Gremlins Fixed: A huge shout-out goes to NaturallyMaria on the forums for helping confirm and isolate these Gremlins from Yokai! Thanks to Vivi for the fixes! (I helped. Just saying so's you don't think I do nothing. Ha!).
Snake Master Arms: The damage boost and crit boost should be working now The NG special is functioning properly
Tengu Wings: NG version now has correct specials (was using SC numbers before) BTH buff and debuff effects respect the stat cap
Tiger FA: Respects the stat cap Does not reset itself to 0 when you reuse it
Tiger BA: Now increases your boost properly
Also here are the weapon specials from Friday:
Phoenix (1 hit, SC) Quest Reward - Traveler - 1.25 times damage - Chance for 1.5 time HP DoT over 5 turns - Chance for 1.5 time EP DoT over 5 turns - Chance for an HP Heal Over Time over 5 turns - Chance for an EP Heal Over Time over 5 turns
Lightning (1 hit, SC) - 1.25 times damage - Chance for blinding effect, BtH NoT of -10 per turn for 5 turns - Chance for BtH BoT, +10 per turn over 5 turns - Chance for damage NoT, -10% per turn over 5 turns - Chance for damage BoT, +10% per turn over 5 turns
Beam (2 hit, NG) - 1.5 times damage Hit 1: - Chance for a damage BoT of +10% per turn over 5 turns - Chance for a 1.5 time HP DoT over 5 turns - Chance for a 1.5 time EP DoT over 5 turns Hit 2: - Chance for a damage NoT, -10% per turn over 5 turns - Chance for a BtH buff of +50 for 5 turns - Chance for a BtH nerf of -30 for 5 turns
Rift (2 hit, NSC)
- Chance for 1.25 times damage First hit - Chance for a BtH buff of +20 for 5 turns - Chance for a 1.25 time HP DoT for 5 turns Second hit - Chance for a damage Buff of +15% for 5 turns - Chance for a 1.25 time EP DoT for 5 turns
Thanks to blues for designing those, and to Vivi for coding them (and writing them up!) Also - Plasma Charge is the person I wanted to thank for reminding me about the MechQuest facebook page updates.
Hope you all had a glorious weekend! I went to a nice party and had ice cream and worked in the garden - and I'm still at war with the ants... having fun now working with the team to bring you something new! See you on the forums!
War on Bugs! Really the credit goes to Vivi for fixing the bugs in the Data Cell Head and the Mechatron! I played a role in the process but his role involved cogitation and coding, while mine involved things like downsaving and uploading and rolling and databasing. If that made sense to you, hooray! Anyway, my point is that I did the easy part. And the Mechatron and Data Cell Head bugs should now be fixed. There are some other bugs involving the Yokai planet rewards that are high on the list - but their fixes will come along in the next week or so, as I got distracted by... a Bug War??!!???
Yes, I was doing some real-life Bug Warring here in the Undisclosed Location. I've temporarily dubbed it "MidWestion!" The ants came marching two by two - kerrick, kerrack, hurrah (if you get that reference in its entirety including the bits beginning with k, you win ... an acorn, man!) Yeah, I am perhaps not the best housekeeper ever, but I do keep things pretty clean (if not tidy) - and with the wet weather and a missed sticky spill plus a stray raisin, the tiny ants thought they found a prime picnic spot here. Thanks to real-life friends and facebook friends for the arsenal - I got ideas for ant deterrents and communications from diverse places including Sweden, Singapore, France, the US Midwest, and New York City. I have only seen a couple of stragglers late to the picnic now that I've cleaned all three food/spice cabinets and counters with an ammonia-based cleaning product, and used other solutions such as crushed red pepper and cinnamon and sugarwater with soap and a chemical-free bug spray... if I combine all this with Cola perhaps we'll have a real-life Maegwyn's Bug Spray! (Just don't mix chlorine and ammonia - Very Bad Things Happen!) (I did not do that. I'm just sayin' ...)
We have some cool stuff happening in the upcoming weeks - thanks for playing MechQuest, and stay tuned for the news here, on the forums, on twitter, and on our official facebook page which we plan to start updating again on a regular basis!
Gremlins Squashed: Korin seems to have the Graupel (snowmecha series) finally playing nice with levels-with-you weapons, so ideally that will be the last of the Gremlins in these. While he was fixing that, Vivi took care of a bug with the Chronomech, and the Lectrocast series (SC Front Arm reward from last Friday). Also Vivi had me make a slight change to the Chronomech's Chrono Cannon description in the database. It fires globs of oil now, not globs of "goo." I got a couple of reports via PM about issues with what happens after you beat the boss in the Crystal Asteroid - coincidentally I had just learned about this issue while building the walkaround section of the Traveler quest part two. So I got that tweaked so I think people will stop getting stuck. Vivi was also working on a color-customizing bug in the Bladestorm arms, but something has gone a little wonky so we're holding off on that one for now so I could go ahead & roll the other stuff.
