Maegwyn

Wednesday, October 20, 2010

Wednesday Mini

A Mid-Week Mini-Release?!!?

As I hinted on the forums, all did go well, and Vivi coded up more specials for the Non-Star-Captain Dropship weapons!  He's putting together a note on what everything does so I'll add that in when he's done.  Oh he's done already!

NSC FA

  • Salvaged Pulse Laser: Good chance at -25 bonus for 3 turns on hit
  • Squire's Volt Sword: Good chance at +25 boost for 3 turns on hit
  • Double Autogun: Very Good chance at -30 defense for 3 turns on hit

NSC BA

  • Used Gatling Gun: Good chance for EP DoT for 3 turns on hit
  • Mecha Boomstick: 140% damage
  • Bargain Bin Laser: Good chance for -25 boost for 3 turns on hit
  • Refurbished Machine Gun: Very good chance on each hit to raise bonus by 10 for 3 turns 

NSC BS

  • Freshman Laser Pointer: Good chance for an extra shot that does 50% damage 

Thanks, Vivi!  We'll have a part three with some Heads - ideally next week but we're not promising an exact timeframe on those yet.

Update to Dropship Interface:

In response to some feedback (thanks for passing this along, neodiabolus) Korin has given SysZero a button to Tek's Dropship Shop, with a bit of extra dialogue.  

Yokai Mantis Quest Bugfix:

A couple of Gremlins reports came in with people being unable to unlock the Mantis Master.  I found where the problem was hiding, and Korin helped me with updating the code!  I'm starting to understand those kinds of bugs a little better, so this was a really exciting fix.  

Exciting Week: Monday Bugfixes, Friday is Almost Here, Azami is Back from Hiatus, and Other Notes!

This has been an exciting week already!  On Monday, we got a few bugs fixed with the new minigame 

  • Invincible enemy on stage six is no longer invincible 
  • The triple shots now work on a timer, so you don't have to wait until all the bullets fly off the screen, but only on the triple shots 
  • Level skipping bug is gone 

Also I am going to be insufferably proud of myself and make a big deal out of this: I found and fixed the Hoverscythe A infamous "damage oover time" bug!  It was the weirdest thing ever - "oover" just didn't exist - everything looked A-Ok - and then he would attack with that arm and it would pop up again... "damage oover time."  Well, I tried something new and different, and Vivi & I tested it, and it worked!

Speaking of testing - Azami's schedule has freed up enough now so that he is back with us on the pre-testing and planning and bug-squashing again!  I'm so excited I'm dancing...

...Speaking of dancing... the forum member caneyempor was inspired to post a thread about having a Mechquest dance!  Circe, who is very excited about this, showed me the thread - and I got very excited about it as well.  I was hesitant at first, because these kinds of decisions are made by Korin, whether we are even considering an idea - so when I saw Korin online this morning I pounced him  and gave him the link.  He said he is game for a "prom" - some kind of Spring Dance!  When he said that, I danced, and then I messaged Circe (because  we're both so excited) and emailed Lyris (because her pre-staff suggestions post had something related to this) and put something up to alert the whole MQ team. So please use this link http://forums2.battleon.com/f/tm.asp?m=18243761 to discuss your ideas - the MechQuest team is listening and starting to put together plans for the future. In fact, as I'm writing this, I'm IM-ing with Lyris!

...Speaking of plans for the future... Korin has given his blessing to me and Vivi to work on the parts of the S.O.O.N. list that we can tackle without needing the entire team!  As in, stuff that doesn't require completely new art, or complex coding, and so on.  So we are going through the list making an assessment - we'll have news and results for you... er... soon (haha! get it? soon!)