Hi! I'm going on vacation tomorrow for a week! I'll be checking my email and the forums and twitter when I have internet access. MQ is in good hands with Vivi and Ash doing next week's update, and Korin is going to help post Design Notes for you, so you probably won't even notice I"m away.
Greetings! This week I worked on getting a bunch of the bugs that were around, and that you all reported recently, fixed. There were a bunch, and I can't mention all of them, but to sum up everything. - A bunch of typos. - Item bugs. - Mech bugs - Travel Map bug - Romero quest bug
I also have a hunt tonight for you all for a new type of mod. These still boost stats but they boost a different set then you all usually see. I'm working on seeing about putting extra effects on new mods for some true passive effects but for now I wanted to put these out. What better way to do that then a hunt through the game! I'm hiding the mods in a shop and the following is your clue.
"Struggled to be free, fled from destruction, leaving pieces behind with a kind of kin."
Good luck and feel free to work together on the forums! Have fun!
bip bip pongggggg
I wanted to mention that you might want to build up your stash of credits because there's an o.Ops weapon planned for later this month. Good chance to run into Richy the Rich Guy in the Soluna East mission this weekend. Also, we've got a little something for you on Mother's Day so definitely log in again on Sunday!
Avenger-Themed Weapons! These are available until June 1st. Find them in the Event panel of the Shop interface.
Extra-Special Limited-Time Rare o.Ops versions! Available only until Sunday at 10AM Server Time (Eastern US time) - L45 head (Non-Star Captain - so, available for all players) and L45 Front Arm (Star Captain ONLY) - their price is set EXTREMELY high, and they have a boosted Damage Per Turn (DPT). This version will become FOREVER RARE after Sunday.
Specials - HI VIVI!
Head: First hit: Chance to heal the damage done by this hit Second hit: Chance to increase defense and bonus by 7 per turn for 5 turns
Shield: First hit: Chance for an HP DOT for 3 turns Second hit: Reduces enemy boost by 30 for 3 turns. If the first hit connected, boost is lowered by 30 for 4 turns instead, and you get +80 defense for the enemy's next attack.
Hammer: Damages enemy EP at the beginning of the attack. Tries 12 times total, each time there's a chance to do 2% of their max EP in EP damage On hit: Inflicts an EP Heal Block (enemy cannot regen EP or heal it in any way) and has a chance to attempt to stun for 1 round (enemy takes -50 immobility resistance for this attempt)
If all three are equipped, all three of them gain this special: Last hit: If not already affected by this, the enemy gets -40 bonus for 3 rounds
If you use an arm and the head on the geekatrons, they'll combo like other zargon weapons (they also fit with the existing combos as well). Lightning Mallet -> Iron Head -> Geekatron Body = Damage Boost Captain Soluna Shield -> Iron Head -> Geekatron Body = Defense Boost
THANKS VIVI! (Vivi came up with these specials - with a couple of suggestions from Korin - & coded them. Plasma Charge suggested the Geekatron combo surprise bonuses. And zccheng97 of the forums suggested the o.Ops super-rare high credits versions. HUGE thanks to all of you!)
Planet Romero Challenge Mode: When you go to the Comm Building and use the Missions button, you will now see an option labeled "Challenge Mode." Available to ALL - NSCs can get a taste of what the Star Captain Exclusive challenge modes hold in store (though keep in mind that all are different in some way).
Also fixes an issue with the original timed quest where the perimeter health dropped to 0, and a blackscreen upon exiting an area with Helia.
Have a wonderful weekend - thanks for playing MQ! See you on the forums!
It's no yolk that we've got some eggcziting new Spring Holiday weapons - you'll have to crack the egg to reach the shops inside. You can replay the past years' quests and pick up Holiday Rares, too.
Here is Vivi with the Design-Notes-Friendly specials - thanks to blues for coming up with them and to Vivi for coding them onto the weapons that Minar designed, drew, and animated!
Head (CD = 3): Good chance for a crit Each turn, randomly applies one of these effects (good effects go to you, bad effects go to the enemy). The first effect lasts for 3 turns, the second effect lasts for 2 turns and the third effect lasts for 1 turn. Specials listed are NSC (SC,NG) - general damage boost of 30% (35,40) - defense boost of 30 (40,50) - damage reduction of 30% (35,40) - general BtH boost of 30 (40,50) - normal (1.5, double) HP DoT - normal (1.5, double) EP DoT - blinding effect, -30 (35,40) enemy BtH - -60 (-70,-80) immo res and stun try
Back Arm (CD = 3): - Good chance for a crit - First hit: chance for a double HP DoT - Second hit: chance to heal Level*1.5 HP - Third hit: chance to heal Level*1.5 EP
We pushed out a fix to the 0-Damage issue that cropped up on the Egg mechas (and monster) - it was the result of an earlier fix, actually. Similar to those NaN issues Vivi has been fixing.
While I've been writing we've also been fixing little issues that slipped through the initial roll, so BA now really does 3 hits, Egg enemy doesn't NaN its Bonus...
I had hoped also to bring you a new installment of the Romero storyline this week - a few technical difficulties delayed the storyline and quest (which are coming together nicely but not 100% ready) - but we DO have an update!
When you visit Vend-O-Tron, his (its?) shop interface has been streamlined so you don't have to wade through a bazillion weapons to get to the one you want. Many thanks to the ArchKnights of the forums for pointing out this issue!
Have a happy Spring Holiday if you are celebrating in "real life" and enjoy the MechQuest spring holidays in-game!