Ice Storm: Here at my Undisclosed Location we are having a wild ice storm that is forecast to be followed by deep snow and high winds. So we're hoping I don't lose power - it's cutting a wide swath across the American Midwest. We might even get thundersnow - exciting in a way. It's already very glittery which is beautiful but not at all good.
I want to hurry up & get back to putting something together for Friday, to get as much done as possible in case I do lose power. I was going to answer some questions in my next DNs but I guess I'll put that off again (sorry). Hasta lluego!
Buggy Monday on Tuesday: Vivi fixed the weapons & mecha model, and I was able to fix the starship item. Vivi & I are a great team but of course it's thanks to all of you for reporting the issues, and thanks to the Gremlins Archknights neodiabolus and Terosin for confirming/replicating them, along with their work on the forum.
Harvester Arms now have a Back Arm Graphic
Ice Harvester Mecha series now recognizes the caps to the defense and accuracy buffs
The Evil Jim Poster Portal now only works for the Starship Captain (same as the Mortis Map)
Korin tells me that he has questions on his Formspring about whether the heads on the Graupel and Droxal mechas have been fixed. I haven't been able to find reports on the Gremlins forumand I suspect this bug may have been hanging around since last year with the original models. So if you are trying to stun your opponent and you find that your mecha's head is attempting to stun you, please let us know the details at the above link, and meanwhile we'll be looking into what's going on with that.
Mecha and Weapons Specials: Blues designed some nice specials for the new Star Captain and Nova Gem Ice Harvester mecha and the "broken-off" weapons for the non-Star Captains. Vivi describes them:
Ice Harvester Mecha The non-default pieces of it are identical to the weapons on the SC mecha Specials are listed as SC (NG)
Front Arm: 2 hits Hit 1: Chance for a crit, chance for +10 (+15) defense for three turns Hit 2: Chance for +10 (+15) bonus, doesn't wear off and stacks with itself/other weapons from the mecha Chance for a third shot that stuns the enemy if it hits
Back Arm: 2 hits Hit 1: Chance for a crit, -15 (-20) bonus to the enemy for three turns Hit 2: -50 (-70) defense to the enemy for three turns
Front Shoulder: 3 hits All hits have a high crit chance Each hit gives +5 (+8) Bonus, doesn't wear off and stacks with itself/other weapons from the mecha
Back Shoulder: 3 hits All hits have a high crit chance Each hit gives +5 (+8) Defense, doesn't wear off and stacks with itself/other weapons from the mecha
Head: 1 hit Chance to deal 135% (150%) damage Buff Over Time to Boost of +8 (+10) per turn for 5 turns NG only: chance for +10 Bonus, doesn't wear off and stacks with itself/other weapons from the mecha
Body: 2 hits Hit 1: Chance for a crit, chance to give +10 (+15) defense for 5 turns Hit 2: Chance to give +10 (+15) defense for 5 turns (stacks with the first hit), chance for +10 (+15) Bonus, doesn't wear off and stacks with itself/other weapons from the mecha
New Year! As 3010 draws to a close, on behalf of the entire MechQuest team I'd like to thank all of you for your loyal and continued support of the game! Whether you started playing years ago or just discovered MQ today, we never forget that it is you who keeps us going! Thank you so much for playing MechQuest!
Maybe you've already supported us by upgrading - Star Captains get exclusive giftbox weapons that will open on New Year's Day - there is still time to upgrade and get your own free giftbox weapons! Also as a way of thanking you for your support, this year we designed the Frostval Mecha "Ice Harvester" model for Star Captains and Nova Gems. If you are non-Star Captain and/or don't have the Nova Gems for this, we did "break off" the head and arms so that you can get a 'taste' of what this Holiday mecha model has to offer.
AExtras and SuperRewards: You probably know about using AExtras to earn Nova Gems, but did you know that you can get BattleOn Game Points and use them toward Nova Gems or even to upgrade to Star Captain? (Along with opportunities for all of our games, of course.) Log in to the Portal Site to check out ways to earn BattleOn Game Points! Click on the "Get Points" tab after you log in - SuperRewards is a fabulous opportunity with a selection of completely FREE offers. It has its own tab on the Get Points page, so definitely give it a click!
Happy Holidays and stay tuned - we have more happening for the New Year!
Bugfix Monday: Yesterday (Monday) Korin was able to fix a blackscreen issue that had been hanging around for a while on exiting the Inn at Khaeldron. If you try to walk out the way you walked in, the big "Leave?" button will now take you outside the door of the Inn.
