As I hinted on the forums, all did go well, and Vivi coded up more specials for the Non-Star-Captain Dropship weapons! He's putting together a note on what everything does so I'll add that in when he's done. Oh he's done already!
Salvaged Pulse Laser: Good chance at -25 bonus for 3 turns on hit
Squire's Volt Sword: Good chance at +25 boost for 3 turns on hit
Double Autogun: Very Good chance at -30 defense for 3 turns on hit
Used Gatling Gun: Good chance for EP DoT for 3 turns on hit
Mecha Boomstick: 140% damage
Bargain Bin Laser: Good chance for -25 boost for 3 turns on hit
Refurbished Machine Gun: Very good chance on each hit to raise bonus by 10 for 3 turns
Freshman Laser Pointer: Good chance for an extra shot that does 50% damage
Thanks, Vivi! We'll have a part three with some Heads - ideally next week but we're not promising an exact timeframe on those yet.
Update to Dropship Interface:
In response to some feedback (thanks for passing this along, neodiabolus) Korin has given SysZero a button to Tek's Dropship Shop, with a bit of extra dialogue.
Yokai Mantis Quest Bugfix:
A couple of Gremlins reports came in with people being unable to unlock the Mantis Master. I found where the problem was hiding, and Korin helped me with updating the code! I'm starting to understand those kinds of bugs a little better, so this was a really exciting fix.
Exciting Week: Monday Bugfixes, Friday is Almost Here, Azami is Back from Hiatus, and Other Notes!
This has been an exciting week already! On Monday, we got a few bugs fixed with the new minigame
Invincible enemy on stage six is no longer invincible
The triple shots now work on a timer, so you don't have to wait until all the bullets fly off the screen, but only on the triple shots
Level skipping bug is gone
Also I am going to be insufferably proud of myself and make a big deal out of this: I found and fixed the Hoverscythe A infamous "damage oover time" bug! It was the weirdest thing ever - "oover" just didn't exist - everything looked A-Ok - and then he would attack with that arm and it would pop up again... "damage oover time." Well, I tried something new and different, and Vivi & I tested it, and it worked!
Speaking of testing - Azami's schedule has freed up enough now so that he is back with us on the pre-testing and planning and bug-squashing again! I'm so excited I'm dancing...
...Speaking of dancing... the forum member caneyempor was inspired to post a thread about having a Mechquest dance! Circe, who is very excited about this, showed me the thread - and I got very excited about it as well. I was hesitant at first, because these kinds of decisions are made by Korin, whether we are even considering an idea - so when I saw Korin online this morning I pounced him and gave him the link. He said he is game for a "prom" - some kind of Spring Dance! When he said that, I danced, and then I messaged Circe (because we're both so excited) and emailed Lyris (because her pre-staff suggestions post had something related to this) and put something up to alert the whole MQ team. So please use this link http://forums2.battleon.com/f/tm.asp?m=18243761 to discuss your ideas - the MechQuest team is listening and starting to put together plans for the future. In fact, as I'm writing this, I'm IM-ing with Lyris!
...Speaking of plans for the future... Korin has given his blessing to me and Vivi to work on the parts of the S.O.O.N. list that we can tackle without needing the entire team! As in, stuff that doesn't require completely new art, or complex coding, and so on. So we are going through the list making an assessment - we'll have news and results for you... er... soon (haha! get it? soon!)
The Traveler has received a new shipment: he is keeping it quiet regarding from where, exactly. He will be in Soluna City for the following week, and he'd like you to drop by and see what he has to offer.
I think we haven't gotten you specials for a while (sorry!) so I will add the specials on the new Arms and Shoulders in a nother note in a little while. Anyway Korin wasn't kidding about how Serious the Gatlings are, nor about how Pretty the new Lasers are! We think you'll like them.
More shops on Yokai now have higher-level versions of some items and also now some of the Necryptos shops have a few (this week the focus is on Heads).