First of all let's all wish Vivi a very happy birthday! And many, many more!
He animated today's Scalpel Front Arm weapon for us, besides his normal coding in of the specials blues designed! The specials all fit into the description so you should go to Romero and check the Vend-o-Tron for that info. These are Nova Gem exclusive weapons. My original plan was to bring you also Star Captain and NSC (non-Star Captain) weapons, which Minar drew for us but we just honestly didn't have time to get them animated for this week. (Minar had final exams and Korin had a ton of other things in the works.) You will get them most likely next week.
So many mecha models "lost weight" this week - TONS - so they could "fit" in the walkaround quests! I had to shrink their shadows, actually. Some have only one shadow, and some have two. And of course each mecha model has many levels - so to roll this release I had to open 8 separate windows with many, many tabs in each one to change nearly 100 filenames! So if you were not able to complete the walkaround quests in any of the models on the following list, try again!
Wolfblade (lower-level, not the Advanced)
ShS Trog SC
ShS Trog NSC
Dragon Spirit Form NG
Dragon Spirit Form SC
Dragon Spirit Form NSC
If you get stuck in a different model, or are still getting stuck in any of the above, please report it in the Gremlins forum as a reply here
I fixed a few database typos:
Sparkler Rocket Std 3010 description is now correct
Dimitri's Gaze series got a typofix and a grammar fix
The Flamorah series also got a correction in its description
I didn't get into quest files this week for any dialogue or mouseover typos. I'm still on the PC which can't handle having MQ open and running while Flash is open and running, so my multitasking is suffering horribly. I actually did some questwriting on actual paper with an actual pen with actual ink over the past couple of weeks! My hard drive on the laptop turned up blank - all my precious text files gone... and the first estimate from a file recovery place was over $1,000 USD. Getting one more estimate before I just get a new HD & send this one to Korin to give it a last-ditch effort for file recovery - so let's all hope for the best. Back up your files NOW!
Also in this bugfixing frenzy, Vivi got rid of NaN bugs in:
Cosmic Talon (head)
Steve Skysplitter (head)
Yeti Boss (arm)
Vivi also fixed something with the Giant Gorilla on Liath - I don't know offhand what it was ... because a Gremlin sneaked into one of our testing mechanisms somehow - so that fix actually rolled un-tested! (Normally every potential fix gets tested before it rolls Live.) (The Gremlins ArchKnight Plasma Charge is checking it now - he just told me that what was wrong is that it was buffing the player instead of its own attacks.)
Speaking of Gremlins AKs - Ello is back with us! 'Ello, Ello!
Coming up: Charfade plans to guest-art us a St. Patrick's Day weapon! Jemini did backgrounds for St. Pat's Day! Traditional-styled original Irish music! More about that new music later, though - because I have to run out the door! Have a great weekend - thanks so much for your support! Please tell your friends about MechQuest!
We are still preparing Planet Romero for you - and so for this week we have continued our Buffs and Bugfixes while we're still getting things in shape on the new planet.
1) In the Dropship, the "Fly This Ship" minigame that you can play (go right till you find Worsh flying the ship) got a buff. I set it up so that it now gives much better credit rewards - for example, a score of 20 used to give you 20 credits but now gives you 200!
2) Tyranno Mecha - I made NEW level 14 and level 19 versions as well as the buffed-up level 10 originals - find them in the Repli-Mecha shops after completing the Museum Jobs for Val. blues designed the buffs, and Vivi coded them and has the following info on the new specials.
Specials are NSC (SC,NG) Head: ---> CD=5
- starts with 1.1 (1.3,1.5) times damage - general damage boost BoT of +5(8,10) per turn for 5 turns - frightening attack, enemy BtH reduction of -20 (30,40) for 5 turns - SC/NG only: Disables an equippable enemy's head
Body: ---> CD=5
- starts with 1.1 (1.3,1.5) times damage - combined HP/EP DoT (normal, 1.5 times, double) - Chance for double (triple,triple) EP regeneration. - SC/NG only: damages EP with half damage done
Arms: ---> CD=1
- rage attack: Damage increases by 10% (20,25) per use. Increases stack between the FA and BA.
Shoulders: ---> CD=2
- starts with 1.1 (1.3,1.5) times damage - Chance for an extra Hit with 50% damage - Chance for a HP Dot for 3 turns, stacking - SC/NG only: Chance for enemy EP regen stop for 2 turns
3) Soluna Battle Button!!??!!
Vivi updated the encounter list:
fewer Ghost types, so more chance of variety
At Level 25 and up, Advanced House Mecha opponents can show up
buffed 3 monster specials
Goliath A (flamethrower, bombs) Flamethrower: 120% damage with improved accuracy, inflicts a 1.5x HP DOT Bombs: Rolls between 10% and 50% extra damage, reduces enemy boost by between 8 and 15 per hit
Goliath B (machine gun, ground pound) Machine Gun: Damage and crit chance increased, Inflicts a DOT with strength based on number of hits Ground Pound: Damage increase between 20 and 40%, reduces enemy bonus by between 8 and 15 per hit
Turret (small attack, big attack) Small attack: Less damage than usual, first hit deals EP damage equal to half damage done, second through fourth hits each lower defense by between 8 and 10 Big attack: Increased damage, if all 5 hits connect it attempts to stun you
1) Korin fixed an issue with the menu bar disappearing from the interface and messages of "undefined" (required another engine change, so please clear your cache and reload).
