RH Head Up-Update! Now if the attack hits it stops enemy EP regen for 2/3/4 (NSC/SC/NG) turns!
Canon de perle de fete Series Deals 150% normal damage. Rolls for the chance to do one of 3 specials. Buffs player boost by an additional 30 for 3 turns. or Nerfs enemy Immo Resists by 50 and attempts to stun. or Nerfs enemy bonus by 45 for 3 turns.
The Brickity arms have moved to the Traveler shop to make room for the Canon de perle de fete series arms in Soluna City Main. Also click on the glowing mask on the front of Tek's Mechs to pick up a commemorative Mardi Gras staff.
Visit Hal in the Hair Shop in Soluna City East for a Mardi Gras Mask Hairstyle, too! Laissez les bons temps rouler!Let the good times roll!
Happy Birthday, Dage! In honor of Dage's birthday, I converted his Blademaster Katana (which he created for AQWorlds) to an MQ-styled energy blade. I also added a magic animation that unlocks if you wear the Ninja costume (found on Planet Yokai). Get yours in the Birthday Shop button on Soluna City's Main Street!
whoops - not sure what went wrong with the image I meant to insert. Here's a screenshot link instead
Ash, who has been learning to code and is now helping me with database work, has been working on updating some of our older weapons with higher level versions and a few new specials! This week we had updates to the House shops at G.E.A.R.S, and here's Ash to tell you about them:
House Shop Updates
Wolfblade- New levels of the WM series arm weapons.- New levels of the WR series shoulder weapons.- New levels and specials on the Spit Fire series! If the attack hits it nerfs the stun resistance of your enemy by 15/30/45 (NSC/SC/NG) and attempts to stun it for 1 turn.- New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Runehawk- New levels of the RC series arm weapons.- New levels of the RS series shoulder weapons.- New levels and specials on the Psychic Blast series! If the attack hits it buffs your Bonus by 15/25/35 (NSC/SC/NG)for 2 turns.- New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Mystraven- New levels of the RG series arm weapons.- New levels of the RB series shoulder weapnos.- New levels and specials on the Flak Bomb series! If the attack hits it causes a HP DoT based on the item level and item type for 3 turns. It deals 1.5/2/2.5 (NSC/SC/NG) times damage. - New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Tek's basic weapon shop updates Chain pole series updated! New levels and special. If the last hit connects it causes an HP DoT based on the item level for 3 turns. DoT deals normal (1.5x) damage.
Next week, more items from all of Tek's Shops! Same MQ time, same MQ channel!
And now here's blues with the "revived" Cubot specials. You can find them via Braddock Steele in the Heroes' Hearts Replay of 3009
DoT´s stay til end of fight BS: CD to 1- starts with 150% damage- adds +25% damage per use (Shoulders only), caps at 250%- works also alternating with other shoulder- EP DoT, adds +25% damage per use, works also alternating with other shoulder
CD to 1:- starts with 100% damage- adds +25% damage per use (shoulders only), caps at 250%- works also alternating with other shoulder- HP DoT, adds +25% damage per use, works also alternating with other shoulder- decreases enemy immo res - tries to stun
both shoulders increase their own damage and also alternating the damage of the other shoulder when both are equipped, same with the DoT damages.So best is to buy both :)
We've got a lot more on the way for you in the weeks ahead. Not just shop updates but also - finally - new missions! Ran into a few technical difficulties that had been causing some delays & Gremlins, but we should be on track again now.
Speaking of Gremlins... A new bug reporting system is being perfected, and we'd like you to check it out. (They're now called "bugs," but they'll always be "Gremlins" to me!)
Richy the Rich Guy In Town! The "Possible Riches" mission is available NOW - one of the students standing somewhere on Soluna City's Main Street wants to offer you a challenge. The location of that student may change, so be sure to walk East and West to find him or her. You will battle a variety of students in your mecha, with a chance to encounter Richy the Rich Guy.
Because it was nearly impossible to find him when this mission was introduced, this weekend we have a LIMITED TIME SPECIAL:
Saturday, February 15th from 11 AM until 2 PM (Server Time) you will have an EXCELLENT chance to face Richy the Rich Guy in your "Possible Riches" missions! There will be only three possible enemies in the last battle and each one has an equal chance to be your opponent. This means that the probability of facing Richy the Rich Guy is 1/3 instead of 1/64! So don't forget to log in during the LIMITED TIME SPECIAL, and tell your friends, too!
Also February 15th (available NOW) is Blues' birthday! Happy Birthday, Blues! Get your Blues' Tech Blade (specially created by Minar) in the birthday shop button in Soluna Main to celebrate the occasion!
