Happy Birthday Jemini! Star Captains: Get your Seasonal Rare Jemini Hologram from the shop in Soluna City and display it on your starship.
Star Captains: Permanent Version Of Strider Now In SC Club!
I would like to thank you personally for upgrading to Star Captain and for your support of MechQuest. This game is so important to me, and it's because of your love of the game that we are able to keep providing updates. Not myself alone - the entire MechQuest team!
Incoming Transmission: Ash
Greetings! Something I've wanted to do for a while now was get back to doing the monthly SC release. I'm going to be doing something each month now, maybe not a mech each time but something to thank you guys for your support. This month Blues and I wanted to do something really special to kick it off, so we decided on doing the very first SCEM, the Strider. We didn't want to just copy the old one with nothing changed so Blues re-statted it as an offensive mech with a LOT of firepower.
Strider-P FA/BA - CD= 1
Each use buffs damage by 25%, either arm. Caps at 200%
Applies a 1.5x HP and EP DoT, either arm. Every additional use of either arm buffs the DoTs by .5x. Caps at 4x.
FS/BS - CD=3
Hit 1: 25% damage
Hit 2: 35% damage - Damages enemy EP with hit's damage.
Hit 3: 45% damage
Hit 4: 55% damage - 15% chance to heal 50% of hit's damage.
Hd - CD=5
Self Boost BoT, +10, per turn, for 4 turns.
+25 BtH for 4 turns.
Enemy Boost NoT, -7, per turn, for 5 turns.
Bd - CD=4
Hit 1: 20% damage, (if hit hits) Nerf enemy immo res by -30.
Hit 2: 25% damage, (if hit hits) + 25 BtH for 4 turns.
Hit 3: 30% damage, (if hit hits) Nerf enemy immo res by addition -60.
Hit 4: 40% damage, (if hit hits) Disables head when equippable.
Hit 5: 60% damage, (if hit hits) Attempts to stun.
You can pick it up now in the shop with the other perm versions of the SCEM's. (They are in the Star Captain Club on the second floor.) Also last week we had the Memorial Day shop. I didn't get the stats to Mae in time for a DN so here they are now!.
Memorial Day Mecha Models FA- 3 turn CD
Nerfs immores (immobility resistance) by -50(-55/-60) and attempts a stun.
Rolls for a chance to do a 2 turn energy regen halt. BA - 3 turn CD
If at least one of the hits connects.
3 turn 1.5 (2/2.5)x HP DoT
3 turn enemy damage nerf of -30(-35/-40)
FS/BS - 2 turn CD
Damage increase per use, stacks using either shoulder.
+10% damage up to cap of +50% extra damage.
Stacking enemy Bonus nerf. -8(-9/-10) per use, either shoulder, up to a cap of -50 Bonus.
HD - 3 turn CD
Stacking Boost buff. +8(+10/+12) per use up to a +40 cap.
BD - 5 turn CD
4 turn defense buff of 40(45/50)
Rolls, heals a small amount. (Between .011 and .11 of max health. Max of 76 at level 50)
Hopefully you liked them. Next year will have a different set of effects! Enjoy the new mechs!
Thank you, Ash!
I also meant to mention that we have a couple of new bughunters on the www.Artix.com /bugs end of things now. Big thanks to kasama999 (many of you will recognize him from our forums) and Dragrinn for assisting Gianna Glow and the MQ team in hunting down and confirming the bugs you report to us. "We Aim To Be Gremlin-Free!" (TM)1
Have a great weekend, everyone!
1(Not really TM)2
2(It might be a good idea to TM this)3
3(Eh let's just squash all the bugs and not worry about trademarking a silly phrase...)
Well this is embarrassing... there's a critical issue with the Maypril quest involving cutscenes and player positioning that makes it unplayable and that has taken me way too long to sort out. So things remain color-faded until further notice. Which shouldn't be too much longer. But you know what they say about the best-laid plans... mmm scrambled eggs! It'll end up being better than it would have been.
We're laying the groundwork for some great new features and continuing to plan ahead for a very exciting set of releases while we work on bugfixing. I am so excited about all of this coming together for you!
May the 4th E With You: Be sure to log in on May the 4th to get a cool new holiday rare E-blade. Classic "lightsaber" styled weapons to fit the holiday. There will be versions for NSC, SC, and NG. Clarion made a whole lot of them, and Ash is inspired to add more colors -
transmission incoming: it's Ash!