2) I fixed (with Vivi's assistance) the Hazuko series weapons that were causing NaN values
(Note: I am still working on a head fix - the Tremendous Lightning still gives NaN for now, but I'll get that fix rolled out soon too)
3) Vivi fixed a NaN issue with the Morehawk (which was actually for last week but got included with this week instead)
...and last week some fixes for which I didn't get you Design Notes written:
NaN issues with Korin Bag head series, Subzero Gaze heads, and the AC-490 mechas
SC Xtreme Challenges Necryptos X-A and X-B (rolled Saturday) - losing no longer takes you back to the intro & kicks you out of the quest
I *think* that covers everything we've fixed & buffed so far! More fixes are on my list, and we have other improvements in store - we're eager to bring you new content and it's on its way! It's been an insane few weeks with the pre-production of the new planet getting a couple of delays, but this is actually turning out to make it better that it would have been. Ok - I think that's all from me for now. Have a great weekend - have fun - and of course, thanks for playing MechQuest!
This has been an insane couple of weeks! Sorry I haven't had much time to write you notes. Here are some quick ones for now! The 3011 Mogloween event with Trick or Treating is still happening - if you are having a hard time with the clues, just keep going straight for that candy by the Bay Doors in Trick or Treating quests - if you fight the same person a couple of times in a row it is most likely an NPC with a clue and you should go explore his or her starship. There is an image of what the clue looks like by Jack in town on Mortis (orange fingerprint).
The old Hospital mechas have gotten some nice buffs to make them more useful and powerful.
Last weekend I worked on a whole bunch of Gremlins - got some fixed - and was completely mystified by the Mecha Fryer crashing the game. Korin took it apart layer by layer this week to find the issue - and he has fixed it! Huzzah!
Salvage Quest: Joey has Heads - four models that are all completely new to the game, plus I selected a variety of heads that were either rare, seasonal-rare, or available somewhere in-game for each tier.
Special thanks to Gibby for compiling the list of Starship IDs for me last week, and to Kamui for helping us with pre-testing this week! And a huge thank you to all of you for playing MechQuest! Have a great weekend!
War on Bugs! Really the credit goes to Vivi for fixing the bugs in the Data Cell Head and the Mechatron! I played a role in the process but his role involved cogitation and coding, while mine involved things like downsaving and uploading and rolling and databasing. If that made sense to you, hooray! Anyway, my point is that I did the easy part. And the Mechatron and Data Cell Head bugs should now be fixed. There are some other bugs involving the Yokai planet rewards that are high on the list - but their fixes will come along in the next week or so, as I got distracted by... a Bug War??!!???
Yes, I was doing some real-life Bug Warring here in the Undisclosed Location. I've temporarily dubbed it "MidWestion!" The ants came marching two by two - kerrick, kerrack, hurrah (if you get that reference in its entirety including the bits beginning with k, you win ... an acorn, man!) Yeah, I am perhaps not the best housekeeper ever, but I do keep things pretty clean (if not tidy) - and with the wet weather and a missed sticky spill plus a stray raisin, the tiny ants thought they found a prime picnic spot here. Thanks to real-life friends and facebook friends for the arsenal - I got ideas for ant deterrents and communications from diverse places including Sweden, Singapore, France, the US Midwest, and New York City. I have only seen a couple of stragglers late to the picnic now that I've cleaned all three food/spice cabinets and counters with an ammonia-based cleaning product, and used other solutions such as crushed red pepper and cinnamon and sugarwater with soap and a chemical-free bug spray... if I combine all this with Cola perhaps we'll have a real-life Maegwyn's Bug Spray! (Just don't mix chlorine and ammonia - Very Bad Things Happen!) (I did not do that. I'm just sayin' ...)
We have some cool stuff happening in the upcoming weeks - thanks for playing MechQuest, and stay tuned for the news here, on the forums, on twitter, and on our official facebook page which we plan to start updating again on a regular basis!
Rescue Quest: Though this was put through the wringer of extensive testing, even still when you reached the 75% mark and unlocked it, it became clear that I should have made the timer longer to accommodate some of the lengthier animations of various mecha models and equipment setups. I've made the timer longer now, but hopefully still enough of a challenge to be fun.
Imbiber Bugfix and Buff: Part of the issues with the underwhelming performance of the Imbiber was the result of a bug. Korin made an engine change and Vivi made the code play nice. Also, blues and Vivi and I discussed the buff and looked over your notes in the Game Balance Discussion section of the forums, and here is Vivi with a run-down of the buff details:
Buffed Stats for the Imbiber: DOT Shield is the same as before
If you have enough EP to not go below 0 with this effect, 50% crit chance. If the attack is a critical hit, takes additional EP from you equal to WeaponCost at your level
50% of damage is also inflicted to EP
Each hit rolls between 0 and 50% bonus damage
First hit heals HP equal to the damage done
Second hit heals EP equal to the damage done
Front Arm: Inflicts a 2x EP DoT, lasts three turns
Back Arm: Inflicts a 2x HP DoT, lasts three turns
Front Shoulder: Inflicts a 1.5x EP DoT and heals your EP each turn by some amount based on your mecha level (this amount has increased from before)
Back Shoulder: Inflicts a 1.5x HP DoT and heals your HP each turn by some amount based on your mecha level (this amount has increased from before)
The fix and buffs should bring the Imbiber up to expectations. Thanks for your feedback on the forums!
I also put the Ice Harvester and Shadowed Arthurian Lion mecha models on a diet so that they can now be used for the timed quest and other walkaround maps. Thanks to everyone for your reports in the Gremlins forum! Now that I've got the hang of fixing that Gremlin I'll be a lot faster at that (and ideally we will catch those now before they roll Live...)