On Wednesday, the Star Captain Gift Boxes will arrive in the Holiday Shop in Soluna City with the snowfall.
Then on Friday, when we bring back last year's Frostval on Planet Thoh, we will NOT be re-releasing last year's Zorbos (the Shoulder Weapon and the Starship Item). Instead, we will be releasing a 3010 version of each, with a new look and a less-strong version of the weapon specials, for Nova Gems.
If you still have last year's version of the Ticklish Zorbo shoulder, you should NOT sell it - it will scale to L45 beginning on Friday.
We will be releasing a higher-level version of the "Frozen" series mecha models from 2009
We are looking at selecting other weapons and possibly mecha models from past years to include at higher levels also.
In Other News:
I keep forgetting to post on the Design Notes the Official Answer to a rumor that needs to be laid to rest. The Luck stat does NOT increase the rate of weapon specials.
We accidentally skipped a thread of Museum Artwork submissions, so we've got some chosen for the next new exhibit already - and please visit the Art Museum Submissions Forum to post your new artwork!
Buggy Monday on Tuesday! We worked yesterday and this morning on fixing some of the Gremlins that crept in to things - here's the list
Removed an incorrect description from mod SC dB5
Fixed missing color on Skelapunk FA hand & finger
Korin added color to missile popups
Corrected the HP values on the chassis to display correctly for NSC
New Feature: Korin added Color-Customization feature for SC players and on the NG models
Back Arm HEAD no longer causes NaN bug when battled in PvP
Body of AC-490 can trigger damage-increasing effect now - and Back Arm
er, ooops - durrrrr - (via IRC:
<&Vivi> oh Mae, it was the head causing the NaN bug in PvP XD
<~Mae|Highlight> oh ha
<&Vivi> BA and Body are for triggering damage boost
<~Mae|Highlight> I'll just quote that shall I?
This was a fun set of fixes - Vivi showed me how to fix the missing color stuff and he fixed AC-490 - Korin added the extras on Skelapunk and we decided to wait until today to roll everything ... which was great because he got a letter in the mail from a player who reported that his HP value on the Skelator model wasn't displaying correctly. I was able to fix that so it is live in this set of fixes as well. As always, thanks for reporting your bugs in the Gremlins forum and even by mail!
Great news - we are doing a second print run on the calendars! You still have time to get a Chronomech in MQ and the other games' promo items as well! Go to HeroMart now to pre-order your 2011 "Year of the Moglin" AE Calendar! Hurry before these all sell out...
As I hinted on the forums, all did go well, and Vivi coded up more specials for the Non-Star-Captain Dropship weapons! He's putting together a note on what everything does so I'll add that in when he's done. Oh he's done already!
Salvaged Pulse Laser: Good chance at -25 bonus for 3 turns on hit
Squire's Volt Sword: Good chance at +25 boost for 3 turns on hit
Double Autogun: Very Good chance at -30 defense for 3 turns on hit
Used Gatling Gun: Good chance for EP DoT for 3 turns on hit
Mecha Boomstick: 140% damage
Bargain Bin Laser: Good chance for -25 boost for 3 turns on hit
Refurbished Machine Gun: Very good chance on each hit to raise bonus by 10 for 3 turns
Freshman Laser Pointer: Good chance for an extra shot that does 50% damage
Thanks, Vivi! We'll have a part three with some Heads - ideally next week but we're not promising an exact timeframe on those yet.
Update to Dropship Interface:
In response to some feedback (thanks for passing this along, neodiabolus) Korin has given SysZero a button to Tek's Dropship Shop, with a bit of extra dialogue.
Yokai Mantis Quest Bugfix:
A couple of Gremlins reports came in with people being unable to unlock the Mantis Master. I found where the problem was hiding, and Korin helped me with updating the code! I'm starting to understand those kinds of bugs a little better, so this was a really exciting fix.
Exciting Week: Monday Bugfixes, Friday is Almost Here, Azami is Back from Hiatus, and Other Notes!
This has been an exciting week already! On Monday, we got a few bugs fixed with the new minigame
Invincible enemy on stage six is no longer invincible
The triple shots now work on a timer, so you don't have to wait until all the bullets fly off the screen, but only on the triple shots
Level skipping bug is gone
Also I am going to be insufferably proud of myself and make a big deal out of this: I found and fixed the Hoverscythe A infamous "damage oover time" bug! It was the weirdest thing ever - "oover" just didn't exist - everything looked A-Ok - and then he would attack with that arm and it would pop up again... "damage oover time." Well, I tried something new and different, and Vivi & I tested it, and it worked!