Greetings! Some of you mentioned that you weren't fans of the way the 4pri1 mech worked, so we took that into consideration for the Maypril mech. Blues and I talked about a few things and we came up with the following for this year.
FA CD=3 Inflicts a 1x(1.5x/2x) HP DoT Chance to inflict a x2(2.5x/3x) HP DoT instead.
BA CD=3 Deals increased damage on hit. Amount is random. 3 turn increasing Defense nerf over time effect. -8(-9/-10) per turn. (-8 -> -16 -> -24 -> expired)
FS CD=4 Crit chance increase 4 turn enemy damage Nerf over Time effect. Starts at -25(-30/-35) and decreases by 8 per turn. (-25 -> -17 -> -9 -> -1 -> expired)
BS CD=2 Effect based on how many hits connected. 5 hits - Buffs Boost by 20(25/30) for 2 turns. 3-4 hits - Buffs Boost by 10(15/20) for 2 turns. 1-2 hits - Buffs Bonus by 20(25/30) for 2 turns. 0 hits - Buffs Bonus by 40(45/50) for 2 turns.
HD CD=4 4 turn increasing Bonus nerf over time effect. -7(-8/-9) per turn. (-7 -> -14 -> -21 -> -28 -> expired) Rolls Nerfs enemy ImmoRes by -50 and chance for 2 turn stun Else 1 turn stun
BD CD=4 Enemy BtH nerf over time. Starts at -40(-45/-50) and decreses by 10 per turn. (-40 -> -30 -> -20 -> -10 -> expired)
In other news I did a few more revamps for Lagos. Robina's shops will have a bunch of higher level items for you guys. Hopefully that will tide you all over since I've done about all I can for right now. I'll revisit the planet in the future but I need to focus on some new stuff. Enjoy the F001 and I look forward to hearing what you guys think of it.
Greetings! As some of you know I've been messing around with new effects. Welp, I came up with one that is really powerful. It's not just powerful, it pretty much laughs at your opponent. Because of that I built it into a new mech and we're going to let you all have it for a limited time. Now it does have a low chance to activate instead of the normal effect, but when it happens it does some really cool stuff. Since I was given an assignment to create a powerful mech I decided to use the idea and convert the rest of the mech around it. Being all fancy and such I came up with an in-game reason for it.
The Nubertron mech is a basic mech many of you are familiar with. It's an alright mech to start off with but it was the perfect test bed for a new power core. This core is a prototype of my own design and is way more powerful then anything I would normally let pilot's take out and use. (Even if you have saved the universe a few times.) I usually wait till I've fixed the power spikes and damage jumps before releasing it, but in this case I just couldn't resist letting you all play around with my prototype.
My creation is called the "Ultra Broad-ranging Energy Recovery core" or "U.B.E.R. Core" for short. This core usually only gives you a fairly large boost to mech HP recovery, granting a random amount of health back to you. This prototype can instead, very rarely, interface with your opponent and actually steal its HP and EP while giving YOUR HP and EP to the opponent. It's very random and the effect could make things really bad if it triggers when the opponent has less health then you, but it could also be amazing if you're down to almost nothing and the enemy is near full.
Like I said, it's a prototype and a lot stronger then any other future versions I make will be, but it's a powerful piece of tech I know that you can use. The core has one other side effect. It's increased the damage and effects off all the other built in weapons. It won't boost the damage of non-built in weapons but it does grant a hefty bonus to the current ones.
That sounded like an NPC explaining something in game but it makes it sound cooler to hear it like that sometimes.
In other news, last week you'll remember that I tweaked some of the Lagos mechs and equipment. Some of you mentioned that those mechs didn't really seem to have a theme after that. They made convincing arguments and showed the pro's and con's of what each mech could have done so I went ahead and redid them along with a few other mechs. All these re-tweaks, along with the tweaks to the Navigator series, the Shadowed Arthurian Lion series, AND the basic Bunzilla's will come tonight after I've had some time to take care of a few more things. I'll be posting a list of all the changes and effects in the DN thread in the MQ General Discussion area of the forums as soon as I get done with it and they are live.