You haven't heard from me on the Design Notes much lately - I'm happy to say that I'm working from home now instead of on the coffee shop circuit! I'm about five times as busy as normal at this stage - working with Vivi and Lyris on an upcoming release, which I can't remember whether Korin has mentioned so I won't say too much for now - along with working ahead on putting together another quest - and then more current things like the usual testing, fixing your House Affiliation Gremlins, doing all the database entries for the upcoming rewards to give you some examples of what I might be up to on a given day. I'll try to be more talkative!
Green, Clover, Luck Day! The Holiday Shops are in Soluna City, with the Luck mods of years past, and also Cloverblades, including higher-level versions of the Cloverblades. (Luck mods do NOT have higher-level versions - this is intentional for this year.)
GEARS Games Fix: The Mystraven GEARS edition mechas were claiming to be incompatible with MR members, and also crippling in battle incorrectly - this should now be fixed! There are still some other Gremlins on a List, all of which we aim to fix before the Games are over. Cross fingers!!
Are you wearing green? I'm actually wearing my Chickencow shirt today. It's a green shirt, with a Chickencow on it. I am the only customer wearing green in this cafe. One of the baristas has a green shirt on, though. I'm also drinking green tea... Working from cafes really makes me appreciate my home - it's great to have a laptop and wonderful that I can work from anywhere in the world with an internet connection, but the downside is that some of these cafe connections are s-l-o-w ...
And I'm due for dinner in 40 minutes so I had better pack up and get a move on! Don't forget to check out the homepage for some great art by Charfade and a few words from Korin! I hope to write you some chatty DNs sometime again soonish, too.
Gremlins Squashed: Korin seems to have the Graupel (snowmecha series) finally playing nice with levels-with-you weapons, so ideally that will be the last of the Gremlins in these. While he was fixing that, Vivi took care of a bug with the Chronomech, and the Lectrocast series (SC Front Arm reward from last Friday). Also Vivi had me make a slight change to the Chronomech's Chrono Cannon description in the database. It fires globs of oil now, not globs of "goo." I got a couple of reports via PM about issues with what happens after you beat the boss in the Crystal Asteroid - coincidentally I had just learned about this issue while building the walkaround section of the Traveler quest part two. So I got that tweaked so I think people will stop getting stuck. Vivi was also working on a color-customizing bug in the Bladestorm arms, but something has gone a little wonky so we're holding off on that one for now so I could go ahead & roll the other stuff.
Ice Storm: Here at my Undisclosed Location we are having a wild ice storm that is forecast to be followed by deep snow and high winds. So we're hoping I don't lose power - it's cutting a wide swath across the American Midwest. We might even get thundersnow - exciting in a way. It's already very glittery which is beautiful but not at all good.
I want to hurry up & get back to putting something together for Friday, to get as much done as possible in case I do lose power. I was going to answer some questions in my next DNs but I guess I'll put that off again (sorry). Hasta lluego!
Buggy Monday on Tuesday: Vivi fixed the weapons & mecha model, and I was able to fix the starship item. Vivi & I are a great team but of course it's thanks to all of you for reporting the issues, and thanks to the Gremlins Archknights neodiabolus and Terosin for confirming/replicating them, along with their work on the forum.
Harvester Arms now have a Back Arm Graphic
Ice Harvester Mecha series now recognizes the caps to the defense and accuracy buffs
The Evil Jim Poster Portal now only works for the Starship Captain (same as the Mortis Map)
Korin tells me that he has questions on his Formspring about whether the heads on the Graupel and Droxal mechas have been fixed. I haven't been able to find reports on the Gremlins forumand I suspect this bug may have been hanging around since last year with the original models. So if you are trying to stun your opponent and you find that your mecha's head is attempting to stun you, please let us know the details at the above link, and meanwhile we'll be looking into what's going on with that.
Mecha and Weapons Specials: Blues designed some nice specials for the new Star Captain and Nova Gem Ice Harvester mecha and the "broken-off" weapons for the non-Star Captains. Vivi describes them:
Ice Harvester Mecha The non-default pieces of it are identical to the weapons on the SC mecha Specials are listed as SC (NG)
Front Arm: 2 hits Hit 1: Chance for a crit, chance for +10 (+15) defense for three turns Hit 2: Chance for +10 (+15) bonus, doesn't wear off and stacks with itself/other weapons from the mecha Chance for a third shot that stuns the enemy if it hits
Back Arm: 2 hits Hit 1: Chance for a crit, -15 (-20) bonus to the enemy for three turns Hit 2: -50 (-70) defense to the enemy for three turns
Front Shoulder: 3 hits All hits have a high crit chance Each hit gives +5 (+8) Bonus, doesn't wear off and stacks with itself/other weapons from the mecha
Back Shoulder: 3 hits All hits have a high crit chance Each hit gives +5 (+8) Defense, doesn't wear off and stacks with itself/other weapons from the mecha
Head: 1 hit Chance to deal 135% (150%) damage Buff Over Time to Boost of +8 (+10) per turn for 5 turns NG only: chance for +10 Bonus, doesn't wear off and stacks with itself/other weapons from the mecha
Body: 2 hits Hit 1: Chance for a crit, chance to give +10 (+15) defense for 5 turns Hit 2: Chance to give +10 (+15) defense for 5 turns (stacks with the first hit), chance for +10 (+15) Bonus, doesn't wear off and stacks with itself/other weapons from the mecha
New Year! As 3010 draws to a close, on behalf of the entire MechQuest team I'd like to thank all of you for your loyal and continued support of the game! Whether you started playing years ago or just discovered MQ today, we never forget that it is you who keeps us going! Thank you so much for playing MechQuest!
