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Maegwyn
Maegwyn
February 03, 2012

Buffs and Bugfixes

We are still preparing Planet Romero for you - and so for this week we have continued our Buffs and Bugfixes while we're still getting things in shape on the new planet.

Buffs!

1) In the Dropship, the "Fly This Ship" minigame that you can play (go right till you find Worsh flying the ship) got a buff. I set it up so that it now gives much better credit rewards - for example, a score of 20 used to give you 20 credits but now gives you 200!

2) Tyranno Mecha - I made NEW level 14 and level 19 versions as well as the buffed-up level 10 originals - find them in the Repli-Mecha shops after completing the Museum Jobs for Val. blues designed the buffs, and Vivi coded them and has the following info on the new specials.

Specials are NSC (SC,NG) 
Head: ---> CD=5 

- starts with 1.1 (1.3,1.5) times damage 
- general damage boost BoT of +5(8,10) per turn for 5 turns 
- frightening attack, enemy BtH reduction of -20 (30,40) for 5 turns 
- SC/NG only: Disables an equippable enemy's head 

Body: ---> CD=5 

- starts with 1.1 (1.3,1.5) times damage 
- combined HP/EP DoT (normal, 1.5 times, double) 
- Chance for double (triple,triple) EP regeneration. 
- SC/NG only: damages EP with half damage done 

Arms: ---> CD=1 

- rage attack: Damage increases by 10% (20,25) per use. Increases stack between the FA and BA. 

Shoulders: ---> CD=2 

- starts with 1.1 (1.3,1.5) times damage 
- Chance for an extra Hit with 50% damage 
- Chance for a HP Dot for 3 turns, stacking 
- SC/NG only: Chance for enemy EP regen stop for 2 turns 

3) Soluna Battle Button!!??!!

Vivi updated the encounter list:

  • fewer Ghost types, so more chance of variety
  • At Level 25 and up, Advanced House Mecha opponents can show up
  • buffed 3 monster specials

Goliath A (flamethrower, bombs) 
Flamethrower: 120% damage with improved accuracy, inflicts a 1.5x HP DOT 
Bombs: Rolls between 10% and 50% extra damage, reduces enemy boost by between 8 and 15 per hit 

Goliath B (machine gun, ground pound) 
Machine Gun: Damage and crit chance increased, Inflicts a DOT with strength based on number of hits 
Ground Pound: Damage increase between 20 and 40%, reduces enemy bonus by between 8 and 15 per hit 

Turret (small attack, big attack) 
Small attack: Less damage than usual, first hit deals EP damage equal to half damage done, second through fourth hits each lower defense by between 8 and 10 
Big attack: Increased damage, if all 5 hits connect it attempts to stun you

Thanks, Vivi!

Bugfixes:

1) Korin fixed an issue with the menu bar disappearing from the interface and messages of "undefined" (required another engine change, so please clear your cache and reload).

2) I fixed (with Vivi's assistance) the Hazuko series weapons that were causing NaN values

  • Hazuko Machete
  • Hazuko Katana
  • Hazuko Staff
  • Hazuko Sai
  • (Note: I am still working on a head fix - the Tremendous Lightning still gives NaN for now, but I'll get that fix rolled out soon too)

3) Vivi fixed a NaN issue with the Morehawk (which was actually for last week but got included with this week instead)

...and last week some fixes for which I didn't get you Design Notes written:

  • NaN issues with Korin Bag head series, Subzero Gaze heads, and the AC-490 mechas
  • SC Xtreme Challenges Necryptos X-A and X-B (rolled Saturday) - losing no longer takes you back to the intro & kicks you out of the quest 

I *think* that covers everything we've fixed & buffed so far!  More fixes are on my list, and we have other improvements in store - we're eager to bring you new content and it's on its way!  It's been an insane few weeks with the pre-production of the new planet getting a couple of delays, but this is actually turning out to make it better that it would have been.  Ok - I think that's all from me for now. Have a great weekend - have fun - and of course, thanks for playing MechQuest! 

 


Tags: Maegwyn Gremlin Weapons Buffs Bugfix

Maegwyn
Maegwyn
October 21, 2011

Mecha News and Mogloween

News from blues! This morning, I got a transmission from blues!

Dear Players!
 
Long time no see :P
We all are pretty busy with the upcoming events and here are some news from behind the scenes.
 
Our Mecha buffing project is ongoing and next buff will go to the Hospital Mechas. Specials are ready, they just need coding and some testing. Next one on my list is the Westion Sheriff Mecha.
 
All the promised buffs for the Promo Mechas are also ready and await coding. They will be significantly better and I´m sure you´ll like them. You will see better damage, lower or even no rolls and some additional specials.
 
