebrating 8 years of mechtacular fun! Mechquest officially went into it's open testing phase on October 1st, 2007. Since then we've gone through a lot of things, including the universe being blown up, but through it all you, the players, have stuck around to play. All of us on the MQ team, both past and present, thank you for your support and hope you'll continue to enjoy the content we put out every week. We know it's not always a lot but we do our best to make sure you have something fun to do every week!
You can ride the floorivator in Tek's now to pick up the 3015 starship items as well as check out the various mecha's you can earn.
Greetings! Tonight we have the crossover quest between AdventureQuest, DragonFable, and MechQuest!
Dean Warlic has called you to his office over a very disturbing matter. A group of creatures he helped hide from the Shadowscythe have sent him a message saying they're in danger! He wants you to head to their hiding spot and find out what's going on!
I want to give a big thanks to The Hollow and Wyrm of the Adventure Quest team, Tomix and Dracelix from the DF team, and Lyris. All of them put in a lot of work either making the monsters, the rewards, the artwork I used, and just overall putting up with me freaking out trying to get everything done for this. I wrote all 3 quests for this crossover, with some additions by Falerin for AQ's script and Geo, Verlyrus, and Melissa for the DF script, and everyone else pitched in to help me with art that I needed to build these or just things like the monsters and reward items. This couldn't have been done without them so make sure you thank them either on the forums or on Twitter because they all deserve a big thanks for making sure this worked out!
I put a lot of work into the quests from the story all the way to making sure the cutscenes worked like I wanted them to so I hope you all enjoy playing it!
"If you were a BioBeast, held captive by an army of robotic guards, what special power, mutation, weapon, tool, gadget, or otherwise would you use to escape?"
1. You must tweet your answer to @BioBeasts on Twitter and include the hashtag #MyBioBeast
2. Your entry must be original and created by you! We strongly recommend tagging any visual attachments in your entry with your twitter name (ex: @Titan_EpicDuel)
3. Be creative! You can write a sentence, draft a story, draw a picture, build it with Legos, sculpt clay, record a video, carve it in a pumpkin, show us with popsicle sticks. Anything goes!
4. Entries must be tasteful and appropriate for all ages
5. You are welcome to post multiple entries, but each must be unique
6. Spamming will result in instant disqualification
7. Your Artix account must be in good standing (not banned or in dispute) to qualify for a prize
8. Entries must be received before October 11, 2015 11:59pm EST
What is BioBeasts?
BioBeasts is a free, single-player arcade-survival game for mobile devices where you control a mutating beast, fighting to escape from a robot-controlled laboratory. It's the newest game in development at Artix Entertainment, designed primarily by the EpicDuel team. BioBeasts will be available for download on Android and iOS soon!
Greetings! I've finally finished the quests and you can now play through the final 2 in this storyline!
The Stranger has found out where the Ghosts are hiding. You know he's up to something, but for now speak to him in Soluna East and see what he has to say!
These are later than I expected mainly due to the fact that flash did not want to cooperate and do very basic things. As an example, I spent two hours on part of the cutscene in the first quest where your character is in his/her mecha and is supposed to be facing left. It faces right. I tried everything I know how to make it face the other way. Nothing I tried, even including straight flipping the pad backwards just to see if flash was being rediculous again, worked. After fighting with it for that long I just moved past it and worked on getting everything else done. If you notice anything weird like that, it's most likely because I tried to do something, fought with flash for several hours, and just moved on because otherwise the release was never going to come out. I'll work on trying to get them fixed and push out a fixed version, but for right now I know some things are going to look weird.
Due to the fact that I was fighting with cutscenes I didn't get a chance to do all the rewards I wanted to either. I'll work on them and have them ready for the next chain I do with the Stranger as well. With everything that happened last week and everything going on this upcoming week I just keep running out of time to do the things I really want to that would be cool and fun. Hopefully the mods make up for it as they do something a bit different than normal.