I know I also said I'd revamp some weapons. The problem is some of the weapons were supposed to go rare a while ago. That's why once you get to a certain part in the war you no longer have access to some shops. Right now I'm waiting to hear back about if they are alright to revamp and make a shop button for them in the Lagos War finale screen so you all can always access them, or if they are meant to be war rares that got lost in the shuffle. Once I know, I'll be able to proceed.
Enjoy the mechs and let me know what you think of the effect!
Thanks, Ash! And thanks to Blues for advising on power level for this innovative update! Then I'll just add a quick few bits of detail and news for you...
So the Ubertron model will be in the shop in Soluna City Main for a limited time: it will close on Wednesday, April 30th. And then don't forget... Maypril will be here!
Maypril f001: This model will be in the shop for a limited time - only until Monday, May the 5th. This one will be available for Nova Gems and will also have credits versions.
Enjoy your weekend - I hope it's nice weather where you are!
Happy Birthday, Dage! In honor of Dage's birthday, I converted his Blademaster Katana (which he created for AQWorlds) to an MQ-styled energy blade. I also added a magic animation that unlocks if you wear the Ninja costume (found on Planet Yokai). Get yours in the Birthday Shop button on Soluna City's Main Street!
whoops - not sure what went wrong with the image I meant to insert. Here's a screenshot link instead
Ash, who has been learning to code and is now helping me with database work, has been working on updating some of our older weapons with higher level versions and a few new specials! This week we had updates to the House shops at G.E.A.R.S, and here's Ash to tell you about them:
House Shop Updates
Wolfblade- New levels of the WM series arm weapons.- New levels of the WR series shoulder weapons.- New levels and specials on the Spit Fire series! If the attack hits it nerfs the stun resistance of your enemy by 15/30/45 (NSC/SC/NG) and attempts to stun it for 1 turn.- New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Runehawk- New levels of the RC series arm weapons.- New levels of the RS series shoulder weapons.- New levels and specials on the Psychic Blast series! If the attack hits it buffs your Bonus by 15/25/35 (NSC/SC/NG)for 2 turns.- New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Mystraven- New levels of the RG series arm weapons.- New levels of the RB series shoulder weapnos.- New levels and specials on the Flak Bomb series! If the attack hits it causes a HP DoT based on the item level and item type for 3 turns. It deals 1.5/2/2.5 (NSC/SC/NG) times damage. - New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Tek's basic weapon shop updates Chain pole series updated! New levels and special. If the last hit connects it causes an HP DoT based on the item level for 3 turns. DoT deals normal (1.5x) damage.
Next week, more items from all of Tek's Shops! Same MQ time, same MQ channel!
And now here's blues with the "revived" Cubot specials. You can find them via Braddock Steele in the Heroes' Hearts Replay of 3009
DoT´s stay til end of fight BS: CD to 1- starts with 150% damage- adds +25% damage per use (Shoulders only), caps at 250%- works also alternating with other shoulder- EP DoT, adds +25% damage per use, works also alternating with other shoulder
CD to 1:- starts with 100% damage- adds +25% damage per use (shoulders only), caps at 250%- works also alternating with other shoulder- HP DoT, adds +25% damage per use, works also alternating with other shoulder- decreases enemy immo res - tries to stun
both shoulders increase their own damage and also alternating the damage of the other shoulder when both are equipped, same with the DoT damages.So best is to buy both :)
We've got a lot more on the way for you in the weeks ahead. Not just shop updates but also - finally - new missions! Ran into a few technical difficulties that had been causing some delays & Gremlins, but we should be on track again now.
Speaking of Gremlins... A new bug reporting system is being perfected, and we'd like you to check it out. (They're now called "bugs," but they'll always be "Gremlins" to me!)
Again, long time no see. Hope all of you enjoyed the spooky day yesterday and the new decorated town along with the new NG head. It is the first part of the new Frankie - set, shoulders and arms will follow. It´s about time to give one of my favourite Mechas an update. I loved the Mecha when we released him years ago and it has still good specials and the coolest walk animation.
But now to the specials of the already released head and the weapons to come:
Numbers in brackets are SC, SC players have a higher chance for special activation when mentioned.
