Happy Birthday Jemini! Star Captains: Get your Seasonal Rare Jemini Hologram from the shop in Soluna City and display it on your starship.
Star Captains: Permanent Version Of Strider Now In SC Club!
I would like to thank you personally for upgrading to Star Captain and for your support of MechQuest. This game is so important to me, and it's because of your love of the game that we are able to keep providing updates. Not myself alone - the entire MechQuest team!
Incoming Transmission: Ash
Greetings! Something I've wanted to do for a while now was get back to doing the monthly SC release. I'm going to be doing something each month now, maybe not a mech each time but something to thank you guys for your support. This month Blues and I wanted to do something really special to kick it off, so we decided on doing the very first SCEM, the Strider. We didn't want to just copy the old one with nothing changed so Blues re-statted it as an offensive mech with a LOT of firepower.
Strider-P FA/BA - CD= 1
Each use buffs damage by 25%, either arm. Caps at 200%
Applies a 1.5x HP and EP DoT, either arm. Every additional use of either arm buffs the DoTs by .5x. Caps at 4x.
FS/BS - CD=3
Hit 1: 25% damage
Hit 2: 35% damage - Damages enemy EP with hit's damage.
Hit 3: 45% damage
Hit 4: 55% damage - 15% chance to heal 50% of hit's damage.
Hd - CD=5
Self Boost BoT, +10, per turn, for 4 turns.
+25 BtH for 4 turns.
Enemy Boost NoT, -7, per turn, for 5 turns.
Bd - CD=4
Hit 1: 20% damage, (if hit hits) Nerf enemy immo res by -30.
Hit 2: 25% damage, (if hit hits) + 25 BtH for 4 turns.
Hit 3: 30% damage, (if hit hits) Nerf enemy immo res by addition -60.
Hit 4: 40% damage, (if hit hits) Disables head when equippable.
Hit 5: 60% damage, (if hit hits) Attempts to stun.
You can pick it up now in the shop with the other perm versions of the SCEM's. (They are in the Star Captain Club on the second floor.) Also last week we had the Memorial Day shop. I didn't get the stats to Mae in time for a DN so here they are now!.
Memorial Day Mecha Models FA- 3 turn CD
Nerfs immores (immobility resistance) by -50(-55/-60) and attempts a stun.
Rolls for a chance to do a 2 turn energy regen halt. BA - 3 turn CD
If at least one of the hits connects.
3 turn 1.5 (2/2.5)x HP DoT
3 turn enemy damage nerf of -30(-35/-40)
FS/BS - 2 turn CD
Damage increase per use, stacks using either shoulder.
+10% damage up to cap of +50% extra damage.
Stacking enemy Bonus nerf. -8(-9/-10) per use, either shoulder, up to a cap of -50 Bonus.
HD - 3 turn CD
Stacking Boost buff. +8(+10/+12) per use up to a +40 cap.
BD - 5 turn CD
4 turn defense buff of 40(45/50)
Rolls, heals a small amount. (Between .011 and .11 of max health. Max of 76 at level 50)
Hopefully you liked them. Next year will have a different set of effects! Enjoy the new mechs!
Thank you, Ash!
I also meant to mention that we have a couple of new bughunters on the www.Artix.com /bugs end of things now. Big thanks to kasama999 (many of you will recognize him from our forums) and Dragrinn for assisting Gianna Glow and the MQ team in hunting down and confirming the bugs you report to us. "We Aim To Be Gremlin-Free!" (TM)1
Have a great weekend, everyone!
1(Not really TM)2
2(It might be a good idea to TM this)3
3(Eh let's just squash all the bugs and not worry about trademarking a silly phrase...)
Memorial Day Mecha Models: For this year's Memorial Day, Ash has developed a mecha that has three different color schemes. The Tactical Land Assault, Naval Assault, and Aerial Assault models share the same specials. You can find them in the shop on Soluna City's Main Street.
Art: Thank you, everyone who submitted art on the forums! The new exhibit is now live in the Art Museum in Soluna City West, featuring artwork by
If you are a Star Captain, you can pick up your favorites in Circe's shop in the Art Museum lobby to hang in your starship!
Talk to Circe in the Art Museum to get the link to the forum where we are accepting new art submissions. Or just click here - you will see the submission thread and a related discussion thread stickied to the top of that forum. Please be sure to read the rules in the first post! We would really like to get enough submissions to update this once a month. It's a great way to get your artwork seen by people all over the world!
Gianna Glow had a birthday this week! Plasma Charge put together a magical energy blade for the occasion. Wear the Ninja outfit to unlock the magic attack. There's also a special "blooper" version for Star Captains called GG's Little Ankle Biter. The original positioning of the magic attack was a bit off and it made me laugh; Ash made an extra one so we could share the laughter. Happy birthday, Gigi!
Ash has re-colored and reworked a mecha with new specials for Memorial Day. There will be multiple color schemes and all models will have the same specials. Be sure to log in on Monday, May 26 to pick up this new seasonal rare! There is a sneak peek on the Artix.com site. Check back tomorrow for more Design Notes.
Greetings! This week Maegwyn was on vacation and left Vivi and I in charge. I was able to get to the T.V. remote, recliner, lemonade, and garage door opener first, so Vivi had to watch what I wanted to! Muahaha! I also totally didn't break anything huge while she was gone. Make sure to stay away from the Beta Quadrant when you're out exploring space though...I *might* have broken part of reality over there. No worries though, it'll be alright since I put a giant sticker over the hole. Just don't tell her.