Hey, I just wanted to give everyone a heads up. Since I'm having to do two quests this week to make sure we're set for stuff later this month I'm not going to be able to have a release tonight. I should have them both done and ready by tomorrow, Sunday at the latest, but I won't have it all done by the time we would normally have the release.The cutscenes are a bit more work intensive that I had first thought and I'm not the quickest when it comes to those.
Sorry about having to push it back, but check back over the weekend to play the release! You'll want to to be able to understand something that's coming up sooooon!
Greetings! Tonight we have a new quest for you, the start of a 3 part chain!
The Ghosts in Soluna are normally pretty quiet, unless you're trying to capture them that is. For some reason though they've become hostile, stealing things and attacking people at night who get in their way. Those that report the attacks claim the Ghosts are now MUCH stronger and put up an actual fight! The Stranger knows something and has requested your help. What could he know? What could it mean for Soluna? Speak to him and find out!
Greetings! It's finally time to confront Mr. Z and find out all about his diabolical plans!
For months EbilCorp has been using recovered ShadowScythe technology to research new things and improve their tech. You've found one of their research stations in a mess when some of that recovered tech got out of control. Confront Mr. Z on the EbilCorp station where the augmented technology is being produced and put a stop to it once and for all! Augmented rewards await you should you succeed!
I'm working hard to get Soluna North, and everything it involves ready so this chain has a permanent place to go but it's still a bit off. Most of the art is done, there's just a bunch of background stuff to do, quests to make, dialog to get put in, and it's a long process. I've been working on it during the past couple of months during down time but I'll be focusing more on it in the next few weeks.
Greetings! Just like I promised I've done quite a bit of updating to all the older house mechas. If you noticed anything weird in the past couple of house using one of the ones that got updated it was because I had to manually go in and adjust them. Everything should be setup properly now but if you notice anything I missed let me know on the forums in the thread for these DN's and I'll get it fixed!
RuneHawk (Base version to 3.8)
FA Mechronomicon CD 4 25% chance each for one of the following to happen.
- Icy Shard: 120% damage. 30% chance to stun for 1 turn and inflicts 1/1.5/2x EP DoT for 3 turns. - Ghostly Gun: 120% damage, +30 BtH for all hits. - Magic Missile: 100% damage, increases Boost by 20 for 2 turns. - Healing Chant: Heals 30% of your total health.
BA Fire Phoenix CD 3 110% damage Inflicts a .8/1/1.2x HP DoT effect for 4 turns.
FS Arcane Orb CD 1 100% damage Damages foes EP by 50% of the damage done.
BS Arcane Orb CD 1 100% damage Damages foes EP by 50% of the damage done.
HD Warp Visage CD 3 110% damage Lowers enemy Defense by -20 for 3 turns. Increases your Defense by 20 for 3 turns.
BD Mana Burst CD 5 120% damage Increases EP Regen by 50% and lowers enemy EP regen by 50% for 3 turns.
Mystraven (Base version to 3.8)
FA Volt Slasher CD 4 110% damage Inflicts a 1/1.5/2x HP DoT effect for 4 turns.
BA Shock Bolas CD 3 100% damage Stuns foe for 1 turn.
FS Compound Archer CD 1 100% damage +50% chance to crit
BS Compound Archer CD 1 100% damage +50% chance to crit
HD Lotus Missiles CD 3 110% damage Increases Bonus by +20 for 3 turns. Increases Boost by +15 for 3 turns.
BD Mist Kick CD 5 120% damage Lowers enemy Bonus by -100 for 1 turn. Lowers enemy Defense by -20 for 5 turns.
Wolfblade (Base version to 3.8)
FA Wolfsmasher CD 4 120% damage Stuns for 1 turn
BA Howitzer CD 2 100% damage Each use increases the damage by 20% up to a cap of +100% damage.
FS Piercing Round CD 2 115% damage Lowers enemy Defense by -10 per use for 3 turns and caps at -40. Stacks with BS.
BS Piercing Round CD 2 115% damage Lowers enemy Defense by -10 per use for 3 turns and caps at -40. Stacks with FS.
HD Wolf's Rage CD 5 120% damage Increases Boost by 25 for 5 turns.
