Maegwyn

Friday, January 16, 2015

New Room For A New Year

Star Date: 16 January, 3015

A New Room! The New Year is a lovely time to do some decorating. Star Captains, you are getting a new room in your starships tonight! I've started making some new items for you - there's a Hovering Goldfish Bowl that goes quite well in the Floor slot on the far left of the new room, with more hovering-style items to follow in the weeks ahead. Also new, for the Wall slots, is the Snow Globe On A Shelf. (The new part is the shelf. The snow globe was previously only available on a table as a floor item.) 

http://cms.mechquest.com/mq/images/MechQuest-New-Room-01-16-15-300w.jpg

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Maegwyn

Friday, December 19, 2014

It Is Flavescent Friday

Star Date: 19 December, 3014

Flavescent Friday!  The Flavescent Friday shops are open now in Soluna City Main. They will stay open for the weekend, and then will disappear for another year at 7 PM EST (server time) on Monday, 22 December, so grab your rares and discounted items now, while the sale is hot!

All-new Frostval missions on Planet Thoh! Gianna Glow's first script with some minor co-authoring by Ash, who built the missions. New art courtesy of Lyris. Very exciting never-before-seen all-new missions are live now, with more coming soon.

Follow @Lyris_AE on Twitter for exciting previews and storyline hints like this:

http://cms.mechquest.com/mq/images/Ice-Elf-Preview.jpg

Maegwyn

Friday, October 3, 2014

After Reset

Star Date: 3 October, 3014

Incoming Transmission - From Ash:

Greetings!
Many of you have been asking what we had planned for the next big storyline and now you all can find out! You can access the new quest, which will begin the brand new main storyline, in Soluna Main right now!
Right now you'll be able to access it without having to play "The End", the end of the previous main storyline, but that will change in two weeks. If you haven't completed the ending, which includes the conclusion of the biggest war against the Shadowscythe ever, you really should first as this new quest might be a bit confusing if you haven't.
There's also a limited time reward if you complete the quest now. There's a brand new mecha drawn and animated by Minar!

http://cms.mechquest.com/mq/images/DragonGuard.png

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Maegwyn

Wednesday, October 1, 2014

Happy Birthday MechQuest

Star Date: 1 October, 3014:

No-score and seven years ago, our four-or-five-fathers brought forth a ... new Dropship, and planned for its (crash-) landing in Soluna City... and here we are today, still exploring the vast multiverses!

Happy 7th birthday to MechQuest!

Happy 7th Birthday MechQuest

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Maegwyn

Wednesday, August 13, 2014

Beard Blaster

Star Date: 13  August, 3014

Thanks for all the birthday wishes on the forums and twitter ... and I haven't even gotten over to Facebook yet. The birthday credits and xp bonus is still in effect through Friday, so please enjoy it!

In case you didn't know, Lyris and Ash conspired to build me a birthday mecha! You'll find it in the Soluna City Main shop.  From what I hear, Lyris had a concept for the specials design after she arted & animated the mecha, and Ash coded it. What a great surprise! Here's the rundown:

Iron Cook series 
(NSC/SC/NG) 
Each mecha scales 

FA 
CD 3 
1 hit 
100% chance to Crit 
Energy Regen halt for 1-3 turns. (Random each time) 
1.5/2/2.5x DoT for 3 turns. 

BA 
CD 4 
3 hits 
150% damage 
Boost nerf for 4 turns. 
-10/15/20 per successful hit 
Defense nerf for 4 turns. 
-10/12/15 per successful hit 

FS/BS 
CD 3 
2 hits 
Damage increases each use, either shoulder, up to 200%. 
+10/12/15 per use. 
Nerfs Immobility by -100 and attempts to stun. 

HD 
CD 3 
10 hits 
% damage per hit 
30%, 30%, 30%, 35%, 35%, 40%, 40%, 45%, 45%, 50% 

Extra BtH per hit. (Not cumulative, the number here is the amount added to that hit) 
+5, +10, +15, +20, +25, +25, +25, +25, +25, +25 

BD 
CD 4 
5 hits 
200% damage 
Increases your Bonus with each hit. 
+8/10/12 per successful hit. Lasts for 4 turns. 
Increases Boost with each hit. 
+3/4/5 per successful hit. Lasts for 4 turns.

You can also pick up the Otter head and the Pan E-Blades in the Birthday Shop. 