Anyway! I worked on a few more small bugs that were reported. I got them taken care of and will keep working on some of the larger and more stubborn ones. Make sure to keep reporting any bugs that you find.
As a reminder, PLEASE put your Character ID AND your Character Name in the "Username" field of the bug report. That helps me to be able to check things about your character. Putting only your character name is helpful if it's the only one of that name. Since there are lots of names that aren't unique, having the Character ID lets me check and see what the issue is with that specific character.
Also, please give as much information as you can. Putting, "THIS MECH DOESN'T WORK!!!" tells me the mech doesn't work, but not much else. What about the mech is broken? Did you try it in a different quest? Are you using all the default weapons or are you using some other equips? This isn't only for Mech bugs either. Any bugs that you find, put every bit of info you can in the description so we know what to test and possibly what else might be causing the bug if it's not the mech. It might be the quest or it might be one equip you didn't think was an issue. If it takes a paragraph to really explain it, I have lots of time to read, so feel free to write it all out.
Now for this weeks item. Everyone likes cookies right? Who wouldn't? There are all kinds and some are even extra-dimensional in origin. Well, I decided to use one of those extra-dimensional cookies, found by Plasma Charge, to make a weapon. They are REALLY random, but if you're lucky enough you'll get a nice buff and inflict a nice nerf on the enemy. (Yes this is a fun release and shouldn't be used to confirm the evidence of a "Cookieverse". I need to have fun occasionally too.)
Hope you all enjoy and I also hope you're in the mood for games. Yep, it's getting close to that time of year so make sure to pick a house if you haven't. Have a fun weekend!
Hi! I'm going on vacation tomorrow for a week! I'll be checking my email and the forums and twitter when I have internet access. MQ is in good hands with Vivi and Ash doing next week's update, and Korin is going to help post Design Notes for you, so you probably won't even notice I"m away.
Greetings! This week I worked on getting a bunch of the bugs that were around, and that you all reported recently, fixed. There were a bunch, and I can't mention all of them, but to sum up everything. - A bunch of typos. - Item bugs. - Mech bugs - Travel Map bug - Romero quest bug
I also have a hunt tonight for you all for a new type of mod. These still boost stats but they boost a different set then you all usually see. I'm working on seeing about putting extra effects on new mods for some true passive effects but for now I wanted to put these out. What better way to do that then a hunt through the game! I'm hiding the mods in a shop and the following is your clue.
"Struggled to be free, fled from destruction, leaving pieces behind with a kind of kin."
Good luck and feel free to work together on the forums! Have fun!
bip bip pongggggg
I wanted to mention that you might want to build up your stash of credits because there's an o.Ops weapon planned for later this month. Good chance to run into Richy the Rich Guy in the Soluna East mission this weekend. Also, we've got a little something for you on Mother's Day so definitely log in again on Sunday!
Well this is embarrassing... there's a critical issue with the Maypril quest involving cutscenes and player positioning that makes it unplayable and that has taken me way too long to sort out. So things remain color-faded until further notice. Which shouldn't be too much longer. But you know what they say about the best-laid plans... mmm scrambled eggs! It'll end up being better than it would have been.
We're laying the groundwork for some great new features and continuing to plan ahead for a very exciting set of releases while we work on bugfixing. I am so excited about all of this coming together for you!
May the 4th E With You: Be sure to log in on May the 4th to get a cool new holiday rare E-blade. Classic "lightsaber" styled weapons to fit the holiday. There will be versions for NSC, SC, and NG. Clarion made a whole lot of them, and Ash is inspired to add more colors -
transmission incoming: it's Ash!
Greetings! Some of you mentioned that you weren't fans of the way the 4pri1 mech worked, so we took that into consideration for the Maypril mech. Blues and I talked about a few things and we came up with the following for this year.
FA CD=3 Inflicts a 1x(1.5x/2x) HP DoT Chance to inflict a x2(2.5x/3x) HP DoT instead.
BA CD=3 Deals increased damage on hit. Amount is random. 3 turn increasing Defense nerf over time effect. -8(-9/-10) per turn. (-8 -> -16 -> -24 -> expired)
FS CD=4 Crit chance increase 4 turn enemy damage Nerf over Time effect. Starts at -25(-30/-35) and decreases by 8 per turn. (-25 -> -17 -> -9 -> -1 -> expired)
BS CD=2 Effect based on how many hits connected. 5 hits - Buffs Boost by 20(25/30) for 2 turns. 3-4 hits - Buffs Boost by 10(15/20) for 2 turns. 1-2 hits - Buffs Bonus by 20(25/30) for 2 turns. 0 hits - Buffs Bonus by 40(45/50) for 2 turns.
HD CD=4 4 turn increasing Bonus nerf over time effect. -7(-8/-9) per turn. (-7 -> -14 -> -21 -> -28 -> expired) Rolls Nerfs enemy ImmoRes by -50 and chance for 2 turn stun Else 1 turn stun
BD CD=4 Enemy BtH nerf over time. Starts at -40(-45/-50) and decreses by 10 per turn. (-40 -> -30 -> -20 -> -10 -> expired)
In other news I did a few more revamps for Lagos. Robina's shops will have a bunch of higher level items for you guys. Hopefully that will tide you all over since I've done about all I can for right now. I'll revisit the planet in the future but I need to focus on some new stuff. Enjoy the F001 and I look forward to hearing what you guys think of it.