A quick list of this week's additions:
Necryptos: Vampire Hunter shop Skull of Holiness SLE (SC) L43
NG Sekali Desert shops Hound Lasque (NG) L44 Dimitri's Glance (NG) L43
Yokai: Miko shop Straw Hat XXL (SC) L41
Crane Master Head (all 3 types) L42
Short and sweet DNs for now - where does the time go? I swear I just posted Design Notes the other day, but apparently it was over a week ago. Time definitely flies when you're having fun - I love working with Korin & the MechQuest team, and I have so much fun helping get the releases together! There is a LOT more being prepared so I'll try to tell you more about all of that too. Have a great weekend and I plan to write again before Monday :)
Star Captain Monthly: Cosmic Talon! The NEW SCMM is now released - wouldn't it just figure it would give us technical difficulties when we were SO CLOSE to releasing it right on schedule... Well it's in Tek's special monthly shops NOW - and we're hoping that it is now Gremlin-free (as in, no bugs) and that you all enjoy it. I or blues will write up its specials later, but for now you should have fun playing with it and putting it through its paces.
What's Next? Well we had a few things planned in a certain order - and then Korin reassessed "popular demand" as we were all reading the forums, and so the playable "Bruce" and "Chuck" mechas are now next up in line. You really really really want those. So the Star-Captain-Only quest on Yokai will be delayed, and the Soluna Art Museum's next exhibit may also have to wait a bit longer. Those things are still coming though as well.
No Buggy Monday News This Week?!?? Well I have some typos fixed in various areas but I didn't want to put those up for testing until after we had the SCMM ready. Because I probably didn't break anything while fixing typos in a zone, but imagine if we didn't have time to test it & it rolled Live by accident when the SCMM rolled and what if I somehow broke an entire planet... I have nightmares about this... so yeah, holding off another week on those typos.
Thanks for playing MechQuest & enjoy your week - be talking with you again soon!
This week's release brings you back to Yokai, where you should begin to explore the reclaimed Town! A door has opened, and if you will help the brother of a friend, you will be rewarded.
Yes, there is a new NPC, and Jemini really did a fabulous job with him. He reminds me of an old friend, in fact. The newsletter mentioned quests - in this area there is a chance to get either the minigame or a single battle. So technically that's 2 quests! And if you are a Star Captain, you might want to check out Hard and Extreme modes here - there's a boosted RTK (Rounds To Kill) to kick things up a notch. Korin did an amazing job with the minigame - there's nothing like it on any other planet.
After you complete the process (I don't want to be too specific due to spoilers) then you will gain access to some shops with new weapons. I'd like to say what a grand job Minar did with the designs, and thank blues as always for the terrific specials. Vivi tested with me to be sure everything is working as intended, so unless some Gremlin snuck in, things are looking good. I'm feeling confident that our team-fu is strong this week!
There's something going on in the Dojo as well. You should poke your head in & check it out for at least a minute. I realize that this may be as exciting as kicking the box in the Museum ( ) - but Korin did something amusing - and if you want to see Everything in MechQuest, you will grin ... at the very least. (I guffawed.)
Ok for now I think that's it - I should probably take a little break! Thanks for playing MechQuest - please tell your friends and don't forget - if you give them your special recruitment link (see the News Screen in Soluna City - Recruit button) to sign up, then YOU will get a daily bonus equal to 10% of all the experience and credits they earn. A lot of people ask me how to earn free Nova Gems and I mustn't forget to include this part: If your friend upgrades, then your character will receive 250 Nova Gems!