Maybe you've already supported us by upgrading - Star Captains get exclusive giftbox weapons that will open on New Year's Day - there is still time to upgrade and get your own free giftbox weapons! Also as a way of thanking you for your support, this year we designed the Frostval Mecha "Ice Harvester" model for Star Captains and Nova Gems. If you are non-Star Captain and/or don't have the Nova Gems for this, we did "break off" the head and arms so that you can get a 'taste' of what this Holiday mecha model has to offer.
AExtras and SuperRewards: You probably know about using AExtras to earn Nova Gems, but did you know that you can get BattleOn Game Points and use them toward Nova Gems or even to upgrade to Star Captain? (Along with opportunities for all of our games, of course.) Log in to the Portal Site to check out ways to earn BattleOn Game Points! Click on the "Get Points" tab after you log in - SuperRewards is a fabulous opportunity with a selection of completely FREE offers. It has its own tab on the Get Points page, so definitely give it a click!
Happy Holidays and stay tuned - we have more happening for the New Year!
Bugfix Monday: Yesterday (Monday) Korin was able to fix a blackscreen issue that had been hanging around for a while on exiting the Inn at Khaeldron. If you try to walk out the way you walked in, the big "Leave?" button will now take you outside the door of the Inn.
On Wednesday, the Star Captain Gift Boxes will arrive in the Holiday Shop in Soluna City with the snowfall.
Then on Friday, when we bring back last year's Frostval on Planet Thoh, we will NOT be re-releasing last year's Zorbos (the Shoulder Weapon and the Starship Item). Instead, we will be releasing a 3010 version of each, with a new look and a less-strong version of the weapon specials, for Nova Gems.
If you still have last year's version of the Ticklish Zorbo shoulder, you should NOT sell it - it will scale to L45 beginning on Friday.
We will be releasing a higher-level version of the "Frozen" series mecha models from 2009
We are looking at selecting other weapons and possibly mecha models from past years to include at higher levels also.
In Other News:
I keep forgetting to post on the Design Notes the Official Answer to a rumor that needs to be laid to rest. The Luck stat does NOT increase the rate of weapon specials.
We accidentally skipped a thread of Museum Artwork submissions, so we've got some chosen for the next new exhibit already - and please visit the Art Museum Submissions Forum to post your new artwork!
Turkageddon Updates - New Weapons & a couple of fixes!
The Turkageddon '09 shops have new higher-level versions of stuff:
Lethal Fried Turkey Launcher L45 fs & bs
Reaper Wing XL38 and XL44, fa & ba
Pilgrim heads 32 38 44
Baster series (FA & BA) XL 32 & XL 45
L44 Turkey Cleaver OVER 9000 (FA)
Pop-Missiles series (fs & bs) L43
Turkey Cannon series (fs & bs) L38 & L44
Mecha Fryer series (fs & bs) L45
Vivi fixed the issue where the Perfect Ghost Trap was imperfect - the problem was actually in the ghost monster Tech Phantom 1 - now your Perfect Ghost Traps should never fail to capture all Ghosts!
Vivi showed me how to fix the problem with the persistent battle menu that was happening if you missed the '09 Mega Turk // house item Attack Turkey - so those should now be working well.
I have made progress on the male "Punky" costume with the neck coloring issues, but I haven't been able to make it exactly right yet. It's probably one little simple thing and if I can't figure that out over the weekend I'll probably send it to Korin.
Speaking of Korin - he'll be along shortly to add some things to the Design Notes!
Buggy Monday on Tuesday! We worked yesterday and this morning on fixing some of the Gremlins that crept in to things - here's the list
Removed an incorrect description from mod SC dB5
Fixed missing color on Skelapunk FA hand & finger
Korin added color to missile popups
Corrected the HP values on the chassis to display correctly for NSC
New Feature: Korin added Color-Customization feature for SC players and on the NG models
Back Arm HEAD no longer causes NaN bug when battled in PvP
Body of AC-490 can trigger damage-increasing effect now - and Back Arm
er, ooops - durrrrr - (via IRC:
<&Vivi> oh Mae, it was the head causing the NaN bug in PvP XD
<~Mae|Highlight> oh ha
<&Vivi> BA and Body are for triggering damage boost
<~Mae|Highlight> I'll just quote that shall I?
This was a fun set of fixes - Vivi showed me how to fix the missing color stuff and he fixed AC-490 - Korin added the extras on Skelapunk and we decided to wait until today to roll everything ... which was great because he got a letter in the mail from a player who reported that his HP value on the Skelator model wasn't displaying correctly. I was able to fix that so it is live in this set of fixes as well. As always, thanks for reporting your bugs in the Gremlins forum and even by mail!
Great news - we are doing a second print run on the calendars! You still have time to get a Chronomech in MQ and the other games' promo items as well! Go to HeroMart now to pre-order your 2011 "Year of the Moglin" AE Calendar! Hurry before these all sell out...
Star Captain Monthly: Cosmic Talon! The NEW SCMM is now released - wouldn't it just figure it would give us technical difficulties when we were SO CLOSE to releasing it right on schedule... Well it's in Tek's special monthly shops NOW - and we're hoping that it is now Gremlin-free (as in, no bugs) and that you all enjoy it. I or blues will write up its specials later, but for now you should have fun playing with it and putting it through its paces.
