Thanks to you, Undead Assault Hit #18 on the Top New Free Games List
Our gratitude to all of you who got and rated our new game, it is climbing its way up the charts! That simple action you took is making a real difference.
If you haven't tried Undead Assault, our new infinite runner mobile game, you can get it now for Android and Apple devices at www.UndeadAssault.com!
See what other players are saying
Absolutely love it! I downloaded this as soon as I woke up this morning and I haven't stopped playing it since. It’s addicting and can be quite challenging at times. I love it. 5 star rating from me :D - Justin Serina
This game is awesome!!! It's about time we have a running game that also does other things instead of just running lol! - Julio Miranda
Good ol' Undead Slaying Fun! Explosions, Undead Dragons, and TONS of rad unlockables! I'm pretty confident that I'll be playing the heck out of this between classes. :') - Z. Cantrall
Our New Infinite Runner Mobile Game Now Available!
We just went LIVE on Android and iOS with our new undead-slaying infinite runner, Undead Assault! You are Artix the Paladin… the town people’s only hope against a horde of skeletal zombie warlords!
Sure, you start this infinite runner wearing your underpants and swinging around a rusty sword… but a dozen brag worthy high scores later you can replace that useless hand of yours with a chainsaw. Undead slayers forever... “So slay we all!”
FEATURES • 5 Paladin weapon & armor sets… each with a “special” attack O_O • “Battle on!” theme song by One-Eyed Doll • Upgradable Power Ups! • Collect rare loot… no idea what it does, but it is collectible. So. Yeah. Collecting! • “Legend of Artix” book… can you find the mysteriously missing pages?
FACTS & LORE! • An inspired re-make of the original viral hit flash game, Undead Assault! • Yup, Daimyo, the Undead Slaying Pomeranian, is actually a real dog. • Truth, justice and righteousness are an excellent source of calcium when served with milk.
AQWorlds players get a special perk for buying the 3X Multiplier
Get the Daimyo Pet in Undead Assault and unlock the Artix's Golden Paladin armor, helm, and axe in AdventureQuest Worlds when you buy the 3X Multiplier. Head into AQWorlds and find the Undead Assault badge in your Book of Lore, then equip your gear and get to Undead-Slaying!
The AQW account linking is not live for Apple devices... YET but will be coming very soon (3-5 days, we hope. It will be up as soon as Apple publishes our update!) The linking is live on the Google Play Store right now!
1. Do not die.
2. Do NOT die.
3. Rescue Villagers
4. Kill them Undeadz (um… can you kill something that’s already dead??)
5. Level up
6. Equip new Loot
7. Kill more baddies
8. Unleash special attacks to dominate the battlefield (like summoning a giant dragon or an undead-slaying Pomeranian, because... WHY NOT?)
9. Collect Gold and Experience
10. Get the high score!
11. Repeat steps 1 thru 11
Recruit More UndeadSlayers
Once you have downloaded the game and slain the undead, your mission is... Help this game go viral faster than a zombie outbreak! Please Like and share Undead Assault on Facebook and Twitter to bring even MORE Undead Slayers to the Party!
Tonight the Reaper makes its spooky return! It's available now in the Star Captain Club! It has a bit of a different twist on what the Morehawk did. The more health your foe has the stronger its effects will be, but the less damage your attacks will do. The less health your foe has the weaker the effects will be, but the more damage your attacks will do.
Terrifying Scythe FA - 1 hit 100-200% Damage (Depends on enemy health) CD 4 Inflicts a 4 turn, -((EnemyHP*100 / EnemyMaxHP)*.45), Bonus Nerf. Inflicts a 4 turn, -((EnemyHP*100 / EnemyMaxHP)*.45), Hit Nerf.
Ethereal Blade BA - 2 hits 100-200% Damage (Depends on enemy health) CD 3 Inflicts a 3 turn, ((EnemyHP*100 / EnemyMaxHP)*.018)x, HP DoT. Inflicts a 3 turn, ((EnemyHP*100 / EnemyMaxHP)*.018)x, EP DoT.