And here come the specials of all the new Weapons:
Yokai war reward Heads
NSC (Gong series)
- 120% damage - chance for -20 BtH - chance for a general damage boost of 25% for 5 turns
SC (Sugegasa series)
- 130% damage - chance for -30 BtH - chance for a general damage boost of 30% for 5 turns
NG (Acu-Puncture series)
- 140% damage - chance for -35 BtH - chance for a general damage boost of 35% for 5 turns - chance for a 1.5 time HP DoT - chance for -40 defense for 5 turns
Final Fight on Yokai (NSC,SC,NG)
Head (Beard Fist)
- 1.2 (1.3,1.5) times damage - general damage boost of 20 (25,30) for 5 turns - +20 (25,30) accuracy
Shoulder (Rocket Boot)
- chance for 1.1 (1.2,1.3) times damage - chance for a crit --> NG>SC>NSC - -20 (-25, -30) accuracy for 5 turns
Arm (Finger Zapper)
- chance for 1.1 (1.2, 1.3) times damage - chance for a crit --> NG>SC>NSC - chance for a guaranted stun --> NG>SC>NSC - -30 (-40,-50) defense for 3 turns
And not to forget our new Promo Item the BOOMBOX Thats a boombastic BS Weapon It comes with NG DPT and a CD of 2. - increased damage for both Hits - Hit 1: +40 Acc, -40 Def - Hit 2: chance for a crit, chance for -40 Acc
this sounds already sweet but now comes the boomtastic extra special:
50/50 chance for an extra Hit
- chance for -30% damage for 4 turns - chance for a crit - chance for a guaranted stun
I hope you like all the new Equipment delivered to you by your MQ Team! As always.....
Greetings everyone! It seems like ages since I have written the MechQuest Design Notes! When Korin asked me if I could oversee release while he was away, I nearly jumped out of my seat with excitement! I am honored to bring you this week's release!
Anyway, this week, we have the Tiger Master on Planet Yokai! The way to his shrine may only be revealed to a true master of the various Yokai fighting styles! Can you figure out the mystery of the gongs and challenge the powerful Tiger? Watch out! Tiger style is all about hitting hard... and then harder... and then even harder! Can you counter the awesome power of the Tiger?
The Tiger shrine quest breaks from the recent Yokai mold. You will not have to fight any waves of enemies before entering the Tiger Shrine, Instead you will have to go to the shrine and solve the riddle of the gongs in order to locate the secret entrance and challenge the Tiger Master! Also, we added an awesome new Fast Travel button that will appear in the Yokai camp after you have gained 100% control of the Dojo. This fast Travel button will instantly transport you to the Dojo. Yay! no more random encounters!
The MechQuest team is going at maximum overdrive for the next few weeks! We still have this month's SC Monthly mecha, the 4th of July mecha, and the Yokai finale in the works...
I also had a lot of fun play-testing the One-Eyed Doll Live Event in AQ Wolrds this week! It is really spectacular and One-Eyed Doll rocks! This is my favorite AQW release yet! (I am admittedly biased towards all Mythsong related events). Anyway, It is definitely worth checking out! Remember tonight at 8pm Server time!
I hope everyone enjoys tonight's Yokai release! I had a lot of fun making the Gongs :)
Long time no see. I've been swamped! Today, not so much. First, I would like to announce that the Mantis Master has been revealed! Not quite what you expected but don't be fooled, he packs a huge punch. You know... When he can at least.
New weapons! In Miko's shop, you'll find a new shoulder weapon as well as a new head weapon! They use elements that should be feared! The reward item for defeating the Mantis is also ghastly. I believe Blues will have the details soon? I guess I could check. Stupid laziness. While I wait, I'll.. nevermind. He hasn't yet so yes! He will have the details soon. Sure I could delete this mass of text above me but nah.
There's some humor in this week's release. It is a little bit more of the same stuff but don't worry. Once this main Yokai story mode is finished, there will be more to do including a special fancy SC only quest. The new C-Mail is continuing to be worked on and while I won't be available to work on it next week, I may be able to get a lot of work done on it the week after. That said, Warlic will be assisting with the release next week! Woot!
Speaking of old faces helping out, we also had J6 design a 4th of July mech! So look forward to that. I think I'll post a picture of it on Monday so be ready.
As for the SC mecha, we're still working on him but he's ready to be animated. We have a lot of stuff to do and very little time but it should be a great beginning to July.
I also want to say I love seeing the entries for the Art Museum and I'm hoping to see many more. I already have my own list of favorites so keep up the good work everyone.
Anywho, long DNs short, have a great weekend everyone. Please enjoy the release. See you Monday! Later.