What's Next? Well we had a few things planned in a certain order - and then Korin reassessed "popular demand" as we were all reading the forums, and so the playable "Bruce" and "Chuck" mechas are now next up in line. You really really really want those. So the Star-Captain-Only quest on Yokai will be delayed, and the Soluna Art Museum's next exhibit may also have to wait a bit longer. Those things are still coming though as well.
No Buggy Monday News This Week?!?? Well I have some typos fixed in various areas but I didn't want to put those up for testing until after we had the SCMM ready. Because I probably didn't break anything while fixing typos in a zone, but imagine if we didn't have time to test it & it rolled Live by accident when the SCMM rolled and what if I somehow broke an entire planet... I have nightmares about this... so yeah, holding off another week on those typos.
Thanks for playing MechQuest & enjoy your week - be talking with you again soon!
Memorial Day Weekend! Here in the US, we celebrate Memorial Day on the last Monday of May - which is this weekend! So I'm sure lots of you will be busy with parades and picnics and barbecues and cookouts and parties. Have fun - and don't forget that your MechQuest team is still working to get the new Star Captain Monthly Mecha ready!(And yes, that's fun for us! We'll get some celebrating in as well.)
This mecha is yet another amazing design by Thyton, with specials by blues. The AC-490 mechas will be rolling in to Tek's Monthly Shop in Soluna on Monday, so if you're inside cooling off, why not log in to MechQuest for a peek!
New Weapons in Miko's Shops! Minar, whom some of you may know from the forums, designed and animated some very cool new weapons for Planet Yokai this week. Visit Miko's shop to check these out - there is a Front Arm, Dragon Fury, in the Nova Gem shop; in the regular shop you will find the Straw Hat for Star Captains and also the Scroll Beam Front Shoulder (available to all players).
Snake Master Reward Shops: We discovered that some of you were having trouble unlocking these shops after completing the new Temple of Masters mission from Miko on Planet Yokai. There was much emailing and texting and instant-messaging, phoning and testing and troubleshooting - many thanks to Korin for rolling Fix #1 (which alas didn't completely solve this for everyone - Fix #2 will come soon) and to Vivi for posting the following workaround on the forums:
Gremlin Workaround by Vivi: If you're still having trouble accessing the reward shops after beating the Snake Master, please complete the Assault Mission one more time. This should cause the lock next to the shops to become an exclamation point and then defeating the Snake Master will unlock the shops properly. We'll try to get the quest fixed so that this isn't necessary, but for now this is how you get into the reward shops. Sorry for any inconvenience.
So have a wonderful weekend, and thanks for playing MechQuest! Please tell your friends, too. We have a lot of exciting things planned for the upcoming weeks!
What with all the shop-gremlin-busting activity, I completely forgot to deliver the Design Notes from Blues! So here they are:
This was an exciting weekend for me, because I was able to fix two Gremlins that weren't plain typofixes! Just small things, but this means I can help a little more, and I find that thrilling. Apparition helped test those and indeed the fixes worked! Korin fixed some other things so that we now have a nice fixlist to give you. Also the other excitement was that I had a nice little mini-vacation Sunday overnight through Monday - and saw something that might have been an otter! It wasn't a snake, and there was no tailslap like a beaver would most likely do when startled, and the only other likely thing that would be diving sleekly underwater in this swamp was a River Otter!
Anyway, here's the fixlist:
Zargon: A) Note: in the Parts quest, the battles to defend the Daily Zargon Headquarters are not intended to heal you - you only get healed after the Refinery battles. Not a bug.
B) Typos fixed in speech bubbles with Bruce Benner at the end of Rescue the Heroes
Westion: Walkaround with Homesteader fixed
Desert Nosferatu - one lingering issue where a popup said the enemy was affected instead of the player, now fixed. (Used to say, "Enfeeblement! Desert Nosferatu grows weaker!" Now correctly displays player's name.)
Female Elf costume now jingles as intended.
Color on Automorph BA no longer changes to default blue on animation.
Before I get into the bug fixes, I want to point out that AQWorlds is updating their Verification Shop! This means that by upgrading in AdventureQuest, DragonFable, and MechQuest, you can get access to THREE (3) brand new classes this weekend in AQW! You don't even need an AQW membership to get them! Each class will also have it's own unique skills!
If you are having trouble verifying your memberships in one of the other games, CLICK HERE for help!
You may find more information in the AQWorlds Design Notes which can be found HERE.
On to Buggy Monday.
NO MORE Blackscreen when leaving Yokai and trying to walk out of the Dean's office fixed (you now go outside the University instead of into the Dean's Office).
Fixed over the weekend: issue with swordfight enemy freezing.
Mechas that prevented you from going to the next screen in walkaround quests fixed: The Psychic Wings, the Eggs, the original Werewolf series and also the newer Werewolf series
Jawseph's Acid DoT now works
Energy Vein no longer carries its damage boosts to the next battle (both arms)
Plasma Guns now do the correct damage for each of the 4 hits (the last 2 were doing lower damage than they should've been)
Lucky Blademasters now changed over to Bladestorm name and description; body animations fixed and everything should now be working as intended.
NSC and SC Mechula head: incorrect numbers in description of head's 2nd hit changed to 15 as intended - also, Front Arm special for all 3 versions of the Mechula now has a popup.
We got a good chunk of fixes out of the way today and it felt great. Now for this week, the Dojo at the far end of the town in Yokai will be explored. You'll fight a brand new enemy as you begin your hosile takeover of the town to return it to it's rightful citizens. There will also be more new weapons and hopefuly we'll get those alternate Sam Rye versions out in time.