Head: ---> NG only
- NG only - starts with 125% damage - general damage boost of +40% for 5 turns - double EP DoT, stays til end of fight - enemy defense nerf of 60 for 5 turns - Damage NoT of -5% per turn for 5 turns
- CD goes to 2 - SC only: starts with 120% damage - Hit 1: chance for a crit, damages also EP with 35% of damage done - Hit 2: chance for a crit, heals player EP with 20% of damage done - Hit 3: chance for a crit, when NG head is equipped and the EP DoT is active, increases DoT damage by 33% with every successful hit, stacking, caps at 330%
- CD goes to 2 - alternating damage boost of +25% per use, stacks, caps at 250% - enemy BtH nerf of 6 (8) per hit, stacking, caps at 50% - normal (1.5 time) HP DoT, stays til end of fight, when NG head is equipped and the HP DoT is active, increases DoT damage by 33% with every successful hit, stacking, caps at 330%
SC only: For every equipped weapon, Mecha gets a BtH boost of 10, when all 5 are equipped, boost goes to 75.
And once agsin Real Life calls, this time Real Life is my mother.
Hope you guys have a lot of fun and you enjoy the new Frankie parts and MQ!
News from blues! This morning, I got a transmission from blues!
Long time no see :P
We all are pretty busy with the upcoming events and here are some news from behind the scenes.
Our Mecha buffing project is ongoing and next buff will go to the Hospital Mechas. Specials are ready, they just need coding and some testing. Next one on my list is the Westion Sheriff Mecha.
All the promised buffs for the Promo Mechas are also ready and await coding. They will be significantly better and I´m sure you´ll like them. You will see better damage, lower or even no rolls and some additional specials.
Next major project are the new House Mechas. I already have a plan and I´m working currently on the raw specials so that we can discuss them next week. The main themes will stay the same. Wolfs will be offensive with high damage, Hawks will be a defensive powerhouse with lower damage and Ravens are somewhere in between with more ranged attacks. Power will be around SCMM standard so quite good. It´s not possible to balance them exactly because they have different themes. So, when you love hard hitting Machines with a lot of damage, then Wolfblade should be your first choice. And when you are more the chilling player who loves to have a good defense and nerf his enemies Runehawk is the House for you. In case your undecided, then Mystraven is always a good choice.
I talked with Vivi this week and both of us can´t wait to create the new House Mechas.
Aaaaand... better late than never (but I already did this via MSN) : Happy Anniversary Vivi!
I can´t believe that you are already coding for one year!
Working with Vivi is really fun and he always finds a way to get all my fancy ideas working. Kudos to him and all the best for the next Year!
That´s all from me for now.
Enjoy playing MQ, your weekend and as always: Have fun!
Thanks, bluesy! And three cheers for Vivi!
Tonight's release brings you new Front Arm weapons in Joey's Salvage Quest. There are never-before-seen weapons for all players of all tiers, and along with the usual gamble there is a grand one: in some of the tiers, you have the rare chance to Salvage the ultra-powerful Nova Gem BallDrop Mace!
Mogloween Mecha! Korin asked me whether we had told you that there is a new mecha in the works for this year's Mogloween event ... and I don't think I've said a single word about it yet! Thyton drew another amazing one - I hear good things about it - I mean, it sounds awesome - it brings sweet music to my ears... I imagine it to be hauntingly beautiful, though I wouldn't want it to hit a sour note... anyway, enough of that, haha! Korin got a head start on setting it up and he's sent it off to Arklen to add some of his cool attack animations. You'll want to stock up on credits and you might even want to grab some Nova Gems for this new Holiday Rare Mecha!
More Mogloween News: This year's event integrates the new Starship Trick-or-Treating-styled feature into the continuing Planet Mortis holiday storyline. If you are a qualifying Star Captain, or are able to become one by Thursday the 27th of October 6:30 PM Eastern time (Server Time), then you will be able to give players from all over the world (or, should I say, the multiverse) the chance to visit your Starship! Head on over to the MechQuest Forums, see whether you qualify (Nigel needs to give you approval), and post your Character ID Number and Character Name http://forums2.battleon.com/f/tm.asp?m=19701667
Lyris has already put together a fantabulous animated intro cutscene and is working on more, I'm working on writing and laying the groundwork coding for the Starship Trick-or-Treating and other quests (and Korin & Vivi will help get them functional and refined) and Minar has been designing cool new Starship Items! (Don't let me forget to make an Action Figure of the new mecha, ok?) We are all really excited about this year's Mogloween!