Ah, and here's Ash now!

Greetings! Just wanted to stop in and let you know about a couple of things that'll be happening this week.

First off, the Traveler will be leaving to parts unknown this Friday. No one really knows when he'll return so if you want any of his items make sure to get this before Friday evening!

Next, the Chaos Mecha and Items will be moving to the Event screen. You can get there by clicking the Shops button, it's next to the travel button on that bottom bar, and then clicking the "Event" button with the clock picture up at the top. This is also where the free Golden Mecha are, so you can pick one of those up as well. I didn't want anyone to think the Chaos stuff just dissappeared! 

For the release this week we'll have another quest in the Beard chain! The idea for the whole chain was thought up by Blade and ACW0, so if you like it make sure to let them know! Blade even made a beardy head weapon for this weeks release!

http://cms.mechquest.com/mq/images/BeardBlaster.jpg

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Maegwyn

Friday, July 11, 2014

Boy Orbitson Missions

Star Date: 11 July, 3014:

Calling all Star Captains! I'm Boy Orbitson, Grad Assistant. I'm up in the Missions Room at the Star Captain's Club. If you are one of the students who is under L25 and feeling like it's the same old grind day after day to try to get ahead, then you will definitely want to check out the missions I've got here. A little something different for some extra experience. Even if you are over L25 you will probably want to give it a run-through, just for laughs.

http://cms.mechquest.com/mq/images/MechQuestBoyOrbitson07-11-14-300w.jpg

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Maegwyn

Friday, June 27, 2014

Colosseum Chaos

Star Date: 27 June, 3014

Happy Birthday, Korin!  To celebrate, pick up a Ketchup Cannon in the birthday shop in Soluna City Main. It's also the perfect date for this week's main release, which 

<bzzt>> Incoming transmission: Ash

Oh ha. Well I'll just let him do the talking!

Greetings! This week we have a somewhat larger release, at least it feels that way to me. Hah!

Last week I was talking to Mae about what we could do to give you all something larger than normal. I came up with the idea to do something for our players who have done everything in the storyline already and wanted something extra. This turned into something larger than I had planned and it pushed me farther than I've gone in a while.

Tonight we have an addition to Planet 51. It's a series of fights that you can access after you've beaten the current 51, finished Yokai, AND finished Necryptos. Once you've done all that you can use the button that shows up on Korin's list.

This has several fights, most chosen by players when I asked, as well as one final fight that I came up with myself. It will take a little thought and strategy to beat a couple of them, but if you can it'll be worth it.

I also did some updates to the old Planet 51 rewards that you'll find in the Arm reward shop once you win. There's also some new stuff too that I came up with just for this. Some of the rewards are hints about something I'm cooking up personally and something in particular gives a hint at where the storyline is going next. You might have to talk to someone once you win to find out what that is though.

I hope you enjoy it and I'm very thankful to Mae for letting me go all crazy and do this. Make sure to let me know on the forums what you think of the fights and the rewards!

<bing beeng bing-bong>

I'm quite thankful to Ash for all the hard work he put into this! 

Here's a screenshot for you

http://cms.mechquest.com/mq/images/MechQuestColosseumChaos6-27-14.jpg

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Maegwyn

Friday, May 30, 2014

Permanent Strider

Star Date: 30 May, 3014

Happy Birthday Jemini! Star Captains: Get your Seasonal Rare Jemini Hologram from the shop in Soluna City and display it on your starship.

Star Captains: Permanent Version Of Strider Now In SC Club!

http://cms.mechquest.com/mq/images/Strider-P-300w.jpg

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Maegwyn

Friday, May 9, 2014

Begone Gremlins

Star Date: 9 May, 3014

Hi! I'm going on vacation tomorrow for a week! I'll be checking my email and the forums and twitter when I have internet access. MQ is in good hands with Vivi and Ash doing next week's update, and Korin is going to help post Design Notes for you, so you probably won't even notice I"m away.

bzzt <Incoming Transmission: Ash>

Greetings! This week I worked on getting a bunch of the bugs that were around, and that you all reported recently, fixed.
There were a bunch, and I can't mention all of them, but to sum up everything.
- A bunch of typos.
- Item bugs.
- Mech bugs
- Travel Map bug
- Romero quest bug

I also have a hunt tonight for you all for a new type of mod. These still boost stats but they boost a different set then you all usually see. I'm working on seeing about putting extra effects on new mods for some true passive effects but for now I wanted to put these out.
What better way to do that then a hunt through the game! I'm hiding the mods in a shop and the following is your clue.