I understand many of you are still having trouble finding your way to Yokai. We're working on a big improvement to the C-Mail system that will let you see exactly what you're at in each required storyline. This is the perfect opportunity to introduce our latest friend to step up to the plate.
Vivi is going to be helping us out with a lot of testing and possibly more but he'll be especially valuable because, and he may not even know it yet, he'll be helping us get the C-Mail system in working order! We should optimistically have it up and running next week or the week after that. This week would be fantastic but I have no idea if it's possible yet. So big thanks and congratulations to Vivi.
As for everyone that's having problems, please bare with us. We know it's frustrating and annoying but we really think it's good for the game's integrity to have a storyline and this new system should REALLY help out. Until then, I do greatly apologize for the inconveniences. My advice would be to simply go back to the required planets and try beating the final bosses/quests again.
In either case, hope everyone had a great Monday. I also hope the rest of the week gos great as well. As always, thanks for playing.
Korin and the entire MQ team would like to thank you for making the Maypril release a wonderful day for MechQuest!
*X-Boost on facebook - This was the topmost dire Gremlin on the list, and it is now fixed! Your X-Boosts work again when you log in via facebook - I tested this myself.
*Witch Launcher Series - Some of the Witch Launchers mysteriously became invisible recently. They are visible again!
*Maypril Fools Front Arms - Before the midnight release, we made a small change to the extra shot on the Front Arm - unfortunately the change was a little flibberty. We read on the forums that some models were still capable of doing a whopping 500 damage in one turn! This arm was intended to be powerful... but not quite that powerful.
Now. The question is: how is it now? The Maypril Fools mechas were intended to be powerful with all the defaults equipped, and of course you can customize them by equipping something different in the equippable slots - but we do want this front arm to be nice. While these will not be restored to their former overpowered glory, your input will be taken into consideration as we are always open to your feedback in the Game Balance Discussion section of the MQ Forums.
What? You fixed... 3 things? Yep! Normally on Sundays, I go over the spreadsheet and determine what Gremlins are the most dire of all. Then on Monday, I start giving the list to Korin and whomever can code fixes. And we go down the list and get as much fixed as possible.
So... this Sunday I didn't follow my usual routine. My friends and family got a little Maegwyn-attention.
I got up extra-early this morning to prep for Buggy Monday. I believe the Gremlins felt slighted by their Sunday neglect! First they invaded the AE servers (some of you experienced downtime) - then they wandered into how my antivirus program was interacting with my browser, tinkered with my router, and it seems that they even tried to take on The Google! After hours of changing settings and disabling/enabling things, finally I can has The Google again! And my confusing and colorful spreadsheet!
Being as it was rather late in the day when I finally got my system to behave... we .. got a few things fixed. Which is good! I know some of you have been waiting for other fixes which are also high-priority, and these are coming S.O.O.N. (that's Soon Ohyes Oh-indeed-not Never). We will be bringing you a much larger bugfixing day. Soon. (Which does not mean Someday Or Otherwise Never!)
Anyway! Thanks for playing MechQuest. If you haven't registered for the forums yet, please check out this link http://forums2.battleon.com/ for a friendly environment where you can talk with your fellow players and even Korin himself!
The frighteningly-colorful Gremlins buglist is shrinking! Korin and I worked together for most of the day to fix and pre-test the top-priority fixes we could fit into the day, and then Personater and Azami and I worked together to finalize the Nuberizing issues at long-last. More on Nuberizing in a bit - here's the rundown of the rest of today's fixes:
*Generic Cloverblade - if killing blow uses credit/xp draining special, player no longer gets 0 rewards!
*Korin Head - in Assault Mecha, when the Korin head switches your HP/MP, you no longer have to switch mechas or log out & back in to restore your normal HP/EP values! Then also, there was a specific bug that was happening under specific conditions: If you got stunned right after activating the Decreasing Damage special with the Korin head, your "Boost" went to "NaN," and you did zero damage until the special wore off. It's Very difficult to get the right conditions on the NaN issue, but we *think* it's fixed. Please let us know on the Gremlins forum if you continue to encounter this.
*Planet Necryptos Replay - It seemed there was no option to take the Bloodshard after defeating Akana - fixed! Please note that if you have the final Bloodstone in your inventory, you will not be able to get more shards to make a second one. It is intentional that you should only be able to have one Necryptos Bloodcrystal in your inventory.
*Nubertrons - Nuberizing: Personater devoted over 13 hours total (and I don't count mine so I haven't a clue of how long I tested and re-tested) - we had lots of testing and finally the fixed special is rolled Live! Applies to the Anniversary series as well as the Lucky series. This fix addresses a series of strange issues, so now: When you fight in the Knife & Spork challenges and other series-style quests, you now have the ability to Nuberize more than just your first opponent; Also, if you use this special during stat training, you now get a special message explaining why it doesn't work there (you should try it just for fun); Also, the odd things that happened when you Nuberized a low-level enemy should all now be fixed! Many thanks to Personater, everyone who tested and consulted (Azami, blues, Lyris, Korin, Warlic) (and I probably forgot someone) - I think we need to throw a big Nuberizing party! Nothing official - just having fun Nuberizing friends and foes. I always laugh at the messages when I win in Assault Mecha - and it's even more fun when I Nuberize my friends on the forums! Stay tuned because I'm going to make a special Maegwyn character for Assault Mecha - one that won't randomly become invisible or suddenly come out of nowhere to pwn you with over 9000 damage... I just haven't had time to make her yet :)
I also want to give a special thanks to the Gremlins ArchKnights on the forums: neodiabolus, phoenixfire555, and Terosin! The hours of work these guys put in to confirm the bug reports and to note exactly how to replicate them is just astonishing. That's on top of the notes they make in individual posts and generally keeping the Gremlins forum tidy.