BD Wolf Smash CD 2 120% damage If your HP is < 50% - Damage increased by 50%. If your HP is > 50% - BtH for the attack is raised by 100.
A bunch of the older effects were either gimmiked in a way, like the Runehawk healing effect on the FA needing a random chance of greater than 90 as well as being below a certain amount of HP, or were setup in a really weird and convoluted way that didn't really equal out to what was intended in the coding. Now all 3 types have effects that more closely feel like the intent of the house itself and have weapons in every slot which should help out in terms of overall power of the mecha themselves.
In addition to these updates I also swapped the Advanced Wolfblade Head Weapon with the Body Weapon. All that did was make it equal to the others in that you can now customize the Head Weapon without losing the effect that the mecha was designed around. I got a request to do so when I was in there tinkering with the older mecha and it made sense to with how the other advanced versions were setup.
I also did some poking around in the labyrinth quest to see if I could figure out why people were getting stuck on walls randomly. The quest isn't setup like any other quest that we do so it took quite a bit of tinkering but it shouldn't catch you on walls anymore. I wouldn't suggest purposefully running into the same wall over and over because I can't guarantee that won't cause it to still happen, but you shouldn't get caught randomly on the edge of a wall anymore.
As for other news, the birthday mecha and items for Maegwyn will stay up until Monday and then disappear for another year. Grab them while you can! Next week I'll also be back with another quest. I'm hopefully going to be able to finish up the last quest in the mini Ebilcorp questline. (When Soluna North is ready they'll all be there in case you've missed any.) We're still working hard to get that area done and ready but we don't know when exactly that will be since Lyris is still working on some art and I still have a bunch of small things and a bunch of quests to build for it.
I also wanted to let you all in on a bit of a secret that will be happening in September. (That's the plan anyway.) AQ, DF, and MQ are all going to be having a crossover event. No, this isn't the anniversary event or anything like that. This is just something I had the privilege of writing to do something fun across all the games. I'm hoping you all will look forward to seeing it as I'm trying to do something really fun for it.
Greetings! I've got an early release this week for you. The Morehawk SCEM is floating its way back to the SC Club!
I stated this one to focus on getting more from your foe. Almost every enemy in the game buffs itself in one way or another and now you can "borrow" some of that power for yourself. The more powerful the buff on your foe the more powerful the nerf will be and the buff you get! This is primarily meant to be used on bosses where they'll be using a lot of effects and buffing themselves up a lot, but with a focus in Pow and Acc you shouldn't have any trouble against basic foes.
Draining Blast FA - 1 hit 130% Damage CD 3 If enemy Boost > 0 - Nerfs foe Boost by half the total amount on the foe and buffs your Boost by the same for 3 turns. (Caps at -40/+40, Min amount -10/+10) else - Nerfs foe Boost by -25 and buffs your Boost by 10 for 3 turns.
Reaping Gatling BA - 6 hits 120% Damage CD 3 If enemy Bonus > 0 - Nerfs foe Bonus by half the total amount on the foe and buffs your Bonus by the same for 3 turns. (Caps at -50/+50, Min amount of -10/+10) else - Nerfs foe Bonus by -30 and buffs your Bonus by 10 for 3 turns.
Phasing Beam FS - 4 hits 130% Damage CD 4 If enemy Defense > 0 - Nerfs foe Defense by half the total amount on the foe and buffs your Defense by the same for 4 turns. (Caps at -30/+30, Min amount of -10/+10) else - Nerfs foe Defense by -15 and buffs your Defense by 10 for 4 turns. (This is separate from the Back Shoulder effect and they can stack.)
Phasing Beam BS - 4 hits 130% Damage CD 4 If enemy Defense > 0 - Nerfs foe Defense by half the total amount on the foe and buffs your Defense by the same for 4 turns. (Caps at -30/+30, Min amount of -10/+10) else - Nerfs foe Defense by -15 and buffs your Defense by 10 for 4 turns. (This is separate from the Front Shoulder effect and they can stack.)