Banana - BS - Increasing damage for every Hit - Hit 1: chance for a damage boost for this hit - Hit 2: chance to get no damage the next turn - Hit 3: chance for a crit
SC and NG versions have higher damage and lower rolls.
Soul Nuke NSC and FS: - 1.2 times damage - chance for a defense BoT, +10 for 3 turns - chance for a defense NoT, -10 for 3 turns
Tengu Wing SC/NG, BS: (=NG) - Increased damage - Hit 1: chancefor acc BoT, +15 (+18) per turn, 3 turns - Hit 2: chance for acc NoT, -15 (-18) per turn, 3 turns - chance roll for an extra Hit. Gives additional a normal HP DoT for 3 turns
Yes, in Soluna City - go West until you see the banner! It's no secret any more, actually - check out the new wing of the Museum! Watch your step (and watch for hidden "mouseovers" as you go - did you find them all yet? There's also a little hidden 'feature' if you stand in the right place next to a pair of boxes - I kind of doubt whether anyone will discover it without more hints, but you might surprise me...) It's all under construction, because the Museum's Board of Directors is waiting for your submissions! Talk to Circe to find out more! And be sure to click the link she gives you! Or you can just click here also, to get to the Mech Quest Art Museum submissions forum! (It's the same link she gives you in-game.) Please do read the rules before beginning your amazing creations, to be certain that they fit the guidelines, and be sure to follow the forum rules when you post :) We're all totally excited about seeing what you submit for consideration! This is an on-going feature, so you'll have plenty of chances to post - and perhaps your artwork will be selected for a month-long display in the Museum! Good Luck!
Also new: Travel to Yokai using the New Release button in Soluna City, and speak to Miko at the Dojo about the Crane Master! Don't forget to check her shops, as we have new weapons, again more awesome by Minar with specials designed by blues!! (Oh and blues will have Design Notes about those specials plus the Crane Master reward later this weekend.)
Thanks for playing MechQuest! Have a fantastic weekend!
Memorial Day Weekend! Here in the US, we celebrate Memorial Day on the last Monday of May - which is this weekend! So I'm sure lots of you will be busy with parades and picnics and barbecues and cookouts and parties. Have fun - and don't forget that your MechQuest team is still working to get the new Star Captain Monthly Mecha ready!(And yes, that's fun for us! We'll get some celebrating in as well.)
This mecha is yet another amazing design by Thyton, with specials by blues. The AC-490 mechas will be rolling in to Tek's Monthly Shop in Soluna on Monday, so if you're inside cooling off, why not log in to MechQuest for a peek!
New Weapons in Miko's Shops! Minar, whom some of you may know from the forums, designed and animated some very cool new weapons for Planet Yokai this week. Visit Miko's shop to check these out - there is a Front Arm, Dragon Fury, in the Nova Gem shop; in the regular shop you will find the Straw Hat for Star Captains and also the Scroll Beam Front Shoulder (available to all players).
Snake Master Reward Shops: We discovered that some of you were having trouble unlocking these shops after completing the new Temple of Masters mission from Miko on Planet Yokai. There was much emailing and texting and instant-messaging, phoning and testing and troubleshooting - many thanks to Korin for rolling Fix #1 (which alas didn't completely solve this for everyone - Fix #2 will come soon) and to Vivi for posting the following workaround on the forums:
Gremlin Workaround by Vivi: If you're still having trouble accessing the reward shops after beating the Snake Master, please complete the Assault Mission one more time. This should cause the lock next to the shops to become an exclamation point and then defeating the Snake Master will unlock the shops properly. We'll try to get the quest fixed so that this isn't necessary, but for now this is how you get into the reward shops. Sorry for any inconvenience.
So have a wonderful weekend, and thanks for playing MechQuest! Please tell your friends, too. We have a lot of exciting things planned for the upcoming weeks!