More exciting news to come later. I just wanted to be sure you knew about the LIMITED TIME SPECIAL!!! in time to plan ahead for it.
Brickity! These Back Arm weapons might remind you of Lego (TM) pieces, but they are made of brightly-colored bricks. The specials team up together to make all the things awesome! Here's blues with the details:
- 150% damage
- chooses 1 out of the following specials, they stay til end of fight all together. No special can happen 2 times. Once a DoT is applied it increases its damage by 50% every turn caps at 250%!
- special list:
- Normal HP DoT, +50 BtH for weapon only
- Normal EP DoT, +25 def
- immores reduce by 80 and try to stun
- heals HP by 50% of damage done
- reduces enemy EP to 50% of current value and damages enemy HP with 50% of normal damage
Thanks, blues! And thanks to Vivi for coding this, and to Blade for the art & animation.
More Brick-styled back arms on the way! We didn't forget - we've got some on the way that will sell for credits. Plasma Charge is working on another cool design for these.
Richy the Rich Kid? I asked on twitter & on the forums, and so far I haven't heard about anyone running into him yet. I'm thinking about tweaking his encounter rate. Should the better chance to find him be a Star-Captain-Exclusive feature? Let me know what you think, on twitter (@MaegwynAE) using the #MechQuestRichy hashtag and let's also discuss it on the forums.
*note: the location of the quest has changed to somewhere else on Main Street.
Soluna City is getting a bit of a cleanup. The 'replay the past' quests for Friday the 13th and Turkageddon have gone rare until their seasons come around again. The Epic Limited shops are no longer displayed; those weapons are being replaced with their less-powerful permanent versions over the next few weeks.
Happy New Year! To ring out the old year and ring in the new, we've added some new Candy Cane themed Partizan Energy Blades for everyone, and also some Starship Items for Star Captains. Go to the Frostval Replays button in Soluna City Main to get to the new shops. (Honestly I would have liked to do more, but I'm glad to have a few new things ready for you. I hope you've been enjoying all the year-end and New Year gifts and purchasables we've been bringing you!)
Back Arm Giftbox is now fixed: it was displaying an unwrapped present from a year in the past.
We customarily unwrap these at the turn of the New Year, but this year we are shifting the date to the first full week of the New Year. This means you still have time to upgrade to Star Captain if you have not already, and pick up your free giftbox weapons!
Minar is putting together some terrific art & animation for this year's set!
Coming in 3014:
WAR! This was originally to be the Practel vs. Korin war, and it is undergoing some design modifications. Here's a note from Practel
I've been lurking the forums for some time and feel like I owe you guys an explanation to the Practel vs. Korin war. To get right to the point, the PvK war in its current state will not be released. Instead, another war will occur in its place. While I'm confident you guys will enjoy the new war, I hesitate to release information about it at this time. I believe part of the issue with the PvK war was that I announced it and hyped it far too early. A war is a huge project to undertake, and it was a mistake for me to want to do most of it by myself. While I genuinely wanted it to be a learning experience, I did not realize the amount of work it would take to make a great war. Furthermore, launching a huge-scale project only 2 weeks before school started for myself and some other team members was a big mistake. I couldn't commit to the project, which as a result, delayed it indefinitely.
While I know a few of you may know this, 2 months ago I left all of my Artix Entertainment responsibilities to focus on my school work as well as pursue new experiences and opportunities within the video game industry. I left Artix Entertainment and the MechQuest team with full support from my co-workers. Our team leader, Maegwyn, fully supported my decision and stressed that school must always come first. I miss the team a whole lot - they are a great group of people, and I'm extraordinarily happy I was able to work with them for so long - but I worked as a volunteer at AE for 2 years, and it was time for a change. I suppose I should have offered this explanation 2 months ago instead of now.
The team is a group of extremely talented people, and I know for a fact that they have some great ideas that they are excited to share with you guys soon. While the team may be small, they are full of ambition and desire and will get the job done.
I suppose I'll see you guys around later on, but if not, Battle On!
We certainly miss Practel & wish him well - and we stay in touch! *waves at ol' Praccy* ... and then also coming in 3014...
The 89.7 GJNK Incidents Continue: Blade and ACW0 have a funny storyline cooked up so you will want to tune in for this!
Gark II: The dangerous planet of Gark holds more adventures in 3014, as promised.
Liath: The ends you thought were loose and dangling were just put on hold! There is more to discover.
AND MORE. As we firm our plans, we'll continue to reveal them!
Thank you all so much for playing MechQuest - your support and enthusiasm is contagious! Wishing you a healthy, happy, and adventure-filled New Year!