So if you are a Star Captain, have fun decorating your Starship - and don't forget, everyone still gets the Anniversary XP and Credits Bonus in battle this week so that you can stock up on credits for the Mogloween Event rewards!
Probably you noticed that I´ve been veeeeery quiet for weeks, that´s because I had a looooong vacation. Once a year I always take a break and visit Crete, my favourite Greek island. This time I´ve been there for 5 weeks. 5 weeks seem to be a long time but they feel a lot less when you meet good friends and you enjoy everything. After 1 week you start to relax, after 3 weeks you think you had enough rest to go back to work, and after 4 weeks you start to think "Work? Why?". So, after 5 weeks I was completely relaxed, used to having vacation, used to have my morning walk, go to the beach, swim in the sea, make siesta, go running, prepare for a nice Cretan dinner, talk with friends.... yes, friends, it´s very important to have friends. Some of mine live not too far away, but we seldom manage to meet us at home, but we meet each other on Crete, which is fantastic. This time 2 good friends from England were surprisingly also 2 weeks there so we had a fantabulous time every evening! Not to forget my friend Nicole from Switzerland. I know her now since 16 years. And of course Apostolis whom I know now 20 years and a lot of others from all over the world!
I really love the sunny weather in Crete. You can plan your days because the weather will be good for sure. Not like here in Germany where it rains now since 2 weeks nearly every day. And of course sitting outside til 1 in the morning, eating excellent food and enjoying excellent company. When you like Greek food, then try some of my favourite dishes: Melitzanosalata, dolmadakia, tiropitakia, tzatziki, skordalia, kokkinisto or keftedes me makkaronia.
Greek people are very pollite and nice, at least all the ones I met and meet, just the language is very complicated. While everybody understands even the most broken English none will understand your Greek when you don´t know the grammar. I started to learn Greek some years ago and now I can talk a bit. Not too much but enough and Greek people are pleased when you speak some Greek.
Here in Germany, people seem always to be stressed and most of them are quite unfriendly, in Crete it´s quite different.
The first thing I always recognize when leaving the plane is the smell of Crete. You smell a mixture of thyme, oregano, salt water.... it´s great.
So,when you have time, visit Crete, and if you are Greek, well, invite me :P
Now I´m back to my normal schedule and slowly I´m getting used to it. Also my handball team starts to prepare for the next season so I´m quite busy again. I hope you like the specials of the heads I made last week and this week some nice Shoulder weapons will follow.
Another thing I´m working on are the specials for the new *guesswhat* and I´m sure you´ll love them.
Ok, hope you liked my little vacation report.
Take care, enjoy every day and have a lot of fun!!!!!
And here come the specials of all the new Weapons:
Yokai war reward Heads
NSC (Gong series)
- 120% damage - chance for -20 BtH - chance for a general damage boost of 25% for 5 turns
SC (Sugegasa series)
- 130% damage - chance for -30 BtH - chance for a general damage boost of 30% for 5 turns
NG (Acu-Puncture series)
- 140% damage - chance for -35 BtH - chance for a general damage boost of 35% for 5 turns - chance for a 1.5 time HP DoT - chance for -40 defense for 5 turns
Final Fight on Yokai (NSC,SC,NG)
Head (Beard Fist)
- 1.2 (1.3,1.5) times damage - general damage boost of 20 (25,30) for 5 turns - +20 (25,30) accuracy
Shoulder (Rocket Boot)
- chance for 1.1 (1.2,1.3) times damage - chance for a crit --> NG>SC>NSC - -20 (-25, -30) accuracy for 5 turns
Arm (Finger Zapper)
- chance for 1.1 (1.2, 1.3) times damage - chance for a crit --> NG>SC>NSC - chance for a guaranted stun --> NG>SC>NSC - -30 (-40,-50) defense for 3 turns
And not to forget our new Promo Item the BOOMBOX Thats a boombastic BS Weapon It comes with NG DPT and a CD of 2. - increased damage for both Hits - Hit 1: +40 Acc, -40 Def - Hit 2: chance for a crit, chance for -40 Acc
this sounds already sweet but now comes the boomtastic extra special:
50/50 chance for an extra Hit
- chance for -30% damage for 4 turns - chance for a crit - chance for a guaranted stun
I hope you like all the new Equipment delivered to you by your MQ Team! As always.....