Speaking of testing - Azami's schedule has freed up enough now so that he is back with us on the pre-testing and planning and bug-squashing again! I'm so excited I'm dancing...
...Speaking of dancing... the forum member caneyempor was inspired to post a thread about having a Mechquest dance! Circe, who is very excited about this, showed me the thread - and I got very excited about it as well. I was hesitant at first, because these kinds of decisions are made by Korin, whether we are even considering an idea - so when I saw Korin online this morning I pounced him and gave him the link. He said he is game for a "prom" - some kind of Spring Dance! When he said that, I danced, and then I messaged Circe (because we're both so excited) and emailed Lyris (because her pre-staff suggestions post had something related to this) and put something up to alert the whole MQ team. So please use this link http://forums2.battleon.com/f/tm.asp?m=18243761 to discuss your ideas - the MechQuest team is listening and starting to put together plans for the future. In fact, as I'm writing this, I'm IM-ing with Lyris!
...Speaking of plans for the future... Korin has given his blessing to me and Vivi to work on the parts of the S.O.O.N. list that we can tackle without needing the entire team! As in, stuff that doesn't require completely new art, or complex coding, and so on. So we are going through the list making an assessment - we'll have news and results for you... er... soon (haha! get it? soon!)
Star Captain Monthly: Cosmic Talon! The NEW SCMM is now released - wouldn't it just figure it would give us technical difficulties when we were SO CLOSE to releasing it right on schedule... Well it's in Tek's special monthly shops NOW - and we're hoping that it is now Gremlin-free (as in, no bugs) and that you all enjoy it. I or blues will write up its specials later, but for now you should have fun playing with it and putting it through its paces.
What's Next? Well we had a few things planned in a certain order - and then Korin reassessed "popular demand" as we were all reading the forums, and so the playable "Bruce" and "Chuck" mechas are now next up in line. You really really really want those. So the Star-Captain-Only quest on Yokai will be delayed, and the Soluna Art Museum's next exhibit may also have to wait a bit longer. Those things are still coming though as well.
No Buggy Monday News This Week?!?? Well I have some typos fixed in various areas but I didn't want to put those up for testing until after we had the SCMM ready. Because I probably didn't break anything while fixing typos in a zone, but imagine if we didn't have time to test it & it rolled Live by accident when the SCMM rolled and what if I somehow broke an entire planet... I have nightmares about this... so yeah, holding off another week on those typos.
Thanks for playing MechQuest & enjoy your week - be talking with you again soon!
Monday's Typofixes: 1) Viking body attack - now the popup says "Ragnarok" instead of Rangnarok
2) The Valkyrie series SC and NSC models - back shoulder effect in enemy status view now says Surgery instead of Sugery Skuld, Hrund, Brynhildr, Hlokk, Skalmold, Herja
I know it doesn't sound like a huge lot of fixes, but I fixed these all by myself - granted, it's not terribly tough ... once I learned where to look - but I'm still pretty proud of myself! Vivi tested to be sure I didn't break anything while fixing them - thanks, Vivi!
Tuesday Fix, plus another typofix:
The big, important fix, thanks to Korin, is that now you absolutely MUST gain 100% control of the Dojo before you can advance to the Snake Temple. This was getting people stuck. Sorry! Now, after you gain 100% control, you will be able to complete the Snake quest and move forward! (And you shouldn't see the Snake quest at all until you have 100% Dojo Control!)
Then, a series of typos are now fixed in the Mantis quest, where in various places, instead of Mantis the word Monkey was showing.
We are now getting this week's release ready - prepare for a little break from Yokai because the 4th of July Holiday is on its way! We have some serious fireworks in store for you... Now that I have finished pestering Korin with my Thousand Tuesday Questions, he is concentrating on tweaking that 4th of July mecha and working on a very fun quest, so as usual, stay tuned for more infoz!
Korin fixed two pesky and much-desired-to-be-fixed Gremlins today:
Mohawk Back Arm: The decrease in opponent's stun resistance is now working as intended; you will find that you have a much higher rate of stunning against those with high stun-res!
Seed Shooters: This weapon's stun resistance was also not working as intended, causing an unusually high failure rate. Now, equip for hugely increased chance of success!
Two fixes don't sound like a lot, but this is actually huge - these required tons of testing - big thanks to Vivi for the assist! We also began work on some future fixes that require more tweaking and testing - may I say I hate NaN with a passion? I do love naan bread though, so go figure... ha ha ha!
Korin has laid out the guidelines for this week's release, and Warlic will be "driving the bus," as they say. We've got a full team even with Korin's mini-away-ness (he's just one text-message away, and my phone is charged and ready; note that he already prepped everything so we are all good)! I am sure you will be delighted with what we've got in store for this Friday, and I can hardlly wait...