What with all the shop-gremlin-busting activity, I completely forgot to deliver the Design Notes from Blues! So here they are:
I´m back from my faboulotastic Vacation and here are the specials for the new Weapons: Dragon Fury (4 Hits) - FA - NG
Increasing damage for every Hit
- Hit 1: chance for a 1.5 HP DoT, 3 turns - Hit 2: cance for a Def NoT, -20 per turn, 3 turns - Hit 3: chance for a BtH NoT, -20 per turn, 3 turns - Hit 4: chance for a crit
Straw Hat (1 Hit) - Head - SC
- Def BoT, +10 per turn, 5 turns - chance for a Damage buff, roll between 40 and 70% - chance for a damage reduce NoT, 5 turns, -8% per turn - chance for an increasing EP DoT, starts with normal DoT damage and increases by 25% then for 3 turns. Adds +25% to the last damage done.
Scroll Beam (2 Hits) - FS - NSC
- Hit 1: chance for a damage boost for this hit, roll between 40 and 60% - Hit 2: chance for a crit
Snake Master (2 Hits) - FA - NG,SC,NSC
SC and NG versions have increased damage for both Hits
- Hit 1: chance for a crit, additional chance for an increased HP DoT - Hit 2: chance for a crit, additional chance for an increased EP DoT
NG version has* an additional Damage NoT on Hit 2, -10 for 3 turns.
*Maegwyn tells me that the Damage NoT for the NG version doesn't look like it's happening right now - or else she's very unlucky. So if this special isn't happening on the NG Arm yet, don't worry - it will get added soon!
Naturally there was joy and cake and dancing and cheering and frosting and sugar and now we're all singing the nations of the world! Fantastic. Great times. I'll send you a post card next time. ^_~. But really, thanks for all the birthday wishes <3
This wondrous release day we have the first of the Kung-Fu Masters! Do you have what it takes to defeat him!? Only time will tell!...... HarHAR TIME! Get it!?! Time!?... No....not working for ya....welp...moving on. Lets welcome back Blues who's been on Vaca for these past few weeks. Yaaay! Welcome Back! He'll have some DN's posted up this weekend.
The Star Captain Mech AC-490 will be released Monday! I know...I know...we seem to be progressively moving backwards on these things...OR! Were we just planning to release it on a Holiday!? :D
Now before I have a complete sugar crash I'm going to tell you we have some fancy pants stuff in store for Yokai. We've all been working double time! Why?! Cause MechQuest is Awesome! And we love making it Awesome! And your Awesome for playing! Hurray for AWESOME!
No Buggy Monday today. We have a few fixes made but they're mainly typo fixes. Maegwyn is elsewhere today and rather than release a tiny set of bugfixes, I figure it might be a better idea to wait until tomorrow when she comes back so we can make a better update and I'm sure all of you would appreciate that too.
This week, you can expect the NEW STAR CAPTAIN MONTHLY MECHA!! So you better get the Morehawk while you can! After Friday's release, it will be gone forever! The name of the new SCMM is the AC-490! I'll post pictures as soon as I can. I'm not sure if I'm allowed to post the sketches.
Also this week you'll be fighting your first boss on Planet Yokai! We'll be fighting the Snake in the Temple of Masters! Miko will also have some new weapons for you and you will also get a special boss weapon upon defeating the boss!
So until tomorrow, I'll leave you all with that bunch of info. Enjoy and be sure to check back tomorrow!
Forgive me for the Wizard of Oz pun. Sincerely. Anywho, Design Notes are a little late. So was the release by a couple hours. I was surprised it was only by a couple hours. There WERE going to be weapon rewards but I figured just opening the Yokai story to all players via New Release button is best. If anyone wishes to watch the intro that has entered Yokai from New Releases panel may want to find the Replay Intro button from Miko. It will include the cutscene and still leave you confused. As for removing the storyline requirements, it'll only be this way until C-Mail is up to date.
In quick news, I have this to say. And by "I", I mean the person that sent me the text. Huzzah!