Mark for Death FS - 1 hit 100-200% Damage (Depends on enemy health) CD 2 Applies a 2 turn, ((EnemyHP*100 / EnemyMaxHP)*.4), Bonus Buff to you. Inflicts a 2 turn, -((EnemyHP*100 / EnemyMaxHP)*.2), Defense Nerf.
Wicked Chakram BS - 1 hit 100-200% Damage (Depends on enemy health) CD 2 Inflicts a 2 turn, -((EnemyHP*100 / EnemyMaxHP)*.45), Boost Nerf.
Induce Terror HD - 4 hits 100-200% Damage (Depends on enemy health) CD 3 Applies a 2 turn, ((EnemyHP*100 / EnemyMaxHP)*.6), Boost Buff to you. Applies a 2 turn, ((EnemyHP*100 / EnemyMaxHP)*.5), Hit Buff to you.
D.F.A. BD - 2 hits 100-200% Damage (Depends on enemy health) CD 4 Inflicts a 3 turn, -((EnemyHP*100 / EnemyMaxHP)*.6), ImmoRes Nerf. Second hit attempts to stun at current ImmoRes.
As you can see the nerfs/buffs aren't super strong when your foe is full health, but the damage this mecha can do will let you swiftly take your foes down!
Along with this, Mortis has returned! You can now catch up on anything you've missed in the previous years and get ready for this year's event. (It'll start next week!)
For those of you wondering. The Ultra OmniBlade will transform, and the follow up quest to it will happen at the END of the month or when the AQW war is won. I need a bit more time to get the quest ready and the original plan was to make the stuff live when the AQW war was won, so that's what I'm sticking with!
We are building this years new Calendar! Thyton was painting at the lab into the wee hours of the night... so I took a picture of what he is working on with my cell phone. YUP! A repainting of the classic DragonFable login screen focing on the DoomKnight Sepulchure!
This year's calendar features paintings of favorite characters (Sepeulchure, Gravelyn, Galanoth, Artix), and never before seen NEW CHARACTERS that will be appearing next year in our games! Here is a preview of the cover.
Dage also contributed several of his personal works for this calendar... making it an incredible collector's piece. We really raised the bar on this one... it is best described as 12 limited edition prints combined into one epic 12 page, full size, painted calendar. Yes, like our previous calendars it will include in-game items. More on that coming soon.
The Artix Entertainment 2016 Calendar will go on sale at www.HeroMart.com at the end of this month.
QUESTION: Which of our previous calendars was your favorite? (Personally, I think the Dragons calendar was the best... but the AQWorlds one from a few years prior had so much character. I liked that the poster calendars were flippable, I still have them on my wall. But getting an epic change of scenery every month makes the flip calendars better in my opinion. After the year is over, I can cut out the picture parts and hang them like limited prints.)
Greetings! The Mechquest part of the 13th Anniversary event is now live! Speak to the mysterious moglin in Soluna Main and find out what you need to recover for her!
At the end of the quest you'll find several buttons.
- The first has the normal quest rewards (including level 1 rewards for new players just trying out the game).
- The second has the Dimensional Shard item. KEEP THIS IF YOU WANT THE ULTRA OMNI BLADE. You only need this item to get the MQ version of the Ultra Omni Blade.
- The third completes the quest. Don't push this button until you get what you want from the other two or you will have to do the entire quest again.
Lyris was a big help getting the background art ready, the enemy art updates done, and general helpful stuff like that. Even with all that though it still took a lot longer than normal. I had to make several new pads to help make sure new players weren't going to get overwhelmed. I had to code all the enemies as most have effects that scale based on the player's level. (Something we haven't done beyond DoT's before) I also had to fiddle with the mini-game some to make it work a bit better. I ALSO had to make the reward Front Arm weapons. Then I had to test everything to make sure nothing was broken before I rolled it all out. It was a lot more work than a usual release and it took a lot longer because of that.
Greetings! Tonight we're celebrating 8 years of mechtacular fun! Mechquest officially went into it's open testing phase on October 1st, 2007. Since then we've gone through a lot of things, including the universe being blown up, but through it all you, the players, have stuck around to play. All of us on the MQ team, both past and present, thank you for your support and hope you'll continue to enjoy the content we put out every week. We know it's not always a lot but we do our best to make sure you have something fun to do every week!