"Struggled to be free, fled from destruction, leaving pieces behind with a kind of kin."


Good luck and feel free to work together on the forums! Have fun!

bip bip pongggggg

Thanks, Ash!

I wanted to mention that you might want to build up your stash of credits because there's an o.Ops weapon planned for later this month. Good chance to run into Richy the Rich Guy in the Soluna East mission this weekend. Also, we've got a little something for you on Mother's Day so definitely log in again on Sunday!

Good luck with the hunt, everyone!

L8r m8s!

=Mae 

Maegwyn

Friday, May 2, 2014

Maypril the 4th E With You

Star Date 2 May 3014:

Well this is embarrassing... there's a critical issue with the Maypril quest involving cutscenes and player positioning that makes it unplayable and that has taken me way too long to sort out. So things remain color-faded until further notice. Which shouldn't be too much longer. But you know what they say about the best-laid plans... mmm scrambled eggs! It'll end up being better than it would have been. 

We're laying the groundwork for some great new features and continuing to plan ahead for a very exciting set of releases while we work on bugfixing. I am so excited about all of this coming together for you! 

May the 4th E With You: Be sure to log in on May the 4th to get a cool new holiday rare E-blade. Classic "lightsaber" styled weapons to fit the holiday. There will be versions for NSC, SC, and NG. Clarion made a whole lot of them, and Ash is inspired to add more colors - 

transmission incoming: it's Ash!

Greetings! Some of you mentioned that you weren't fans of the way the 4pri1 mech worked, so we took that into consideration for the Maypril mech. Blues and I talked about a few things and we came up with the following for this year.

F001 Series

FA
CD=3
Inflicts a 1x(1.5x/2x) HP DoT
Chance to inflict a x2(2.5x/3x) HP DoT instead.

BA
CD=3
Deals increased damage on hit. Amount is random.
3 turn increasing Defense nerf over time effect. -8(-9/-10) per turn.
(-8 -> -16 -> -24 -> expired)

FS
CD=4
Crit chance increase
4 turn enemy damage Nerf over Time effect. Starts at -25(-30/-35) and decreases by 8 per turn.
(-25 -> -17 -> -9 -> -1 -> expired)

BS
CD=2
Effect based on how many hits connected.
5 hits - Buffs Boost by 20(25/30) for 2 turns.
3-4 hits - Buffs Boost by 10(15/20) for 2 turns.
1-2 hits - Buffs Bonus by 20(25/30) for 2 turns.
0 hits - Buffs Bonus by 40(45/50) for 2 turns.

HD
CD=4
4 turn increasing Bonus nerf over time effect. -7(-8/-9) per turn.
(-7 -> -14 -> -21 -> -28 -> expired)
Rolls
Nerfs enemy ImmoRes by -50 and chance for 2 turn stun
Else
1 turn stun

BD
CD=4
Enemy BtH nerf over time. Starts at -40(-45/-50) and decreses by 10 per turn.
(-40 -> -30 -> -20 -> -10 -> expired)

In other news I did a few more revamps for Lagos. Robina's shops will have a bunch of higher level items for you guys. Hopefully that will tide you all over since I've done about all I can for right now. I'll revisit the planet in the future but I need to focus on some new stuff. Enjoy the F001 and I look forward to hearing what you guys think of it.

http://cms.mechquest.com/mq/images/f001-BW-sm.jpg

Maegwyn

Friday, April 25, 2014

Ubertron Mech Model

Star Date: 25 April, 3014

Incoming Transmission: Ash

Greetings! As some of you know I've been messing around with new effects. Welp, I came up with one that is really powerful. It's not just powerful, it pretty much laughs at your opponent. Because of that I built it into a new mech and we're going to let you all have it for a limited time. Now it does have a low chance to activate instead of the normal effect, but when it happens it does some really cool stuff. Since I was given an assignment to create a powerful mech I decided to use the idea and convert the rest of the mech around it. Being all fancy and such I came up with an in-game reason for it. 