Also today, Warlic coded up the initial monster for the next Temple of Masters assault, so we're already making progress towards Friday! This boss is now in balance mode, as he's tough tough tough. Speaking of which - incoming transmission from blues!
We had a "Buggy Monday" that was tested further on Tuesday, with typofixes added, and then finalized and rolled Live on Wednesday this week. When you log in, here is the list of what we've fixed: Fixes: House Mascot weapons now work properly when you are in the correct House, and disable properly when you are not Exiting the Dojo on Planet Yokai now properly loads your character into the scene, so you're not invisible. Circe's Museum Map dialogue no longer cuts off when playing in the smallest resolution.
Typofixes: Zargon Comic Issue #5 - now displays player name on 'page 2' Police Zone - Many typos fixed, in the police station and within the quests!
Along with all this fixing, we've been working steadily on this week's upcoming release and continuing to prepare some of the things we've been hinting at in Design Notes and Newsletters..
The Story Project continues (in-game instructions for meeting the requirements for The Dragonoid Saga) - this involves such things as recording the technical details of precisely what opens up when, taking account of people having done quests in a non-linear progression. O I got SO MAD at Mayor Roy Silver! 4 steps ago, the new Story Buttons told me: "Qjik-Han needs some help with a project. He's just west of Arin-Ha and Jhaek-Ha in the Khaeldron Research Labs. " Then I completed Catch a Thief - and he told me to... go help Qjik-Han at the research labs...I was all yelling at him, "I JUST DID THAT, IDJIT!"
However, after further testing of possible quest completion sequences, Vivi assures me that my "Wait, WHAT did you just say?" reaction was a fluke...So yeah, we're working to get this properly accurate progression-wise, rather than pushing something out telling you to do x when you know nothing of y as of yet. Because it's not just about what you need to do - it's a matter of when, and why! (Huge shout-outs to Vivi & Lyris & Korin for the team effort here!)
Another thing we've kept hinting at is a Star-Captain-Only quest. It's been "Coming Soon" in the newsletter for weeks now. The pre-planning on this has resulted in its turning into an awesome quest (if I do say so myself) - and it fits better into a timeframe that is still a few releases away. So yes, it is coming soon - when the time is right!
Khelios (formerly known as Personater) is the Head Moderator of the Mech Quest Art Museum Submissions Forum - he told the entire AE staff about the REALLY awesome submissions coming in already! So please check out the art your fellow-players are submitting, and don't hesitate to post your own! We're all insanely psyched about the Art Museum displaying your selected submissions!
Now, speaking of the Art Museum... many of you have been hunting madly for the 'hidden feature' - those boxes that say, "Do not kick," and that one next to it that says there's a noise coming from it? If you're there... you're in the right place. Reading the anticipation on the forums, I'm rather certain that some of you have found the existing 'feature' already and were perhaps expecting something spectacular when in fact it is currently set up as "amusing...." It was something I had to position just right for it to work at all,.. but in fact, it's not like it turns into a Jack-in-the-Box or anything. It's just a combination of 'possible action' plus 'mouseover' that's funny...
Have fun - be safe - and don't forget to add a little ketchup!
Warlic performed his magic on the NaN insta-kill that was occurring against the Crane (if you stunned him) - and that was also happening if you got stunned while wearing the AC-490
Other fixes to AC-490: -non-default shoulders now equip frontwards -name & description of default shoulders is also no longer backwards (I fixed that last week actually, & forgot to mention it) -Ticklish Zorbo now negates the default Front Arm's Defense BoT (it was allowing you to buff up too quickly when used together) - when the Zorbo effect wears off, you now must use the FA again to start over from +8, increasing.
Korin also fixed these things today: # King Techdorah shoulder - back shoulder HP DoT now works # Corrupted Arthurian Lion bug where the boost effect on ShS only worked once before needing a re-equip is now fixed # Masque of the Bat life tap is now damaging the opponent, and the 30% damage boost is applyingto the attack
It doesn't look like anyone on the forums has figured out the hidden "feature" in the Museum at the pair of boxes yet. It is still too early to spoil it, I think, so I will tell you that it is in the sculpture area, it is not the pair of boxes with the extra arrow, and it is not in the room with the Employees Only door. Those are the only hints I'll give you for now...*stops whispering*
This was an exciting weekend for me, because I was able to fix two Gremlins that weren't plain typofixes! Just small things, but this means I can help a little more, and I find that thrilling. Apparition helped test those and indeed the fixes worked! Korin fixed some other things so that we now have a nice fixlist to give you. Also the other excitement was that I had a nice little mini-vacation Sunday overnight through Monday - and saw something that might have been an otter! It wasn't a snake, and there was no tailslap like a beaver would most likely do when startled, and the only other likely thing that would be diving sleekly underwater in this swamp was a River Otter!