We've also released new shoulders over the weekend. And I accidentally forgot to change the testing-cooldown of 0 for one of them. Sorry! I fixed that. More information about the new back shoulders is on the post below this one, which is actually 2 messages from blues, but one got caught in the transdimensional whatsit. Soooo - here's bluesy!
Some typos fixed in Dean Warlic's office/ Dragonoid Saga mouseovers. Mostly tiny punctuation issues in dialoge, actually.
Readjusted Nova Gem War Reward Mecha shop unlock - will unlock at 100% with the rest of the mechas!
Fixed stability issue with Char's quest - no more blackscreen on retreating.
Testing is wrapping up on Nuberizing specials! This fix is almost ready to roll, but not quite yet!
Star Captain Mechula Pricing: Pricing on the Star Captain Mechula will change at 5 PM Server Time Tuesday 13 April - last chance for the 0-credit price!
Coming Soon: We've got a couple of surprises in store that will soon be revealed. Korin and Personater have been hard at work coding some things blues has cooked up, Lyris and Azami have been testing (I helped test, yeah) - Jemini, Char, and Thyton are working on some things for that planet we've been talking about - we're basically planning to knock your socks off (Cysero gets the left socks, and we'll do something fun with the right ones)! Stay tuned, as I say so often... and thanks for playing MechQuest!
Changes to Eggs (implemented Monday) - "Slamming Egg" should now give added BtH on hits 2 & 4 as intended. "Scarmbled Eggs" now correctly states the nerf to enemy defense. Number of turns adjusted for all effects so that they function as intended.
Changes to Bunzilla (2010) - Head - effects now last for 5 turns. Front Arm Buff: First hit now does extra damage; new effect added - on hit, adds Bonus to Hit effective for the duration of battle.
Personater & I will resume work on the Nuberizing special to get all those Gremlins unraveled, and once the team tests it fully, that fix will also roll.
Meanwhile, everyone is working on Friday's release and looking ahead to prepping for the following Friday as well. Just who is that purple-haired girl? Why does Braddock need us on Lagos? What's the deal with this 'wormhole device' Char is working on? Hold on to your ejecto-seats and tune in regularly, because things are getting exciting!
Yes. Whoopsie-Daisies. Turns out there were some bugs on the Easter mecha. Luckilly, fixing them actually makes them stronger. Therefore, you should definitely show interest in acquiring one. Blues has more info as he always does.
Korin has been plotting and planning and eating pickles with peanut butter and pumpernickel and porpoises (ew!) and probably parrots and peccaries (and ketchup) - or something like that. Maybe he doesn't even like pickles. But his favorite color is green. So I highlilght stuff in green for him. But I can't say much about all that just yet. I know you want more news about this week than what I'm saying. But my lips are zipped for now. Expect insanity!!
Personater & I worked on a Buggy Monday starting on ... Thursday? Saturday? Well, whatever day we started - we're making GREAT progress on the Lucky Nubertron, and on the Nuberizing special. (I take too much credit - Perso's done the coding, and I've just been testing & saying "Hey wait, not perfect yet.") So blame me for the delay with the bugfix! I may have driven Perso over the edge into insanity (join the club!) We're just going to get those Nubertrons to stop doing strange things. Over the weekend I also added some commas and a period, maybe a dash and an ellipse - to the Friday speech bubbles - and fixed a couple of mouseovers. Yay me! But it's best if this all waits to roll Live at once. And it will. When it's good to go, but not before.
Tentative Plans for Buggy "Mondays" With work schedules and timezones and whatnot, we may be having "Buggy Mondays" on a Tuesday or a Wednesday in the upcoming weeks. We've got an insanely dedicated gang working on getting ALL the bugs out of MQ. I have a fancy, complicated, prioritized, color-coded List going. The ArchKnights neodiabolus, phoenixfire555, and Terosin have been combing the Gremlins forum for older as-yet-unfixed bugs, as well as keeping on top of the newer ones & alerting me to them. Azami, blues, Korin, Personater, and Warlic all have their unique skills they lend to the process. I can fix a thing or two, and I'm horribly bossy telling x to test y, and z to fix m, and r isn't quite perfect yet, and everyone goes qq...
Of course you who report the bugs on the forums are key in letting us know what's not working as intended. Thank you all so much!!
Choco Bun-Z! Our special Game Card promotion is back! For a limited time you can get the Choco Bun-Z in Mech Quest by redeeming your Artix Entertainment Upgrade card to upgrade to Star Captain or to get more Nova Gems.
If Artix Entertainment Upgrade cards aren't in your area, and I hear on the forums that they're not available everywhere:
Our game cards are available in the US, Canada, and UK at Target, BestBuy, WHSmith, Sobeys, Needs, Safeway... and a bunch of others... even including some gas stations like Cumberland Farms! (See a full list of stores carrying our cards at: http://www.battleon.com/card/) If our cards are not available in your area, please let us know on this forum post http://forums2.battleon.com/f/tm.asp?m=17433515 and we will send the list to the card company letting them know! If for any reason you are unable to get one of our game cards, don't worry. We have more amazing items coming for you in the next releases for everyone -- regardless of where you are located. Thank you for supporting the MechQuest Team during this special promotion if you are able!