The Nubertron mech is a basic mech many of you are familiar with. It's an alright mech to start off with but it was the perfect test bed for a new power core. This core is a prototype of my own design and is way more powerful then anything I would normally let pilot's take out and use. (Even if you have saved the universe a few times.) I usually wait till I've fixed the power spikes and damage jumps before releasing it, but in this case I just couldn't resist letting you all play around with my prototype.

My creation is called the "Ultra Broad-ranging Energy Recovery core" or "U.B.E.R. Core" for short. This core usually only gives you a fairly large boost to mech HP recovery, granting a random amount of health back to you. This prototype can instead, very rarely, interface with your opponent and actually steal its HP and EP while giving YOUR HP and EP to the opponent. It's very random and the effect could make things really bad if it triggers when the opponent 
has less health then you, but it could also be amazing if you're down to almost nothing and the enemy is near full. 

Like I said, it's a prototype and a lot stronger then any other future versions I make will be, but it's a powerful piece of tech I know that you can use. The core has one other side effect. It's increased the damage and effects off all the other built in weapons. It won't boost the damage of non-built in weapons but it does grant a hefty bonus to the current ones.

That sounded like an NPC explaining something in game but it makes it sound cooler to hear it like that sometimes.

In other news, last week you'll remember that I tweaked some of the Lagos mechs and equipment. Some of you mentioned that those mechs didn't really seem to have a theme after that. They made convincing arguments and showed the pro's and con's of what each mech could have done so I went ahead and redid them along with a few other mechs. All these re-tweaks, along with the tweaks to the Navigator series, the Shadowed Arthurian Lion series, AND the basic Bunzilla's will come tonight after I've had some time to take care of a few more things. I'll be posting a list of all the changes and effects in the DN thread in the MQ General Discussion area of the forums as soon as I get done with it and they are live.

I know I also said I'd revamp some weapons. The problem is some of the weapons were supposed to go rare a while ago. That's why once you get to a certain part in the war you no longer have access to some shops. Right now I'm waiting to hear back about if they are alright to revamp and make a shop button for them in the Lagos War finale screen so you all can always access them, or if they are meant to be war rares that got lost in the shuffle. Once I know, I'll be able to proceed.

Enjoy the mechs and let me know what you think of the effect!

Thanks, Ash! And thanks to Blues for advising on power level for this innovative update! Then I'll just add a quick few bits of detail and news for you...

So the Ubertron model will be in the shop in Soluna City Main for a limited time: it will close on Wednesday, April 30th.  And then don't forget... Maypril will be here! 

Maypril f001: This model will be in the shop for a limited time - only until Monday, May the 5th. This one will be available for Nova Gems and will also have credits versions.

Enjoy your weekend - I hope it's nice weather where you are! 

Maegwyn

Friday, April 18, 2014

The Spring Holidays Are Here

Star Date: 18 April, 3014

Happy birthday, Lyris! The Birthday Shop in Soluna City Main has been updated with a new E-Blade to honor Lyris on the occasion of the anniversary of her birth. Thank you for the art, Clarion! But that's not all the spring holiday news...

<bzzzincoming transmissionzzt> It's Ash

Greetings! As you may have noticed if you follow me on Twitter or visit the forums (you should visit them!) I asked what planet you all wanted a revamp of. The answer was a resounding, "LAGOS!"* So, being the nice guy that I am, I went to work revamping some of the stuff from there.
The planet has a bunch of stuff so I had to split the work up between adding stuff for the Easter re-release and getting the Earth Day items ready. Right now if you visit the Hideout you'll find some new levels of the mechs in the Anchorman and Wolf shops as well as more levels of items in the weapons shop. I haven't forgotten about the Build A Mech models or the Pirate weapons and all that good stuff. That will all come next week!**
I'll be doing other planets and other places in the future as well so be on the lookout for my next poll of what people want!
Enjoy these and the Easter Release! Have fun!

http://cms.mechquest.com/mq/images/LanceBunny.jpg

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Maegwyn

Wednesday, April 2, 2014

Notes on April Fool

Star Date: 2 April, 3014

<*incoming transmission from Ash*>

Greetings!
As the whole MQ team is now aware it's dangerous to let me write stuff for releases. I volunteered to work on this release and wrote a script. All of us had a bunch of ideas and I tried to put as many of them into this. It had a LOT of stuff in it, like a LOT of new art stuff that had to be made and bunches of dialog. Lyris did an amazing job on the new backgrounds and some of the assets and Plasma worked on something cool for the second part. Mae also deserves major props for spending a LOT of time making the rest of the backgrounds and art assets and especially for building the whole quest and making it work. (Thanks again Mae!) 
Part 1 is live now and Part 2 will be out as soon as it's ready. 