You can ride the floorivator in Tek's now to pick up the 3015 starship items as well as check out the various mecha's you can earn.
Greetings! Tonight we have the crossover quest between AdventureQuest, DragonFable, and MechQuest!
Dean Warlic has called you to his office over a very disturbing matter. A group of creatures he helped hide from the Shadowscythe have sent him a message saying they're in danger! He wants you to head to their hiding spot and find out what's going on!
I want to give a big thanks to The Hollow and Wyrm of the Adventure Quest team, Tomix and Dracelix from the DF team, and Lyris. All of them put in a lot of work either making the monsters, the rewards, the artwork I used, and just overall putting up with me freaking out trying to get everything done for this. I wrote all 3 quests for this crossover, with some additions by Falerin for AQ's script and Geo, Verlyrus, and Melissa for the DF script, and everyone else pitched in to help me with art that I needed to build these or just things like the monsters and reward items. This couldn't have been done without them so make sure you thank them either on the forums or on Twitter because they all deserve a big thanks for making sure this worked out!
I put a lot of work into the quests from the story all the way to making sure the cutscenes worked like I wanted them to so I hope you all enjoy playing it!
"If you were a BioBeast, held captive by an army of robotic guards, what special power, mutation, weapon, tool, gadget, or otherwise would you use to escape?"
1. You must tweet your answer to @BioBeasts on Twitter and include the hashtag #MyBioBeast
2. Your entry must be original and created by you! We strongly recommend tagging any visual attachments in your entry with your twitter name (ex: @Titan_EpicDuel)
3. Be creative! You can write a sentence, draft a story, draw a picture, build it with Legos, sculpt clay, record a video, carve it in a pumpkin, show us with popsicle sticks. Anything goes!
4. Entries must be tasteful and appropriate for all ages
5. You are welcome to post multiple entries, but each must be unique
6. Spamming will result in instant disqualification
7. Your Artix account must be in good standing (not banned or in dispute) to qualify for a prize
8. Entries must be received before October 11, 2015 11:59pm EST
What is BioBeasts?
BioBeasts is a free, single-player arcade-survival game for mobile devices where you control a mutating beast, fighting to escape from a robot-controlled laboratory. It's the newest game in development at Artix Entertainment, designed primarily by the EpicDuel team. BioBeasts will be available for download on Android and iOS soon!
Greetings! I've finally finished the quests and you can now play through the final 2 in this storyline!
The Stranger has found out where the Ghosts are hiding. You know he's up to something, but for now speak to him in Soluna East and see what he has to say!
These are later than I expected mainly due to the fact that flash did not want to cooperate and do very basic things. As an example, I spent two hours on part of the cutscene in the first quest where your character is in his/her mecha and is supposed to be facing left. It faces right. I tried everything I know how to make it face the other way. Nothing I tried, even including straight flipping the pad backwards just to see if flash was being rediculous again, worked. After fighting with it for that long I just moved past it and worked on getting everything else done. If you notice anything weird like that, it's most likely because I tried to do something, fought with flash for several hours, and just moved on because otherwise the release was never going to come out. I'll work on trying to get them fixed and push out a fixed version, but for right now I know some things are going to look weird.
Due to the fact that I was fighting with cutscenes I didn't get a chance to do all the rewards I wanted to either. I'll work on them and have them ready for the next chain I do with the Stranger as well. With everything that happened last week and everything going on this upcoming week I just keep running out of time to do the things I really want to that would be cool and fun. Hopefully the mods make up for it as they do something a bit different than normal.
Hey, I just wanted to give everyone a heads up. Since I'm having to do two quests this week to make sure we're set for stuff later this month I'm not going to be able to have a release tonight. I should have them both done and ready by tomorrow, Sunday at the latest, but I won't have it all done by the time we would normally have the release.The cutscenes are a bit more work intensive that I had first thought and I'm not the quickest when it comes to those.
Sorry about having to push it back, but check back over the weekend to play the release! You'll want to to be able to understand something that's coming up sooooon!