Banana - BS - Increasing damage for every Hit - Hit 1: chance for a damage boost for this hit - Hit 2: chance to get no damage the next turn - Hit 3: chance for a crit
SC and NG versions have higher damage and lower rolls.
Soul Nuke NSC and FS: - 1.2 times damage - chance for a defense BoT, +10 for 3 turns - chance for a defense NoT, -10 for 3 turns
Tengu Wing SC/NG, BS: (=NG) - Increased damage - Hit 1: chancefor acc BoT, +15 (+18) per turn, 3 turns - Hit 2: chance for acc NoT, -15 (-18) per turn, 3 turns - chance roll for an extra Hit. Gives additional a normal HP DoT for 3 turns
Here are the specials for the MAY SCMM, the AC-490
All specials are on Hit
Head: AC-490 Lazer Charger - CD=5 (2 hits)
- Normal HP DoT* ---> increasing damage by +15% per turn - Normal EP DoT* ---> increasing damage by +10% per turn *Note: starts at the normal DoT for the mecha's actual base level, and increases as stated. both DoT´s don´t wear off
Body: Kick of Steel - CD=5 (1 hit)
- Enemy defense NoT. Starting with -8 and increases by -8 every turn doesn´t wear off
FA: Steel Bastion - CD=3 (2 hits)
- Player defense BoT. Starting with +8, increases by +8 every turn doesn´t wear off. Hit 1 - chance for a critical hit.
BA: AC-490 Tri-Blade - CD=3 (1 hit)
- enemy damage NoT. Starting with -10, increases by 10 every turn. lasts only 3 turns
I´m back from my faboulotastic Vacation and here are the specials for the new Weapons: Dragon Fury (4 Hits) - FA - NG
Increasing damage for every Hit
- Hit 1: chance for a 1.5 HP DoT, 3 turns - Hit 2: cance for a Def NoT, -20 per turn, 3 turns - Hit 3: chance for a BtH NoT, -20 per turn, 3 turns - Hit 4: chance for a crit
Straw Hat (1 Hit) - Head - SC
- Def BoT, +10 per turn, 5 turns - chance for a Damage buff, roll between 40 and 70% - chance for a damage reduce NoT, 5 turns, -8% per turn - chance for an increasing EP DoT, starts with normal DoT damage and increases by 25% then for 3 turns. Adds +25% to the last damage done.
Scroll Beam (2 Hits) - FS - NSC
- Hit 1: chance for a damage boost for this hit, roll between 40 and 60% - Hit 2: chance for a crit
Snake Master (2 Hits) - FA - NG,SC,NSC
SC and NG versions have increased damage for both Hits
- Hit 1: chance for a crit, additional chance for an increased HP DoT - Hit 2: chance for a crit, additional chance for an increased EP DoT
NG version has* an additional Damage NoT on Hit 2, -10 for 3 turns.
*Maegwyn tells me that the Damage NoT for the NG version doesn't look like it's happening right now - or else she's very unlucky. So if this special isn't happening on the NG Arm yet, don't worry - it will get added soon!
As promised, here are the specials for the Morehawk:
FA (1 Hit) CD=2
- Increasing damage with every activation, alternating with BA
BA (2 Hits) CD=2
- Increasing damage with every activation, alternating with FA
Arms start with 1.2 times damage. Every activation gives +10% damage, caps at 200%!
Shoulders (2 Hits) CD=2
- 1.5 times damage - Hit 2: chance for a crit
Head (4 Hits) CD=5
all specials activate on Hit
- increasing damage for every Hit - Hit 1: BtH BoT for 5 turns, starting with +10 BtH (10/20/30/40/50) - Hit 2: chance for a crit - Hit 3: Damage BoT for 5 turns, starting also with +10 (10/20/30/40/50) - Hit 4: chancel for a crit
Body (3 Hits) CD=5
- increasing damage for every Hit - Hit 1: optical sensors damaged BtH NoT for 5 turns, starting with -5 (5/10/15/20/25) - Hit 2: armor damaged Defense NoT for 5 turns, starting with -10 (10/20/30/40/50) - Hit 3: stun for 1 round (guaranted)
For this weekend there is another new BackShoulder Weapon, the Shadow Pulse Laser (NG, 4 Hits, CD=3) It comes with an increased damage output when a ShS unit is detected. Besides this it does:
- Increasing damage for every Hit - Hit 1: chance for a crit - Hit 2: chance for +40 BtH - Hit 3: chance for a 1.25 time EP drain DoT. Does 1.25 times damage and drains the amount - Hit 4: chance for a crit
When you have EP problems, this is the Weapon for you.