Also the 4pri1 mech has been revived!

http://cms.mechquest.com/mq/images/4pril.jpg

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Maegwyn

Sunday, March 23, 2014

LepreScythe Specials

Star Date: 23 March, 3014:

We hope you're enjoying your Lucky Weekend! Special Happy Birthday to Gibby! We've brought back the Giblet Skewer in the Birthday Shop to commemorate the happy occasion. Have you gone up the Rainbow Road to check out the new mission? See Braddock Steele in Soluna City. Be sure to gather clovers to rank up to Ultimate Commander so that you can unlock all the reward shops. 

Features of the release include:

  • New Clover Cutter Poleaxe E-Blades in the Clover and NG Clover reward shops. (They might be a bit hard to spot in the mass of weapons) 
  • Advanced House Lucky mech merges that scale to 49
  • NG Advanced House Lucky Mech versions that scale to 49
  • level 50 Lucky versions of the Elite House Mechs, and 
  • an all-new mission, Pot O'Gold which will bring you...
  • the special bonus all-new LepreScythe mecha (beat the new quest to unlock this shop!). 
  • Also, increased chance to encounter Richy the Rich Guy in Soluna City East - all weekend!

The new mission has ... not just one, not two, but three beautiful new backgrounds from Minar, along with some shiny buttons. Ash and blues worked together on the specials for the new mecha model, which Ash coded onto it - and Ash even broke out his mad animation skills to create a walk cycle for it! We're having fun learning new skills. Clarion provided art for the Clover Cutter Poleaxe.

bzzt crackle pop bzzzzt

Incoming Transmission from Ash

LepreScythe Mech
This mech cannot equip any items. BUT to make up for that they have been "equipped" with Luck and Accuracy stats. The NG version even gets a bit of Power. Now you can't be "disarmed" by enemies and lose your ability to attack with the NSC/SC models!
NSC and SC versions have a Body attack. This button chooses randomly between the two attacks.NG versions are able to pick which attack they want.

Attack 1 (Claw Slash)1 Hit
Inflicts 1x HP DoT that lasts for the entire battle. Dot increases per use and caps at x3.
Inflicts 1x EP DoT that lasts for the entire battle. Dot increases per use and caps at x3.
Nerfs enemy Defense by -20. Increases by -20 per attack and caps at -70. (-80/-90 for SC/NG)
Nerfs enemy bonus by -40 for the entire battle.

Attack 2 (Lazer beam!)1 Hit
Buffs Boost by 25. Lasts for the entire battle. Increases by 25 per attack and caps at 50 (60/70 for SC/NG).
Nerfs enemy Boost by 25. Lasts for the entire battle. Increases by 25 per attack and caps at -40. (-45/-50 for SC/NG)
Buffs Bonus by 10. Lasts for the entire battle. Increases by 10 per attack and caps at 40 (50/60 for SC/NG).
Inflicts 1x HP DoT that lasts for the entire battle. Dot increases per use and caps at x2.
Chance for a 1 turn stun.

Thanks, Ash!

I don't want to spoil anything but I want you to know that Lyris is working on some amazing stuff that we'll be revealing in due time. We have one word to reveal at this time: BLASTERS! We've got a TON of new stuff in various stages of readiness for you - this is going to be an exciting season for MechQuest! Thank you so much, as always, for your continued support.

One more note: On Gremlins - Bug Reporting: The links on the MechQuest pages will change so you can get to the new bug zapper with one easy click. The old Gremlins forums have been retired, and the new one-size-fits-all Bug Tracker site is live. http://www.artix.com/bugs

Gianna Glow is the 'chief tracker' for MQ, and she's got a few tips on how to tailor your reports for MechQuest:

A general form pops up, with fields to fill in.

Username: put character ID and character name here
Server: put location of bug here in a "planet"-"city" format

"That alone would be a HUGE help," she says.

Before submitting your report, it would be wonderful if you would: restart browser, clear cache and history, and try to duplicate the bug you're reporting. If you can describe the steps to take to make the bug happen, it will help us figure out how to fix it!

Have a great rest-of-the-weekend!