Anyway, here's the fixlist:
Zargon: A) Note: in the Parts quest, the battles to defend the Daily Zargon Headquarters are not intended to heal you - you only get healed after the Refinery battles. Not a bug.
B) Typos fixed in speech bubbles with Bruce Benner at the end of Rescue the Heroes
Westion: Walkaround with Homesteader fixed
Desert Nosferatu - one lingering issue where a popup said the enemy was affected instead of the player, now fixed. (Used to say, "Enfeeblement! Desert Nosferatu grows weaker!" Now correctly displays player's name.)
Female Elf costume now jingles as intended.
Color on Automorph BA no longer changes to default blue on animation.
No Buggy Monday today. We have a few fixes made but they're mainly typo fixes. Maegwyn is elsewhere today and rather than release a tiny set of bugfixes, I figure it might be a better idea to wait until tomorrow when she comes back so we can make a better update and I'm sure all of you would appreciate that too.
This week, you can expect the NEW STAR CAPTAIN MONTHLY MECHA!! So you better get the Morehawk while you can! After Friday's release, it will be gone forever! The name of the new SCMM is the AC-490! I'll post pictures as soon as I can. I'm not sure if I'm allowed to post the sketches.
Also this week you'll be fighting your first boss on Planet Yokai! We'll be fighting the Snake in the Temple of Masters! Miko will also have some new weapons for you and you will also get a special boss weapon upon defeating the boss!
So until tomorrow, I'll leave you all with that bunch of info. Enjoy and be sure to check back tomorrow!
Before I get into the bug fixes, I want to point out that AQWorlds is updating their Verification Shop! This means that by upgrading in AdventureQuest, DragonFable, and MechQuest, you can get access to THREE (3) brand new classes this weekend in AQW! You don't even need an AQW membership to get them! Each class will also have it's own unique skills!
If you are having trouble verifying your memberships in one of the other games, CLICK HERE for help!
You may find more information in the AQWorlds Design Notes which can be found HERE.
On to Buggy Monday.
NO MORE Blackscreen when leaving Yokai and trying to walk out of the Dean's office fixed (you now go outside the University instead of into the Dean's Office).
Fixed over the weekend: issue with swordfight enemy freezing.
Mechas that prevented you from going to the next screen in walkaround quests fixed: The Psychic Wings, the Eggs, the original Werewolf series and also the newer Werewolf series
Jawseph's Acid DoT now works
Energy Vein no longer carries its damage boosts to the next battle (both arms)
Plasma Guns now do the correct damage for each of the 4 hits (the last 2 were doing lower damage than they should've been)
Lucky Blademasters now changed over to Bladestorm name and description; body animations fixed and everything should now be working as intended.
NSC and SC Mechula head: incorrect numbers in description of head's 2nd hit changed to 15 as intended - also, Front Arm special for all 3 versions of the Mechula now has a popup.
We got a good chunk of fixes out of the way today and it felt great. Now for this week, the Dojo at the far end of the town in Yokai will be explored. You'll fight a brand new enemy as you begin your hosile takeover of the town to return it to it's rightful citizens. There will also be more new weapons and hopefuly we'll get those alternate Sam Rye versions out in time.
I understand many of you are still having trouble finding your way to Yokai. We're working on a big improvement to the C-Mail system that will let you see exactly what you're at in each required storyline. This is the perfect opportunity to introduce our latest friend to step up to the plate.
Vivi is going to be helping us out with a lot of testing and possibly more but he'll be especially valuable because, and he may not even know it yet, he'll be helping us get the C-Mail system in working order! We should optimistically have it up and running next week or the week after that. This week would be fantastic but I have no idea if it's possible yet. So big thanks and congratulations to Vivi.
As for everyone that's having problems, please bare with us. We know it's frustrating and annoying but we really think it's good for the game's integrity to have a storyline and this new system should REALLY help out. Until then, I do greatly apologize for the inconveniences. My advice would be to simply go back to the required planets and try beating the final bosses/quests again.
In either case, hope everyone had a great Monday. I also hope the rest of the week gos great as well. As always, thanks for playing.
Korin and the entire MQ team would like to thank you for making the Maypril release a wonderful day for MechQuest!
*X-Boost on facebook - This was the topmost dire Gremlin on the list, and it is now fixed! Your X-Boosts work again when you log in via facebook - I tested this myself.
*Witch Launcher Series - Some of the Witch Launchers mysteriously became invisible recently. They are visible again!
*Maypril Fools Front Arms - Before the midnight release, we made a small change to the extra shot on the Front Arm - unfortunately the change was a little flibberty. We read on the forums that some models were still capable of doing a whopping 500 damage in one turn! This arm was intended to be powerful... but not quite that powerful.