Next major project are the new House Mechas. I already have a plan and I´m working currently on the raw specials so that we can discuss them next week. The main themes will stay the same. Wolfs will be offensive with high damage, Hawks will be a defensive powerhouse with lower damage and Ravens are somewhere in between with more ranged attacks. Power will be around SCMM standard so quite good. It´s not possible to balance them exactly because they have different themes. So, when you love hard hitting Machines with a lot of damage, then Wolfblade should  be your first choice. And when you are more the chilling player who loves to have a good defense and nerf his enemies Runehawk is the House for you. In case your undecided, then Mystraven is always a good choice.
I talked with Vivi this week and both of us can´t wait to create the new House Mechas.
 
Aaaaand... better late than never (but I already did this via MSN) : Happy Anniversary Vivi!
I can´t believe that you are already coding for one year!
Working with Vivi is really fun and he always finds a way to get all my fancy ideas working. Kudos to him and all the best for the next Year!
 
That´s all from me for now.
Enjoy playing MQ, your weekend and as always: Have fun!
Thanks, bluesy! And three cheers for Vivi!
Tonight's release brings you new Front Arm weapons in Joey's Salvage Quest.  There are never-before-seen weapons for all players of all tiers, and along with the usual gamble there is a grand one: in some of the tiers, you have the rare chance to Salvage the ultra-powerful Nova Gem BallDrop Mace! 
Mogloween Mecha! Korin asked me whether we had told you that there is a new mecha in the works for this year's Mogloween event ... and I don't think I've said a single word about it yet! Thyton drew another amazing one - I hear good things about it - I mean, it sounds awesome - it brings sweet music to my ears... I imagine it to be hauntingly beautiful, though I wouldn't want it to hit a sour note... anyway, enough of that, haha!  Korin got a head start on setting it up and he's sent it off to Arklen to add some of his cool attack animations.  You'll want to stock up on credits and you might even want to grab some Nova Gems for this new Holiday Rare Mecha!  
More Mogloween News: This year's event integrates the new Starship Trick-or-Treating-styled feature into the continuing Planet Mortis holiday storyline.  If you are a qualifying Star Captain, or are able to become one by Thursday the 27th of October 6:30 PM Eastern time (Server Time), then you will be able to give players from all over the world (or, should I say, the multiverse) the chance to visit your Starship! Head on over to the MechQuest Forums, see whether you qualify (Nigel needs to give you approval), and post your Character ID Number and Character Name http://forums2.battleon.com/f/tm.asp?m=19701667 
Lyris has already put together a fantabulous animated intro cutscene and is working on more, I'm working on writing and laying the groundwork coding for the Starship Trick-or-Treating and other quests (and Korin & Vivi will help get them functional and refined) and Minar has been designing cool new Starship Items!  (Don't let me forget to make an Action Figure of the new mecha, ok?) We are all really excited about this year's Mogloween! 
So if you are a Star Captain, have fun decorating your Starship - and don't forget, everyone still gets the Anniversary XP and Credits Bonus in battle this week so that you can stock up on credits for the Mogloween Event rewards!
Have an awesome weekend! See you on the forums!


Tags: Maegwyn Blues Mogloween Mecha Buffs Weapons

Maegwyn
Maegwyn
December 03, 2010

Turkageddon Weapons and Fixes

Turkageddon Updates - New Weapons & a couple of fixes!

The Turkageddon '09 shops have new higher-level versions of stuff:

NSC:

  • Lethal Fried Turkey Launcher L45 fs & bs 
  • Reaper Wing XL38 and XL44, fa & ba
  • Pilgrim heads 32 38 44

SC:

  • Baster series (FA & BA) XL 32 & XL 45
  • L44 Turkey Cleaver OVER 9000 (FA)

NG:

  • Pop-Missiles series (fs & bs) L43 
  • Turkey Cannon series (fs & bs) L38 & L44
  • Mecha Fryer series (fs & bs) L45

Vivi fixed the issue where the Perfect Ghost Trap was imperfect - the problem was actually in the ghost monster Tech Phantom 1 - now your Perfect Ghost Traps should never fail to capture all Ghosts!

Vivi showed me how to fix the problem with the persistent battle menu that was happening if you missed the '09 Mega Turk // house item Attack Turkey - so those should now be working well.  

I have made progress on the male "Punky" costume with the neck coloring issues, but I haven't been able to make it exactly right yet.  It's probably one little simple thing and if I can't figure that out over the weekend I'll probably send it to Korin.

Speaking of Korin - he'll be along shortly to add some things to the Design Notes!


Tags: Maegwyn Korin Bugs Gremlin Weapons Turkageddon

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