Happy Holidays from your video game family here at Artix Entertainment! Even when you are not on our servers, you are still in our hearts. We have done so much together this year and made so many great memories... and we could not do it without you!
Make sure you don't miss this year's Zorbo pet! You can also replay past holiday event, & get your Star Captain wrapped gifts!
P.S. Thank you to everyone who upgraded to StarCaptain or bought NovaGems to support our weekly releases. We are very grateful that you give us the opportunity to keep making all our games better each week.
We hear our competitors are charging $500.00 for golden mechs. We gilded some of our mecha models for you, but it won't cost you a dime. These don't even sell for credits! Log in to www.mechquest.com NOW to get your free golden mechas!
We selected four models at a variety of levels, so there is sure to be something for everyone! Thank you for playing Mech Quest!
Cyber Someday! Who knows what day it is in these crazy times? Log in now to take advantage of Cyber Someday! All-new energy blades by Blade and Plasma Charge, plus a new back shoulder weapon courtesy of blues, Plasma Charge, and Vivi.
The Nova Gem blade, called the "Blue Light Special," works with the Ninja uniforms to unlock its magic attack. There actually used to be a REAL "Blue Light Special" back in the Darker Ages...
The Green Starflash blade and the Blue Light Special are both Blade's artwork. Plasma Charge did the Cyber Slasher and also spent some time teaching Blade (and me) how the special magic attack is set up for e-blades. It pulls a completely separate file for the magic attack animation and uses very specific coding to make it all work together. So it's more time-consuming than a standard blade (but less complicated than a mecha weapon) - now that more of us have some familiarity with the inner workings, we'd like to start bringing you new magic attacks.
You're probably interested in the new shoulder specials. These are set up with Star Captain damage-per-turn (DPT) numbers, and if you are a Star Captain you unlock bonus specials. Specials designed by blues and coded by Vivi, so let's hear from blues:
Here´s the specials: All last til end of fight, everything caps at 50
Hit 1: +5 BtH, +2 def, HP DoT (stacking, caps at 3 times) Hit 2: +7 BtH, +3 def, heals EP with damage done Hit 3: +9 BtH, +4 def, EP DoT (stacking, caps at 3 times)
SC only: Hit 1 reduces immo res by 80, Hit 2 damages also EP with damage done and Hit 3 tries to stun.
Thanks, blues! Also a special thanks to Gianna Glow for helping test.
The Junk: 89.7 GJNK is now on the air at last! See Parma John to get a little bit of further reveal. There's still more to the story coming - and ACW0 (who you may know from the forums, twitter, or in AQWorlds) has been writing cutscene script with us, so you have a lot more to look forward to! Did you know that this story idea initially came from Blade, who has also worked up a soon-to-be-seen NPC along with some... modified NPCs...
Yeah, the team is having fun with this! I know it's taking longer than I feel like it really should, but we will probably pick up more speed as our momentum gets underway & we hit a new stride.
behind-the-scenes: Getting the radio to work... it works just fine as a Starship Item, but getting it to work as a clickable radio in a town or quest file was super-problematic. Either it became unclickable, or resulted in an endless 0% loading, and even the mostly-workable solution using the standard music loading procedure still breaks the on-off toggle switch. It must just be inherently Evil somehow!
Also I just realized that after spending many, many hours fixing the replay of Turkageddons past, I did not set them up as playable for you. Better late than never, so that'll come later with more of the Winter Holiday stuff! Mogloween will leave next week, and Tek's Birthday Party will also end for the year. We've still got Flavescent Friday coming soon as well!
Oh! before I forget: Galanoth reminded me to mention this:
Holiday Special - Ends January 5, 2014: Get 10% more Artix Points when you purchase using credit cards or Paypal on portal.battleon.com
Thank you all so much for playing MechQuest! Have a great weekend!
Do you have an iPhone, Android, iPod, iPad, iToaster, iSock or iWeirdSenseOfHumor? This holiday season we plan our releasing our first major mobile game! It is an RPG/Battle-Puzzle game calledAdventureQuest: Battle Gems.
You battle by touching the screen and connecting 3 or more gems of the same type. We got creative and added slime levels, lava challenges, bombs, cages, and a bunch of other crazy game mechanics. As you read this we are in the home stretch of creating the game's 140+ monsters and 256 levels.
Yes, it will be free. Probably an optional upgrade in it -- but we do not know what yet, we have been competely focused on the gameplay and level design. We want you to fall in love with our first mobile game.
The Battle Gems project was started to "teach us how to make mobile games" so we would be ready to create a mobile version of AdventureQuest Worlds. It turned into something really amazing... we hope you will be one of the first people to download it and try it out when it is ready this December.