Now. The question is: how is it now? The Maypril Fools mechas were intended to be powerful with all the defaults equipped, and of course you can customize them by equipping something different in the equippable slots - but we do want this front arm to be nice. While these will not be restored to their former overpowered glory, your input will be taken into consideration as we are always open to your feedback in the Game Balance Discussion section of the MQ Forums.
What? You fixed... 3 things? Yep! Normally on Sundays, I go over the spreadsheet and determine what Gremlins are the most dire of all. Then on Monday, I start giving the list to Korin and whomever can code fixes. And we go down the list and get as much fixed as possible.
So... this Sunday I didn't follow my usual routine. My friends and family got a little Maegwyn-attention.
I got up extra-early this morning to prep for Buggy Monday. I believe the Gremlins felt slighted by their Sunday neglect! First they invaded the AE servers (some of you experienced downtime) - then they wandered into how my antivirus program was interacting with my browser, tinkered with my router, and it seems that they even tried to take on The Google! After hours of changing settings and disabling/enabling things, finally I can has The Google again! And my confusing and colorful spreadsheet!
Being as it was rather late in the day when I finally got my system to behave... we .. got a few things fixed. Which is good! I know some of you have been waiting for other fixes which are also high-priority, and these are coming S.O.O.N. (that's Soon Ohyes Oh-indeed-not Never). We will be bringing you a much larger bugfixing day. Soon. (Which does not mean Someday Or Otherwise Never!)
Anyway! Thanks for playing MechQuest. If you haven't registered for the forums yet, please check out this link http://forums2.battleon.com/ for a friendly environment where you can talk with your fellow players and even Korin himself!
The frighteningly-colorful Gremlins buglist is shrinking! Korin and I worked together for most of the day to fix and pre-test the top-priority fixes we could fit into the day, and then Personater and Azami and I worked together to finalize the Nuberizing issues at long-last. More on Nuberizing in a bit - here's the rundown of the rest of today's fixes:
*Generic Cloverblade - if killing blow uses credit/xp draining special, player no longer gets 0 rewards!
*Korin Head - in Assault Mecha, when the Korin head switches your HP/MP, you no longer have to switch mechas or log out & back in to restore your normal HP/EP values! Then also, there was a specific bug that was happening under specific conditions: If you got stunned right after activating the Decreasing Damage special with the Korin head, your "Boost" went to "NaN," and you did zero damage until the special wore off. It's Very difficult to get the right conditions on the NaN issue, but we *think* it's fixed. Please let us know on the Gremlins forum if you continue to encounter this.
*Planet Necryptos Replay - It seemed there was no option to take the Bloodshard after defeating Akana - fixed! Please note that if you have the final Bloodstone in your inventory, you will not be able to get more shards to make a second one. It is intentional that you should only be able to have one Necryptos Bloodcrystal in your inventory.
*Nubertrons - Nuberizing: Personater devoted over 13 hours total (and I don't count mine so I haven't a clue of how long I tested and re-tested) - we had lots of testing and finally the fixed special is rolled Live! Applies to the Anniversary series as well as the Lucky series. This fix addresses a series of strange issues, so now: When you fight in the Knife & Spork challenges and other series-style quests, you now have the ability to Nuberize more than just your first opponent; Also, if you use this special during stat training, you now get a special message explaining why it doesn't work there (you should try it just for fun); Also, the odd things that happened when you Nuberized a low-level enemy should all now be fixed! Many thanks to Personater, everyone who tested and consulted (Azami, blues, Lyris, Korin, Warlic) (and I probably forgot someone) - I think we need to throw a big Nuberizing party! Nothing official - just having fun Nuberizing friends and foes. I always laugh at the messages when I win in Assault Mecha - and it's even more fun when I Nuberize my friends on the forums! Stay tuned because I'm going to make a special Maegwyn character for Assault Mecha - one that won't randomly become invisible or suddenly come out of nowhere to pwn you with over 9000 damage... I just haven't had time to make her yet :)
I also want to give a special thanks to the Gremlins ArchKnights on the forums: neodiabolus, phoenixfire555, and Terosin! The hours of work these guys put in to confirm the bug reports and to note exactly how to replicate them is just astonishing. That's on top of the notes they make in individual posts and generally keeping the Gremlins forum tidy.
We've also released new shoulders over the weekend. And I accidentally forgot to change the testing-cooldown of 0 for one of them. Sorry! I fixed that. More information about the new back shoulders is on the post below this one, which is actually 2 messages from blues, but one got caught in the transdimensional whatsit. Soooo - here's bluesy!