Star Captains are quick and dangerous, capable of engaing multipl e enemies at range. Star Captains gain mana when they: strike an enemy in combat (more effective on crits) Dodge any attack (restores HP as well)
Rank 1 Pulse Compression 20 mana, 3 sec cooldown Physical A moderately powerful ranged attack. Applies Pulse Compression, reducing the target's haste by 15% for 6 seconds.
Rank 2 Pulse Dilation 25 mana, 10 sec cooldown Physical If Pulse Compression is present on the target, deals heavy damage. Otherwise, applies Shearing, a 3 second stun, but deals no damage.
Rank 3 Energy Arc 20 mana, 3 sec cooldown Physical Emits a burst of energy that will hit up to 3 targets. Also applies Loose Energy, a moderate DoT, to each.
Rank 4 Evasive Maneuvers Passive Doge chance increased by 15%
Rank 4 Locked On Passive Hit chance increased 5%, critical strike chance increased by 10%
Rank 5 High Energy Arc 30 Mana, 12 sec cooldown Physical Emits a burst of energy that will hit up to 3 targets, dealing less damage with each bounce, returning part of the damage dealt as HP if the target is affected by Pulse Compression.
Well there's som fancy AQW stuff for you. Remember that you need to upgrade in all 3 games(AQ, DF, and MQ) to get access to ALL the special Verified classes(listed a few posts down)! Links and more information is available belowwwwwwwwwwww!!!!! I believe you only need to be upgraded in MQ to get the Starlord class though!!!
I was hoping to have another big thing in Soluna released yesterday but I forgot to find a moderator for the forums that is required for this X_x but I'm sure I'll get that taken care of this week. It may even come out on Wednesday if we can get things figured out in time.
Anywho, for those just joining Yokai, I feel I should mention that Jemini has stolen the Dragon Heart Shards from Warlic's Ultimate Weapon! It's up to you, Char, and Sys-Zero to track her down and recover them!
And uh, If we haven't referred to the elemental things as Dragon Heart Shards in game, that's my bad. Pretty sure I was supposed to replace some words in dialogue... Still will eventually in any case. I'll have Maegwyn help me since I know she loves to :D!!!!!! That's right. 6 exclamation points! And another! And one more!! And look! 2 More! Actually 3 More! Or is it 4!? I lost count!!! No more.
Expect a boss fight this upcoming week. Also some new weapons. It has become a Game of Death! Can we say death? It has become a Game of Potential-and-Unfortunate-Restarting-of-Quests!!
Enjoy the rest of your weekends, fellows. Hope I didn't forget anything.
Before I get into the bug fixes, I want to point out that AQWorlds is updating their Verification Shop! This means that by upgrading in AdventureQuest, DragonFable, and MechQuest, you can get access to THREE (3) brand new classes this weekend in AQW! You don't even need an AQW membership to get them! Each class will also have it's own unique skills!
If you are having trouble verifying your memberships in one of the other games, CLICK HERE for help!
You may find more information in the AQWorlds Design Notes which can be found HERE.
On to Buggy Monday.
NO MORE Blackscreen when leaving Yokai and trying to walk out of the Dean's office fixed (you now go outside the University instead of into the Dean's Office).
Fixed over the weekend: issue with swordfight enemy freezing.
Mechas that prevented you from going to the next screen in walkaround quests fixed: The Psychic Wings, the Eggs, the original Werewolf series and also the newer Werewolf series
Jawseph's Acid DoT now works
Energy Vein no longer carries its damage boosts to the next battle (both arms)
Plasma Guns now do the correct damage for each of the 4 hits (the last 2 were doing lower damage than they should've been)
Lucky Blademasters now changed over to Bladestorm name and description; body animations fixed and everything should now be working as intended.
NSC and SC Mechula head: incorrect numbers in description of head's 2nd hit changed to 15 as intended - also, Front Arm special for all 3 versions of the Mechula now has a popup.
We got a good chunk of fixes out of the way today and it felt great. Now for this week, the Dojo at the far end of the town in Yokai will be explored. You'll fight a brand new enemy as you begin your hosile takeover of the town to return it to it's rightful citizens. There will also be more new weapons and hopefuly we'll get those alternate Sam Rye versions out in time.