Have fun and as Korin used to say: Tell your friends to play MQ.
Enjoy your weekend
Here are the Stats for the new war reward Shoulders. Shadow Proton (SC, CD=3) against non ShS enemies: 1.25 times damage against ShS enemies: starts with +40 BtH initial - increasing damage for every hit - all hits have a decreasing chance for a crit - Hit 1: chance for a 1.5 time HP Dot, additional chance for +15 general damage boost - Hit 2: chance for a 1.5 time EP Dot, additional chance for +15 general damage boost,stacking to 30 - Hit 3: -35 enemy BtH - Hit4: - 35 enemy defense
Shadow Laser (NSC, CD=3) against non ShS enemies: 1.25 times damage against ShS enemies: - 1.5 times damage, initial +30 BtH - chance for -20 enemy BtH and defense - chance for a HP DoT - chance for -20 enemy damage - chance for +20 general damage boost
There you go. Have fun with your brand new anti-ShS Shoulders!
- Hit 1: chance for -40 enemy BtH - Hit 2: chance for -30 damage - Hit 3: chance for -50 enemy defense - Hit 4: chance for a crit
and it´s got an additional special: when all 4 Hits connect, it has a chance for an increasing HP DoT. Starts as normal DoT and increases every turn by 10% damage. Stays the whole fight. Doesn´t this sound fantastic?
And not to forget, once you reach 25% you will unlock the first shop which contains a NG Shoulder: (CD=3)
Against non ShS enemies it just does 1.25 times damage. Now you may think this is weak.... well, test it against ShS enemies:
Weapon starts with +50 BtH against ShS enemies Increasing damage for every Hit
- Hit 1: chance for -40 enemy BtH - Hit 2: chance for a double HP DoT - Hit 3: chance for +40 defense - Hit 4: chance for a crit and additional chance for an extra Hit
Does this sound sweet or does this sound sweet? Crushing ShS enemies never was soooo sweet as with this Weapon. More to come....
A bit late but here the specials for the new NUBERTRON:
Head: 1 hit laser (CD 5)
- enemy level nerf, roll between 3 and 7 levels, 100% activation on hit doesnt wear off of course - +20 BtH ) - -15 enemy def - -15 enemy BtH
effects last 5 turns
Shoulders: 1 Hit laser (CD 0)
No additional special! Combo with head and arms --> high crit chance!
FA: 3 Hits machine gun (CD 3)
- increasing damage
BA: 1 Hit flame thrower (CD 3)
- chancel for a 1.5 time HP DoT , lasts 3 turns
Now the specials for all Weapons:
Each Weapon gives +LUK temporary additional. . Each Weapon starts with a 30% crit chance. Adding +10% crit per activation. When you break the chain with a non default Weapon, defaults go back to 30% crit and start from there again.
bzzzzt Maegwyn breaks in That's how it's supposed to work indeed! But Nuberizing does some realllly strange stuff sometimes, like in the Diner Challenges and in Stat Training... Also, if you're low-level ... Nuberizing your opponent doesn't always quite work as intended. It doesn't just make him a n00ber - it makes him into a wet nooodle! Look at him crosseyed and he'll fall over... Also sometimes the combo isn't quite right. So yeah, we're working on these Gremlins.
bzzzzt back over to blues
And the brand new Choco BunZ promo item (FS):
Hit 1: chance for a crit, chance for a HP/EP DoT Hit 2: chance for a crit, chance for a HP/EP DoT Hit 3: chance for a crit, chance for a HP/EP DoT
You can get 3 DoT´s, lasting 3 turns. CD of the Weapon is 3. It purges all existing DoT´s!
And the new Weapons:
CD = 3, effects last 3 turns.
We have a NSC, SC and NG Weapon this Friday for you. All have the same special but the effects are better: NG > SC > NSC
They get a damage increasing DoT which has an increasing chance to crit. Sounds not too special.... well, you must test them to get a feeling for this amazing new special. :)