Some typos fixed in Dean Warlic's office/ Dragonoid Saga mouseovers. Mostly tiny punctuation issues in dialoge, actually.
Readjusted Nova Gem War Reward Mecha shop unlock - will unlock at 100% with the rest of the mechas!
Fixed stability issue with Char's quest - no more blackscreen on retreating.
Testing is wrapping up on Nuberizing specials! This fix is almost ready to roll, but not quite yet!
Star Captain Mechula Pricing: Pricing on the Star Captain Mechula will change at 5 PM Server Time Tuesday 13 April - last chance for the 0-credit price!
Coming Soon: We've got a couple of surprises in store that will soon be revealed. Korin and Personater have been hard at work coding some things blues has cooked up, Lyris and Azami have been testing (I helped test, yeah) - Jemini, Char, and Thyton are working on some things for that planet we've been talking about - we're basically planning to knock your socks off (Cysero gets the left socks, and we'll do something fun with the right ones)! Stay tuned, as I say so often... and thanks for playing MechQuest!
Changes to Eggs (implemented Monday) - "Slamming Egg" should now give added BtH on hits 2 & 4 as intended. "Scarmbled Eggs" now correctly states the nerf to enemy defense. Number of turns adjusted for all effects so that they function as intended.
Changes to Bunzilla (2010) - Head - effects now last for 5 turns. Front Arm Buff: First hit now does extra damage; new effect added - on hit, adds Bonus to Hit effective for the duration of battle.
Personater & I will resume work on the Nuberizing special to get all those Gremlins unraveled, and once the team tests it fully, that fix will also roll.
Meanwhile, everyone is working on Friday's release and looking ahead to prepping for the following Friday as well. Just who is that purple-haired girl? Why does Braddock need us on Lagos? What's the deal with this 'wormhole device' Char is working on? Hold on to your ejecto-seats and tune in regularly, because things are getting exciting!
Korin has been plotting and planning and eating pickles with peanut butter and pumpernickel and porpoises (ew!) and probably parrots and peccaries (and ketchup) - or something like that. Maybe he doesn't even like pickles. But his favorite color is green. So I highlilght stuff in green for him. But I can't say much about all that just yet. I know you want more news about this week than what I'm saying. But my lips are zipped for now. Expect insanity!!
Personater & I worked on a Buggy Monday starting on ... Thursday? Saturday? Well, whatever day we started - we're making GREAT progress on the Lucky Nubertron, and on the Nuberizing special. (I take too much credit - Perso's done the coding, and I've just been testing & saying "Hey wait, not perfect yet.") So blame me for the delay with the bugfix! I may have driven Perso over the edge into insanity (join the club!) We're just going to get those Nubertrons to stop doing strange things. Over the weekend I also added some commas and a period, maybe a dash and an ellipse - to the Friday speech bubbles - and fixed a couple of mouseovers. Yay me! But it's best if this all waits to roll Live at once. And it will. When it's good to go, but not before.
Tentative Plans for Buggy "Mondays" With work schedules and timezones and whatnot, we may be having "Buggy Mondays" on a Tuesday or a Wednesday in the upcoming weeks. We've got an insanely dedicated gang working on getting ALL the bugs out of MQ. I have a fancy, complicated, prioritized, color-coded List going. The ArchKnights neodiabolus, phoenixfire555, and Terosin have been combing the Gremlins forum for older as-yet-unfixed bugs, as well as keeping on top of the newer ones & alerting me to them. Azami, blues, Korin, Personater, and Warlic all have their unique skills they lend to the process. I can fix a thing or two, and I'm horribly bossy telling x to test y, and z to fix m, and r isn't quite perfect yet, and everyone goes qq...
Of course you who report the bugs on the forums are key in letting us know what's not working as intended. Thank you all so much!!
Choco Bun-Z! Our special Game Card promotion is back! For a limited time you can get the Choco Bun-Z in Mech Quest by redeeming your Artix Entertainment Upgrade card to upgrade to Star Captain or to get more Nova Gems.
If Artix Entertainment Upgrade cards aren't in your area, and I hear on the forums that they're not available everywhere:
Our game cards are available in the US, Canada, and UK at Target, BestBuy, WHSmith, Sobeys, Needs, Safeway... and a bunch of others... even including some gas stations like Cumberland Farms! (See a full list of stores carrying our cards at: http://www.battleon.com/card/) If our cards are not available in your area, please let us know on this forum post http://forums2.battleon.com/f/tm.asp?m=17433515 and we will send the list to the card company letting them know! If for any reason you are unable to get one of our game cards, don't worry. We have more amazing items coming for you in the next releases for everyone -- regardless of where you are located. Thank you for supporting the MechQuest Team during this special promotion if you are able!