Transient Waves HD - 4 hits 120% Damage CD 1 +50 BtH on each hit. (This doesn't stack. Each hit doesn't get +50 on top of the last. It's a flat 50 per hit.) +20% chance for each hit to crit. (This doesn't stack. Each hit doesn't get +20 on top of the last. It's a flat 20% per hit.)
Crushing Starfall BD - 3 hits 180% Damage CD 6 If enemy ImmoRes > 0 - Nerfs foe ImmoRes by half the total amount on the foe and buffs your ImmoRes by the same for 3 turns. (Caps at -60/+60, Min amount of -10/+10) else - Nerfs foe ImmoRes by -30 for 4 turns.
Last hit attempts to stun at current ImmoRes
Hopefully you all like this different kind of play style. I'm trying to come up with different types of effects and we don't often do any that are reliant on your foe to give the total amount so I figured this would be a good chance to try this out and see how people like it. Since the Morehawk looks kinda creepy and floats like the ghost enemies and has the "wraith" feel to it it seemed fitting for this type of effect to me. Let me know on the forums what you think!
Why a Wednesday release though? During my vacation a few weeks ago I was looking at places to live around the two college's I applied to to finish my degree. I'm having to pack everything up tomorrow and Friday to actually move on Saturday so I wouldn't have time to do this then. This allows me to be able to fix anything that somehow got past testing (and I spent 3 hours testing with all sorts of bosses to make sure it was working so shouldn't be anything) before I have to take down my desktop and pack it and my file repository up. I'll be around tomorrow but after that I'll talk to everyone on Monday!
Greetings! Tonight we've got an update for the houses at G.E.A.R.S.! Each of the house leaders has a test for you. Should you succeed then new specials for some older weapons await you!
The different buttons that are up take you to different fights. The Basic will change based on your level between the base house mecha and the advanced version. The Advanced button will set you up against an Elite House Mecha. The Challenge button will let you face a...special...version of the Elite House Mecha. (Careful with that one) If you beat any of the versions you'll have access to the shop with the rewards so don't feel like you have to beat one of the harder levels. Those are only there if you WANT to try them. A lot of players keep asking me to make more "challenge mode" type content so they have something to test themselves against, so I keep trying to do that whenever I have time during the normal releases.
I had originally planned to give a few more items an update but as I went in and looked it turns out that the original house mecha really need an update in terms of specials and need things like a head and body attack. There's also the issue of getting stuck in the walls of the Labyrinth to select a house in the first place so I'll also try again to fix that. (I already did once with what I thought was causing the problem but people are still getting stuck so I'll need to spend a more dedicated amount of time to find out what's wrong with it.
That's my plan for the week of August 21st (two weeks from tonight) so look forward to those updates then! After I get both of those things sorted, if I have any extra time I'll look into updating some more of the weapons in the shops that need it. I don't know if I'll have that much time since stuck walls are something that is tricky to fix in some cases. (I still can't find the cause for why people are getting stuck in the Police quest after 12 attempts at fixing it. Still trying to find out what people are running into) The base level of the house mecha have been kinda neglected for a while and that's not right so I'm going to make sure that is fixed.
Also since I've been asked "why do I keep doing things like this release and the Wyonna release from last week? Can't we get back to the storyline!" There's a lot of storylines and things that I'd like to start building but my art skills can only go so far and Lyris doesn't have tons and tons of free time. Once Maegwyn makes her final choices on the artists and bug testers we should be able to start doing some more story type quests. I know me throwing together art isn't really something every likes so I'm trying to hold off till we get someone to help Lyris out and we can start having two or more actual artists working on it. I'll still do small storylines, like my EbilCorp one I've been working on, as well as updates like the house mecha one I'm planning, but I really want to hold off on true main storyline releases right now until we have the art to do it justice. I know that's not what a lot of people want to hear but I'd rather do something right than do it piecemeal and it looks bad because my art is bad.
Other than that, it's a very special day for our friendly Otter tomorrow so make sure to check back in for the return of her birthday items! Have a good weekend and enjoy the release!