|July 22, 2011|
Secrets in the Lair
When Char opened the wormhole and it led to... Zargon, in the VERY recent past, this created the possiblity of averting catastrophe. But, the Queenadent wants you and Sys-Zero to avoid getting involved with events because Chronal Paradoxes are unpredictable and dangerous... You will be faced with a choice: what risks are you willing to take?
With more amazing animated cutscenes by Lyris, rewards drawn & animated by Minar, coding by Vivi and me, Maegwyn (quest by Vivi incorporating an idea of Minar's, arm coding by Vivi, specials designed by blues // enemies coded, stat setup, and re-color, & town file setup & coding by Maegwyn) this was a fun collaboration! I really enjoyed coordinating everything and pushing my limits a bit, too. We miss Korin & hope he's having a nice vacation!
As you explore the Lair, you have the chance to pick up a key card each time you battle one of the Guard Drones. After you complete the quest and return to Sys-Zero, you'll see that he has a new shop - if you don't want to spend time questing for a key card, you may purchase one for Nova Gems!
This quest has three new swordfighting enemies - if you are not a Star Captain, this will be your first encounter with an opponent who can actually pause to regenerate mana points! There is an A, a B, and a C - one of the three is quite dangerous, especially if you are not prepared! (Hint: if you think you encountered the most dangerous one, you may or may not be right.)
Note that there is a Gremlin (a bug) at the engine level - if you have a temporary sword equipped, such as the Yokai Blade, and you find the key, the shop unequips your Energy Blade. So if you are a non-Star Captain, you will want to use one of your strong blades such as the Ultraviolet from Necryptos...
If you can find the hidden shop, the rewards are a hand-to-hand Energy Blade and a mecha-equippable Front Arm, both drawn & animated by Minar!
The hand-to-hand energy blades may seem similar to the ones you can buy on Necryptos at first glance. There is one for Star Captains and one for NSC players. There are two differences: the Volt Spike and Bolt Spike are compatible with the Yokai Ninja Uniform's Magic attack, and they also give you a little buff to your Power Stat when equipped!
Let's go to Vivi for the run-down on the specials on the mecha-equippable Volt Strike series that he coded from blues' specs!
This sword is available to all players, and has SC-powered specials even for NSCs!
Against Equippable enemies:
Chance to disable a weapon each use on hit. Order is FA/BA/FS/BS.
Star Captains ONLY: Starts with the head instead, and you get a guaranteed stun when disabling it.
Every other use of the weapon attempts a resistable stun with immobility resistance lowered by 50.
Against Unequippable enemies:
Chance to inflict an HP and EP DoT. These DoTs grow more powerful each time you inflict them.
So it looks like, unless everything breaks unexpectedly, we'll actually have an early release so we can head over & check out the Arc Attack special event in AQWorlds! I am a huge fan of Arc Attack - I saw them at DragonCon one year with Artix & a few other people from AE! (Have you been watching the behind-the-scenes happenings on the Play by Play at that link?) So maybe we'll catch you online in AQWorlds a bit later, or on the forums as usual!
Thanks so much for playing MechQuest! Talk to you again soon - have a great weekend!
Tags: Maegwyn Zargon Wormhole specials