I understand many of you are still having trouble finding your way to Yokai. We're working on a big improvement to the C-Mail system that will let you see exactly what you're at in each required storyline. This is the perfect opportunity to introduce our latest friend to step up to the plate.
Vivi is going to be helping us out with a lot of testing and possibly more but he'll be especially valuable because, and he may not even know it yet, he'll be helping us get the C-Mail system in working order! We should optimistically have it up and running next week or the week after that. This week would be fantastic but I have no idea if it's possible yet. So big thanks and congratulations to Vivi.
As for everyone that's having problems, please bare with us. We know it's frustrating and annoying but we really think it's good for the game's integrity to have a storyline and this new system should REALLY help out. Until then, I do greatly apologize for the inconveniences. My advice would be to simply go back to the required planets and try beating the final bosses/quests again.
In either case, hope everyone had a great Monday. I also hope the rest of the week gos great as well. As always, thanks for playing.
So first off, yes. Small release. I decided to take this time to check out how basic the sword fighting system is really code and as I found out, while it is basic in terms of functionality, it is ridiculously complicated when it comes to how it was coded. So in essence, it got a face lift. Here are a few things that would've come out, had there not been so many hoops to jump through to get this stuff to work: More variations of monsters, More energy blade weapons that included the magic spells (certain old energy blade weapons will get magic eventually as well), another training quest.
I'm sure I missed something. Anyways, it seems small but it was enough work to keep me working late nights. While I'm doing this, Arklen is animating the first boss monster which may come next week or the week after. Jemini is working on some stuff for the homepage as well as making backgrounds for the first boss and next week's release. We have another project going on that will go into Soluna which should be a fun thing. I have Maegwyn helping me get things in order for an updated C-Mail that will basically tell you what you need to do for each of the storylines that are required to access Yokai. This should make it much easier to see if you need to complete a certain quest or not.
However, all of this proved too much for one week. The cosmetics of the swordfighting have changed. Soon, when I can find a programmer that has time, it will get updated scaling and specials. For now, the ninja class will remain over-powered and we will just slowly trickle magic effects into existing energy weapons. I'll make sure we note which ones get them. The blade katana is just a small sample.
The attack extra moves make it much less mind-numbing. In te future there will be cooldowns and special attributes making the player choose what classes to be. At least, that's my goal.
On another note, I know some people are feeling bad for new players that have to come in and start playing and not have access to a new release but at the same time, I would think that a newer release wouldn't be available to the beginners. My stance on this whole pre-requisites issue is that, in any game you play, you're never ever to play the last level right away or play the middle level right away. You always start at the beginning and work your way. That's my opinion of how MechQuest should be but as I said before, if you all really want the game to be wide-open and not have the player required to see a part of the story that a newer part of the story is dependant on, then yeah, I'll open it up.
On the next note, I do apologize for the release being small. As I said earlier, it was supposed to be much bigger but certain things just kept me from progressing. I understand many of you are upset about that but all I can really say is that life happens. We're a little short-handed at the moment and there's a LOT going on in the background. More of these background details will be revealed early next week so feel free to look forward to them.
As for the weapons:
Yo-yu-mi: 55% chances for crits on both hits.
Maki-Suro: Lowers enemy defense by 30 for 2 turns. Guaranteed on hit.
Juugeki-Saisa: Front arm increases in damage per hit. Accuracy increases by 10 for the first 3 hits as well. 4th hit offers an accuracy nerf of -30 and lasts 3 turns which has an 80% chance of triggering.
The back arm increases damage per hit, with +12 accuracy on hits 1, 2, and 3. Then an accuracy nerf of -40 for 3 turns. Guaranteed when it hits. Hits 2 and 4 will heal half of the damage done for those 2 hits.
So there you have it. New stuff all laid out. More is definitely to come in the future. Next week will be a standard quest release with some rewards. Probably going to get those extra monsters out around Monday. Sorry for the inconvenience. I notice I say that a lot these days. Enjoy your weekends!